Member tkkstar Posted September 17, 2010 Member Share Posted September 17, 2010 A great feature to add to 3d-Coat would be a quick way to make tileable textures using voxel meshes. Then send texture maps to Photoshop. Such maps could include normals, mask, ambient occlusion, spec, cavity and height maps. An example of this could be making bricks wrap around at the edge of the camera view. Currently, I'm making voxel meshes and exporting a mid range mesh to 3d Studio Max (depending on the texture). Once that is done I use xNormal to get the texture maps to use to in Photoshop. Then in Photoshop, it can take some time to paint the maps to where they are tileable. Saying all that, it would be awesome to be able to jump back and forth between 3d-Coat and Photoshop without worrying if my texture maps will be tileable. This could help with making detailed textures and cut down on the amount of time in other programs. Keep up the great work! Quote Link to comment Share on other sites More sharing options...
Member Edregol Posted November 9, 2012 Member Share Posted November 9, 2012 Exactly what i was looking for. I recently heared about a feature in Z-Brush called Wrap, which allows you to wrap the brushstroke to the oppsite side of the mesh. which enables you to create tilable pieces and textures. comes in quite handy if you're going to sculpt environment and stuff. +1 i'd like to see that feature in 3D Coat. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted November 9, 2012 Share Posted November 9, 2012 Actually you may get some sort of tiled space using instances. Just create 8 instances around of central object. After painting bake all on the rectangle placed over central object. You may do preset scene for such purposes and always load this scene to produce tiled textures. Quote Link to comment Share on other sites More sharing options...
Member Edregol Posted November 9, 2012 Member Share Posted November 9, 2012 Quite interesting. I'll give it a try. Nevertheless, compared to the Z-Brush feature, your mentioned aproach seems quite tedious. No offense Quote Link to comment Share on other sites More sharing options...
Member Edregol Posted December 5, 2012 Member Share Posted December 5, 2012 Hey there, i tried setting up such a scene and failed miserably. I would pretty much appreciate further explanations or even a short tutorial on how to set up such a scene. Thanks in advance. Quote Link to comment Share on other sites More sharing options...
Member Keytay Posted March 1, 2013 Member Share Posted March 1, 2013 I would love to see or hear further explanation of this as well. Also +1 for the OP's suggestion. I've just downloaded the demo in the last few days and am massively impressed so far. This feature not being there is not a deal breaker for me but are there any plans to implement it in the near future? It's something I and so many other environment artists need so desperately. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted March 1, 2013 Share Posted March 1, 2013 Load the scene http://www.3d-coat.com/files/tiledvoxels.3b there are 9 tiles. Try sculpting central quad. 1 Quote Link to comment Share on other sites More sharing options...
Member Keytay Posted March 1, 2013 Member Share Posted March 1, 2013 Thank you Andrew, that's awesome! I just dropped a few models onto it and it tiles beautifully. It's exactly what I was hoping for. Quote Link to comment Share on other sites More sharing options...
Member Keytay Posted March 1, 2013 Member Share Posted March 1, 2013 I'm a bit stuck I'm afraid. After placing the models on the canvas in the voxel room do I go through the autopo process and into the paint room to paint it and get the tileable textures from there? Or can color be applied in the voxel room and textures exported from there? Sorry I'm completely new to the program and I can't find anything on this particular tileable texture process. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted March 1, 2013 Share Posted March 1, 2013 I updated file on the link. Now it has retopo mesh. Go to retopo room and bake to ppp or MV after all. Quote Link to comment Share on other sites More sharing options...
Member Keytay Posted March 2, 2013 Member Share Posted March 2, 2013 I updated file on the link. Now it has retopo mesh. Go to retopo room and bake to ppp or MV after all. Thanks again Andrew. This is what I'm doing so far but I'm not sure if its the correct procedure. please let me know what I'm doing wrong. I placed down some rocks in the Voxel room (on the same layer as the middle plane) Painted them in the Paint Room. (had to tick 'show beta tools' in preferences to be able to paint on the voxels) This what it looks like in the Retopo room. (is this correct?) Back in the paint room I go to 'textures/texture baking tool' and bake out the diffuse and normal maps but they look like this. I'm doing something completely wrong but not sure what. Also is it possible to get an AO map as well? thanks for any help Quote Link to comment Share on other sites More sharing options...
Advanced Member popwfx Posted March 2, 2013 Advanced Member Share Posted March 2, 2013 A similar request (but not for voxels, just the paint room) was asked for a few times. Here are some similar threads asking for the same sort of seamless tiling thing: http://3d-coat.com/f...l=seamless&st=0 http://3d-coat.com/f...ss&fromsearch=1 Mantis request here: http://3d-coat.com/mantis/view.php?id=886 Quote Link to comment Share on other sites More sharing options...
Member Keytay Posted March 2, 2013 Member Share Posted March 2, 2013 with a scan depth of ( in 300 - out 1000) I get this result Quote Link to comment Share on other sites More sharing options...
Member tuxmask75 Posted March 3, 2013 Member Share Posted March 3, 2013 Any way to carry the line over in voxel sculpt mode ? I just get a dead end. Quote Link to comment Share on other sites More sharing options...
Member tuxmask75 Posted March 12, 2013 Member Share Posted March 12, 2013 I guess that I wont be buying this product until proper tiling has been added. As that's the main feature that I need. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 12, 2013 Share Posted March 12, 2013 Hi tuxmask75 Please look at this post http://3d-coat.com/forum/index.php?showtopic=11454&st=40 this issue is going to be resolved soon Quote Link to comment Share on other sites More sharing options...
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