Jump to content
3DCoat Forums
gbball

Gbball's sketchbook

Recommended Posts

132662503527.jpg 132662545536.jpg 132662736350.jpg

messing around with paint on voxel using lasso tool.

  • Like 1

Share this post


Link to post
Share on other sites

Hey folks, it's been a while! I've been using 3D Coat a lot at work for previs on sets. None of my stuff makes it into the show since I'm a designer, but it's cool to use it nonetheless. My schedule keeps me really busy lately, but I try to find time to do a quick sculpt here and there.

I have to say the new builds of 3D coat (currently V4.15) are very responsive and the brushes have a great feel to them. I find the shader representation somewhat crisper looking aswell...might just be the custom shaders I created but I don't think so.

My current workflow is to start with a sphere and then use the grow brush to rough out my forms...when I'm getting in the ballpark it will soften all the details with Smooth All, then I sometimes reduce the polycount as low as I can and continue to tweak the biggest forms using the grow tool and the move tool. I often press smooth all, which I've mapped to a hotkey to work in some details then soften it all out.

As I start getting to a basic silhouette that I like, I will double my resolution which I find does a better job of retaining the forms as opposed to resampling. Then I will gradually start working in more structure with the grow tool and possibly scrape2 and mud2 brushes in surface mode. Then I go back to Voxel mode again. It sounds like a lot, but it's actually a pretty fast process. And very enjoyable too. It provides a remarkable sense of freedom.

Anyways, here is some new stuff that I've been working on, hope you like it!

post-3280-0-82850700-1367378011_thumb.jppost-3280-0-95999400-1367378015_thumb.jppost-3280-0-95753600-1367378612_thumb.pnpost-3280-0-09620100-1367378640_thumb.pnpost-3280-0-01723200-1367378643_thumb.pnpost-3280-0-46959900-1367379639_thumb.pnpost-3280-0-57253300-1367379641_thumb.pnpost-3280-0-60103900-1367379645_thumb.pnpost-3280-0-79534000-1367379648_thumb.pn

  • Like 2

Share this post


Link to post
Share on other sites

you work have a sense of shape equilibrium and well distributed weight, i like it

ty for sharing your workflow...

Curves

i like to know if you use sometimes curves to make a basic "skeleton" ?

ty

Share this post


Link to post
Share on other sites

Hey Carlosa,

I do use curves a fair amount and sometimes the free form primitives aswell. I think I'll do a video showing my work flow. 3D coat is fundamentally different from other sculping programs and as a result it offers very different workflows. It's interesting to see how people work differently.

Share this post


Link to post
Share on other sites

Thanks a lot Michalis!

Share this post


Link to post
Share on other sites

Kind of an older sculpt, been working on it for a little while now.  Have been pretty busy of late, but I'd like to try and finish it off.  Hopefully if I have the patience!

 

C&C appreciated. 

Regards,

 

Gballer.pngballer2.pngballer3.pngballer4.pngballer5.pngballer1.png

  • Like 1

Share this post


Link to post
Share on other sites

@Pix Jigsaw

 

Thanks a lot!  I have a very long way to go though...my goal is to make stuff that you'd see on zbrush central but using 3d coat entirely.

 

@Garagape

 

Thanks man, he's a character I'm going to use for a basketball animation.  Also, I had to look up the navigator from Dune, but now I see what you mean;)  (Love your work by the way...wish I had your patience and commitment to the process)

Share this post


Link to post
Share on other sites

Can you try LiveClay on the hair/fro, maybe using the Sponge brush alpha? I've used it for Beer foam and such, and it might work a treat in this situation.

Share this post


Link to post
Share on other sites

Can you try LiveClay on the hair/fro, maybe using the Sponge brush alpha? I've used it for Beer foam and such, and it might work a treat in this situation.

I'll try it out, right now it looks like some kind of weird spagetti or something.  Hands need some love too.  Any tips on doing hands would be helpful, I always find them challenging to sculpt without a ton of reworking.

Share this post


Link to post
Share on other sites

I'll try it out, right now it looks like some kind of weird spagetti or something.  Hands need some love too.  Any tips on doing hands would be helpful, I always find them challenging to sculpt without a ton of reworking.

Yeah, hands always suck. Maybe use the generic hand from the models pallet (I think there is a Body Parts directory with a head, ear, hand and foot), or the hand from the Mannequin model. It has stored pivot points at the joints and the fingers are parented, so you can just rotate the first segment to spread the fingers out a bit. That way they aren't so close together as to make it hard to work on, when sculpting on them, retopo and even skinning/rigging them in your main 3D app. There is a little bit of info on that in this video:

 

http://www.youtube.com/watch?v=THcJ1C4zpi0&list=PL0614F2A03AD725CD&index=8

 

Otherwise, the pose tool using the FFD lattice on each finger would work best to spread them apart and tweak their proportions. Attached are some Brush Alphas for finger nails and knuckes.

  • Like 1

Share this post


Link to post
Share on other sites

Thanks mucho for the finger alphas. Maybe you can clear up some confusion I have as to which folders they go in, Documents or the app folder?

Share this post


Link to post
Share on other sites

Thanks mucho for the finger alphas. Maybe you can clear up some confusion I have as to which folders they go in, Documents or the app folder?

You can add them with the "+" icon in the brushes panel. I think it puts them into the Documents/3D Coat V4/Textures folder

Share this post


Link to post
Share on other sites

Awesome,

 

Thanks a lot AbnRanger, I think I will try creating just a hand...maybe, each finger, then palm seperately and using them as merging objects that I can use going forward.  I appreciate the tips...

 

Actually, I've also found that centering the pivot on the area I'm working on while zoomed in makes a HUGE difference...It makes it so that I don't have to fight the camera anymore.

 

-G

Share this post


Link to post
Share on other sites

Awesome,

 

Thanks a lot AbnRanger, I think I will try creating just a hand...maybe, each finger, then palm seperately and using them as merging objects that I can use going forward.  I appreciate the tips...

 

Actually, I've also found that centering the pivot on the area I'm working on while zoomed in makes a HUGE difference...It makes it so that I don't have to fight the camera anymore.

 

-G

One little down and dirty trick you could pull, is to retopo the base part of the hand > turn off Autosnaping > hide the voxel object > close the end with polygons as a base to build some fingers with > use the FreeExtrude tool to extrude/build your fingers (spaced out to make it easier to work on throughout the whole process...even when skinning the character) > make sure the hand mesh is moved to it's own layer > name it > drag and drop the hand into the the models pallet (may have to bring it into the Retopo room via the Windows > Popups Menu and dock it where you want it to stay) > go to the voxel room > click on the thumbnail of the hand model/mesh you just created > click SUBDIVIDE in the tool options panel, until it looks as smooth as you want it > click APPLY or the ENTER key.

 

Now, you not only have a better base hand to sculpt, but you also have your retopo mesh for it done in the retopo room. You also have just created both a Voxel hand model preset, but also a Retop hand preset, for future usage on other models. Basically hitting about 3-4 birds with one stone. :D

  • Like 1

Share this post


Link to post
Share on other sites

Some progress on Bball character...

 

Still needs some work bball+update.pngbball+update5.pngbball+update4.pngbball+update2.png

Edited by gbball
  • Like 3

Share this post


Link to post
Share on other sites

Yes. Like him too. Is it voxeled of in surface mode? (Have to ask it nowadays. :) )

Share this post


Link to post
Share on other sites

@AbnRanger, Thanks, I want to finish off the details on him and do a retopo and texture paint...Then if I continue on it will likely be some rigging and maybe animation in Blender.

 

@Thanks Taros! This is in Surface mode...I had it up to 20+ million poly's but then I decimated it (85%)  and got it down to 2.7 million triangles.  Then I started doing some more sculpting with Rapid 2 (remove stretching turned on) and Crease clay mostly.  It's been giving me as much detail as I need.

Share this post


Link to post
Share on other sites

Great. Thank you for the feedback. So you did not used live clay for this one? Interesting.

Share this post


Link to post
Share on other sites

Only indirectly...I've found that the rapid 2 brush with remove stretching turned on will give me as much tessellation as I require...Also, I used Crease Clay quite a bit which is technically a liveclay brush.  So I did us it indirectly.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×