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Retop Normal Map Bug


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Hi,

I'm wanting to use the Retopology tools to make some lower LOD meshes from existing meshes I've created useing 3d Coat.

I've textured the higher poly meshes and they have normal maps as well.

I can load everything up in the paint room with no problems(including the normal maps) and make the new mesh and unwrap it in the retop room

with no problems.

When I "merge for per pixel painting with normal map" everything works well except the normals from my original objects normal maps get ignored!

In short I can only get the color and specular information from my high poly object.

Am I missing something?

Any help appreciated,

-Heath

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