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3D-Coat 3.5 updates thread


Andrew Shpagin
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Andrew:

Thanks so much for "knocking yourself out" on this update. So many great improvements. There is an incredible speed increase with all of the Voxel Tools that I have tried on my Sony laptop.

3D-Coat is really getting usable for many many things that were impossible to do so quickly before.

Greg

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Andrew:

Thanks so much for "knocking yourself out" on this update. So many great improvements. There is an incredible speed increase with all of the Voxel Tools that I have tried on my Sony laptop.

3D-Coat is really getting usable for many many things that were impossible to do so quickly before.

Greg

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seems like great strides in speeding up the Paint room, Andrew! (well done!)

Anybody else having a pretty slow time in the Render room? It now seems about

80% slower than it used to be (rendering from Per-Pixel, so no real geometry there

on my sub-5000triangle model) and 'rays per frame' seems to take over 1 second per 10-unit

increment...almost like a memory leak is going on.

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seems like great strides in speeding up the Paint room, Andrew! (well done!)

Anybody else having a pretty slow time in the Render room? It now seems about

80% slower than it used to be (rendering from Per-Pixel, so no real geometry there

on my sub-5000triangle model) and 'rays per frame' seems to take over 1 second per 10-unit

increment...almost like a memory leak is going on.

I don't know, but object loading is horrendous today....10 mins and still counting just merging a voxel model (RAM is not an issue...it's not multi=threaded either...just one core working only about 25%).

Hey Don. :)

That's awfully weird! I can't say why you're having those issues, I wonder what could be causing it? I've been doing almost nothing but merging external meshes, and it seems pretty fast here. Admittedly I'm not using completely crazy high res meshes though for merging, usually low to mid poly stuff. Maybe that's it?

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Andrew, no matter how hard this community push and pull you towards our 'impossible' to reach desires, you continue to deliver. The comparison to other "major" players seems like a joke, like the Mudbox guys which publicly admitted how much they avoid adding 3D-space editing operations due to its "complexity" - for instance, a simple "smear" brush, which 3DCoat has had for ages.

Way to go man, awesome rithm between adding new features and substantially improving previous ones. :good:

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Tocentermass and to toboundCenter are awesome improvement for voxel design!Ive been waiting for those since forever. Big thanx!! :)

Also speed in surface mode is very noticable.Im having a blast on a 30mil sculpt with my cheap quad and only 6g of ram,very good framerate. :brush:

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