Advanced Member Garagarape Posted November 15, 2010 Advanced Member Share Posted November 15, 2010 I can smell the beeswax Great render. Isn't the upper lip, a little too big? Or is it the shot angle? Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted November 15, 2010 Author Advanced Member Share Posted November 15, 2010 lol, thanks, fixed already. I don't trust zb renderer though. I haven't export it to blender yet. Easy to do as it has UVs and retopo already. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted November 16, 2010 Author Advanced Member Share Posted November 16, 2010 New project, fat boy. One hour so far. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted November 16, 2010 Contributor Share Posted November 16, 2010 He looks depressed/discouraged or just about ready to dive off the high board. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted November 16, 2010 Author Advanced Member Share Posted November 16, 2010 ...or just about ready to dive off the high board. Oh, this is the scene, watch out, a scene from last summer. lol Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted November 16, 2010 Author Advanced Member Share Posted November 16, 2010 Update Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted November 17, 2010 Contributor Share Posted November 17, 2010 Ready for a belly flop! Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted November 17, 2010 Author Advanced Member Share Posted November 17, 2010 ha ha , thanks. Its an inspiration, coming from caryatids and kouros statues LOL. But the real boy was really fat and funny. The arms and back now, I'll start dividing to parts. Its a single mesh now. I can't sculpt in separate layers when the concept is my concern. Waiting for a mac 64 bit support, a wish. Now I practically have a limit of 3-4 M. I can go for 8M but with this performance I prefer to to transfer the whole project to zb. Its a pity because I find 3DC more 'natural' as behavior. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted November 17, 2010 Contributor Share Posted November 17, 2010 The arms and back now, I'll start dividing to parts. Its a single mesh now. I can't sculpt in separate layers when the concept is my concern. Waiting for a mac 64 bit support, a wish. Now I practically have a limit of 3-4 M. I can go for 8M but with this performance I prefer to to transfer the whole project to zb. Its a pity because I find 3DC more 'natural' as behavior. If you have no intention to animate, is there any need to divide the mesh? Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted November 17, 2010 Author Advanced Member Share Posted November 17, 2010 If you have no intention to animate, is there any need to divide the mesh? Not really, to set up a pose is similar to animation though. Similar with re-topology. Why to use it if a static model is the case? Because zbrush and other surface sculpt tools love re-topology. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted November 18, 2010 Author Advanced Member Share Posted November 18, 2010 OK arms are divided now, I can go for details. I also increased resolution, the new engine for volume tools is excellent. Performance on macs now over 100fps, wow. (5M) I never tried to retopo using divided meshes, any advices? Quote Link to comment Share on other sites More sharing options...
Advanced Member Rich_Art Posted November 18, 2010 Advanced Member Share Posted November 18, 2010 Looks very nice to me. Peace, Rich_Art. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted November 18, 2010 Author Advanced Member Share Posted November 18, 2010 So how should I continue? A quick test r-topo UV bake shows seams as expected. Do I have to merge all parts before baking? Thanks Rich_art, posting same time. Quote Link to comment Share on other sites More sharing options...
Advanced Member blackant Master Posted November 18, 2010 Advanced Member Share Posted November 18, 2010 yes you should merge all body parts together and keep cloth on other layer to get a beter normal map Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted November 18, 2010 Contributor Share Posted November 18, 2010 Early days yet, but the boys face has far too much definition for a child. I know you are aware of this but I wished to contribute in order to enhance the educational benefit of this thread. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted November 19, 2010 Author Advanced Member Share Posted November 19, 2010 yeah, thanks, cloth is on other layer now. Haven't work on face yet. I don't have a realistic sculpture in mind though, we'll see. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted November 19, 2010 Author Advanced Member Share Posted November 19, 2010 I also made a shader for skin, a nice preview or base for more painting, to share. http://www.mediafire.com/file/1loj8nd912gms1o/skin005.zip Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted November 19, 2010 Advanced Member Share Posted November 19, 2010 Hey, nice putti! Remembers me of this guy in a weird Japanese advert: http://plaza.bunka.go.jp/cn/jp/screen/selected/win_83.html Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted November 19, 2010 Author Advanced Member Share Posted November 19, 2010 Thanks Garagarape, lol, japanese art is always favorite to me. Where should I start? From older masters to Hokusai to Kurosawa to Miyazaki and ... difficult for me to explain here. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted November 20, 2010 Author Advanced Member Share Posted November 20, 2010 Almost ready for retopo etc. Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted November 20, 2010 Contributor Share Posted November 20, 2010 Looking forward to see how he turns out. Love the face so far. Very peaceful feel Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted November 21, 2010 Author Advanced Member Share Posted November 21, 2010 First attempt at ~3.2k, no painting yet. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted November 21, 2010 Author Advanced Member Share Posted November 21, 2010 Zbrush, imported as multi-res, ready for more details and setting poses. BTW, I tested all the difficult parts of this workflow. New 3dc mac build works perfectly, I didn't experienced memory leaks, it didn't slow down (left it for 1 hour without doing anything), retopo tools were working smoothly, even in difficult parts (fingers) And a tip directly from Andrew, when some strange behavior of sculpt tools is starting (smooth tool), create a fresh, same density copy of the layer and move the volume there. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted November 23, 2010 Author Advanced Member Share Posted November 23, 2010 OK some small improvement. But when coming to zbrush the whole project starts to be boring. All these details... I have to do. I tested some sss for old painting style. These warm transparent sub tones these masters using to work over with thicker painting, you know Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted November 23, 2010 Contributor Share Posted November 23, 2010 Opaque highlights and transparent shadows (old masters)? If the figure were not of one color, the flesh would look more natural. The kid's expression is of intense concentration. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted November 25, 2010 Author Advanced Member Share Posted November 25, 2010 Tony Nemo, thanks and you're right, here a five min painting test and use of fresnel effect as sss. It seems more close to rubens colors. Final renders will be in blender and hair particles of course. Quote Link to comment Share on other sites More sharing options...
Advanced Member wave of light Posted November 25, 2010 Advanced Member Share Posted November 25, 2010 Nice update. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted November 27, 2010 Author Advanced Member Share Posted November 27, 2010 Just for fun, a two hours 3dc sketch, an old friend here from 1981, do you remember him? Quote Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted November 27, 2010 Contributor Share Posted November 27, 2010 Rank Xerox, good job, recognized him instantly. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted November 27, 2010 Author Advanced Member Share Posted November 27, 2010 Yes rank LOL, I tested a shader here, adopted from a similar one shared in zb forum. A sketchy like, very fast. Something more appropriate for 2d backgrounds. Have fun, the link: http://www.mediafire.com/file/y6874zg7js4iqdh/sketchy.zip Quote Link to comment Share on other sites More sharing options...
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