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3D-Coat 3.5 updates thread


Andrew Shpagin
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  • Reputable Contributor

I'm sorry you feel this way Phil. When a few of the larger studios start asking us for changes and ones that MAKE sense to them or anyone that has worked with a large studio, especially when it's a standardized term/name/etc., then WE the UI team are going to make that change. If you don't like that, well, I hate to say but that's just too bad. Get over it.

You've been constantly complaining about our changes, I'm tired of it Phil. Show a little respect. Thanks.

I noticed that the BRUSH tool in the Retopo Room, is now "BRUSHES"...why is that (plural)? Typo, maybe?

Any further posts related to this conflict in this thread will be deleted by me personally.

This is updates thread. Nothing more there.

I moved the discussion to off topic area because it is not related to updates.

  • Member

Might be not the best place to post this, but it would be nice to hear something about the future plans for version 3.5 (what these beta eventually will hold in store for us and what culminates in the next "full version") and beyond...

If this is the wrong place to post it, please move it & if it has been discussed to death already, please point me in the right direction as I obviously don't visit here often enough...

;)

Might be not the best place to post this, but it would be nice to hear something about the future plans for version 3.5 (what these beta eventually will hold in store for us and what culminates in the next "full version") and beyond...

If this is the wrong place to post it, please move it & if it has been discussed to death already, please point me in the right direction as I obviously don't visit here often enough...

;)

In my current plans for 3.5 I have 3 things:

1) Continue seed improvements.

2) Make really nice brush feeling everywhere - in paint room and voxels (and it goes very well).

3) Constantly fix any bugs and perform different little improvements.

  • Reputable Contributor

In my current plans for 3.5 I have 3 things:

1) Continue seed improvements.

2) Make really nice brush feeling everywhere - in paint room and voxels (and it goes very well).

3) Constantly fix any bugs and perform different little improvements.

I recently noticed that the ERASE tool in the Paint room is not multi-threaded and can be very, very slow...unlike the regular paint and airbrush. Is that still on the slate for your multi-threading efforts? The painting speed is very good since you multi-threaded it, but the erase tool needs some of that action, too. :D

A few other questions/requests for upcoming releases:

1) Can we have the option to save a voxel layer straight to a .3b (native 3D Coat file) format from the right-click and "file" menu? That way we can quickly dump components off to individual 3D Coat files that can also be quickly re-merged at the same res and cache state that they were in, in original file. This would be especially helpful for 32bit version of 3DC or anyone using laptops.

Caching helps a good deal, but there are still times where it would be better to dump the whole layer to a .3b file

2) Could we get a toolbar icon (inside the 3DC UI) for the Applinks we may be using? That is how GoZ is accessed in ZBrush, I believe...and it's quicker to access than having to constantly go through the file menu.

3) Is there any way we could get thumbnail previews of .3b files (basically a tiny snapshot of the viewport at the point where it was last saved)? That would be SO helpful, as I save several versions of my work on any given project. It's tough to determine just what state it's in without some visual reference (thumbnail). 3ds Max has that feature and I think a lot of 3DC users would welcome that ability.

Thanks Andrew.

  • Advanced Member

Cool.. :drinks:

The brush feel can be approved indeed. If I sculpt with Sculptris it all goes so smooth. It would be great to see this in 3DC as well.

Peace,

Rich_Art. :good:

Yes,Sculptris can make very shape crease,but 3dc hard do that in voxel room,I really wish Andrew have a try with Sculptris!

  • Advanced Member

Hi!

I've just gave a shot 3dc beta version.

I don't know if I've get used to the soft touch in 3dc compared to Sculptris hard one,

but I found it far more better than the previous version. It is really a pleasure to sculpt with.

Thanks!

No need to make 3d-coat feel like Sculptris IMO :)

I really like Sculptris too, but I think each soft should keep its own characteristic.

Besides, isn't it comfortable to sculpt without perpetually having a look

to the tesselation density?

  • Contributor

1) Can we have the option to save a voxel layer straight to a .3b (native 3D Coat file) format from the right-click and "file" menu? That way we can quickly dump components off to individual 3D Coat files that can also be quickly re-merged at the same res and cache state that they were in, in original file. This would be especially helpful for 32bit version of 3DC or anyone using laptops.

Caching helps a good deal, but there are still times where it would be better to dump the whole layer to a .3b file

Please,Yes!! :)

And also when using this on parent layer it would save the whole branch to a .3b file.

Reason for that is exactly what Don says.Sometimes file are just too heavy for just caching.

Also big advantage is when using "merge tool" with .3b file retain original scale,pos,rot and polycount.

When Exporting and reimporting other file formats you need to readjust polycount/scale all the time...and its hard when you have a lot of accessories.

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