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Interactive Web 3D


Marc Wakefield
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Hi Guys,

Just wanted to get feedback on this Sculpt. All of the finer details don't really come across in the web presentation but it's awesome to play with.

Can you let me know how it works for you please? Too Slow? Reflection and Bump Map visibility?

Thanks Peeps. :)

Here is the Link:

http://www.mrmdesign.com/samueljackson.html

P.s. Depending on your internet speed it may take a while to load.

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Definitely recognizable likeness. I did notice a rather blocky contour:

post-1430-12803288096775_thumb.png ;)

Thanks so much for checking it for me Tony,

I was trying to keep the polycount as low as possible but yeah, I have given him a bit of a blockhead haven't I? :)

How long did it take to load for you?

Cheers,

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Thanks so much for checking it for me Tony,

I was trying to keep the polycount as low as possible but yeah, I have given him a bit of a blockhead haven't I? :)

How long did it take to load for you?

Cheers,

Half a minute. <_<

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  • 2 weeks later...
  • Contributor

-Try to invert green chanel of normal map, exported from 3D-Coat

-Try to change for normal map "texture format" from DXT5 to RGB24 bits and "generate mip maps" to "off".

-Try to change in the "bumped specular" (or what you using) shader:

   // get normal from the normal map
   float3 normal = tex2D(_BumpMap, i.uv2).xyz * 2.0 - 1.0;

for

   // get normal from the normal map
   float3 normal = normalize( tex2D(_BumpMap, i.uv2).xyz * 2.0 - 1.0 );

this force Unity to normalize normals.

Normal maps from 3D-Coat work perfect after that steps.

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-Try to invert green chanel of normal map, exported from 3D-Coat

-Try to change for normal map "texture format" from DXT5 to RGB24 bits and "generate mip maps" to "off".

-Try to change in the "bumped specular" (or what you using) shader:

   // get normal from the normal map
   float3 normal = tex2D(_BumpMap, i.uv2).xyz * 2.0 - 1.0;

for

   // get normal from the normal map
   float3 normal = normalize( tex2D(_BumpMap, i.uv2).xyz * 2.0 - 1.0 );

this force Unity to normalize normals.

Normal maps from 3D-Coat work perfect after that steps.

Thanks Tinker,

I will definitely try that.

I had tried searching the Unity forums for a fix but hadn't found the solution... until now that is! :clapping:

It's the only thing that has held me up with Unity as I love the way it works otherwise.

One good thing about Wirefusion though: No plugins needed as long as the end machine has a Java based browser and most people do. (90%)

You cant do animation in the version I use but for straight browser based 3d object viewing, it is pretty neat.

Thanks again.

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One good thing about Wirefusion though: No plugins needed as long as the end machine has a Java based browser and most people do. (90%)

You cant do animation in the version I use but for straight browser based 3d object viewing, it is pretty neat.

Well that's odd because I just tried to view your web thingy and I was told I had to download a plugin :)

I'm using Google Chrome and Vista.

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Well that's odd because I just tried to view your web thingy and I was told I had to download a plugin :)

I'm using Google Chrome and Vista.

Strange. I wonder if that's a Vista thing.

I have tested it in Chrome and it didn't ask me to download anything.

Did it ask you to download a wirefusion plugin or a java plugin?

Thanks

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"Java plugin is not installed. Click here to download plugin"

I guess if a plugin is written in Java then it still needs to ask for permission to download it.

The 3D widget's java code must not be embedded in the actual webpage.

I've never done any web developing (not even HTMAL) and so I'm totally guessing here :)

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