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3D-Coat 3.5 updates thread


Andrew Shpagin
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Hey Andrew, guys

Is there any ETA on when we may see first builds with LiveClay support? I anticipate this feature the most. My enjoyment of 3dcoat without it is incomplete. I do enjoy it and I appreciate the hard work and talent that you put in the product, but now after I saw the candy - I can't stop thinking of it :(

Regards,

Vlad

:)

Hi, there!

Testing version: 3.5.16

System: Windows 7 64-bit SP1 / Intel Core i7 Extreme 980X / 12GB RAM / NVIDIA GeForce GTX 470 / Driver version 266.58

Voxel sculpting bug of unwanted dents in mesh:

1. Sculpt default sphere

2. Res+

3. Use a large move brush to shape sphere (size about what you could use for shaping human cranium) in voxel mode

4. Line like dents appear on bottom half or on opposite side when sculpting on top half of mesh

I think this happened on 3.5.15 too, but not sure about this as I tested 3.5.15 version too little to be sure

Please show screenshot.

  • Contributor

Great selection of Brushes you have there AbnRanger.

Do you have them spread across other apps ie. ZBrush, Photoshop, or are they specifically designed for 3D Coat?

Hey Andrew, guys

Is there any ETA on when we may see first builds with LiveClay support? I anticipate this feature the most. My enjoyment of 3dcoat without it is incomplete. I do enjoy it and I appreciate the hard work and talent that you put in the product, but now after I saw the candy - I can't stop thinking of it :(

Regards,

Vlad

:)

There is no ETA, but I hope soon as Raul is getting better and better results.

Probably something like this....lots of artifacts and general weirdness happening with the mesh, when working with the MOVE or POSE tool. Sometime it just happens randomly...forcing you to have to spend time trying to get it smoothed back out, which isn't always that easy to do.

I stll need screenshot from that simple test because I need not only result but clear way to reproduce.

Andrew, if you just create any primitive and use the Move or Pose tool a bit, you'll reproduce what he's talking about. It happens to me almost 100% of the time.

This is problem as I tried to use pose/move/primitives many times today, but nothing strange phappens.

  • Advanced Member

Andrew, every time I create a voxel sphere and increase its res, add mirror across X axis and then select the move tool and start moving areas the random noise here or there appears and there is no way to get around this, this makes this tool worthless as the cleanup with the smooth brush takes a long time. Linux 64 CUDA 3dcv15A

T.

Andrew, every time I create a voxel sphere and increase its res, add mirror across X axis and then select the move tool and start moving areas the random noise here or there appears and there is no way to get around this, this makes this tool worthless as the cleanup with the smooth brush takes a long time. Linux 64 CUDA 3dcv15A

T.

Please show screenshot.

Andrew, every time I create a voxel sphere and increase its res, add mirror across X axis and then select the move tool and start moving areas the random noise here or there appears and there is no way to get around this, this makes this tool worthless as the cleanup with the smooth brush takes a long time. Linux 64 CUDA 3dcv15A

T.

I just tried it with a sphere and I do see some tearing in the mesh. Here's a video:

http://screencast.com/t/H3GTTKa3K6

Andrew, every time I create a voxel sphere and increase its res, add mirror across X axis and then select the move tool and start moving areas the random noise here or there appears and there is no way to get around this, this makes this tool worthless as the cleanup with the smooth brush takes a long time. Linux 64 CUDA 3dcv15A

T.

I just tried it with a sphere and I do see some tearing in the mesh. Here's a video:

http://screencast.com/t/H3GTTKa3K6

Thanks, now reproduced, so will be fixed. I missed selected words....

  • Advanced Member

Hey Andrew, guys

Is there any ETA on when we may see first builds with LiveClay support? I anticipate this feature the most. My enjoyment of 3dcoat without it is incomplete. I do enjoy it and I appreciate the hard work and talent that you put in the product, but now after I saw the candy - I can't stop thinking of it :(

Regards,

Vlad

:)

Looks like it may be a while yet.

Look at the post dated 15/03/2011

http://farsthary.wordpress.com/

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