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(3.5 and previous) Strange Surface mode Flatten bug.


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  • Contributor

Here is a Strange one. :)

The bug makes flatten brush stops working entirely.

1-Select Chisel brush.

2-Check "Invert tool action" checkbox.

3-Do at least one stroke on model.

4-Now select Flatten brush and notice that the brush does not work anymore.

(Fix: Select back chisel brush,uncheck "invert tool action",do at least one stroke on model)

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  • 4 months later...
  • Contributor

Confirmed.

Bump.

Andrew,this Bug is still alive and kicking....and easy to reproduce.

Also Flatten brush needs some sort of strength slider,its essential.Pen pressure alone is not enough control.(chisel too)

All flatten brushes (mb,zb,Sculptris )have intensity control.They also all have it for Move brush too.

also more bothering you about SurfaceMode :D :

please bring back old Sf. Clay brush or improve actual one if you have time ,its not usable for me the way it behaves actually.

http://www.screencast.com/users/philnolan3d/folders/Jing/media/00789524-17fe-4bf2-9dec-7f677bd39f39 (old Phil's video)

I know you made it more Zb/Mb like but in zb/mb it does not creates such ugly overlappings.

My opinion as a sculptor is that the ancient 3DCoat Sf Clay brush was the best clay brush of all sculpting applications(including sculptris Clay mode),

it had superb feeling of buildups and flattening behavior was very useful.

Was Definitely one of your best brushes.

I also think interpolate,spacing,rotate along motion directions should be rewritten and much more perfected

and merged as one set of controls(instead to be at 2 different places)

to reach the quality of Zb's Lazymouse or Mudbox's SteadyStroke(I recommend trying them),

it has great potential to be improved.Maybe draw strokes along snapped splines?

To test: user should be able to do this but without ugly traces:

post-1195-12968436663115_thumb.jpg

Those improvements would be great,especially combined with adaptive tessellation. :)

Thanx

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  • Advanced Member

+1 artman

To try to have a close to zb behavior isn't the best way for 3dc to go. Its the different approach what's interests me. Lets say, the behavior of pinch tool in voxels mode. It hasn;t much to do with the zb one. Same principals but voxels make the difference. Here, I asked Andrew for a different positive and negative behavior of this tool. To go a little upper or deeper. I'm not sure if he followed my thoughts though. Not a major problem anyway.

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  • 2 weeks later...
  • 3 weeks later...
  • Contributor

Excuse, missed it, I will fix it in next build.

Thanks to Psmith, he pointed me there.

Sorry,but bug is still there.... :)

also on another topic "use old style" does not work for all brushes

Im still using 3.5.03 because new engine produce very noisy strokes.

Anyway,no hurry..stuff like memomy leaks are no.1 priorities .

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