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General AppLinks info


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Every AppLink in this forum will work in similar way.

At first, you should read installation notes, then install corresponding AppLink.

After installing you should run your App, then run 3D-Coat. There should appear the new menu in 3D-Coat - File-> Open in -> Your app name.

You may use this item to bring 3D-Coat's models from any room (Paint, Retopo, Voxels) to your app with color, normal, displacement and specular. But you should choose what you need - displacement or normalmap, not both at once.

Also you may bring your models from your app to 3D-Coat using plugin. In this case you will get new item in menu - File -> Open in original app. In so way you may bring model back to your app.

You need at least 3.5.01+ to use AppLinks.

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  • 3 weeks later...
  • 1 month later...
  • Applink Developer

Thanks Andrew. I will update the script very soon. There is couple things. It would be nice if we can edit import dialog too, like we can do export dialog now.

And the other thing is that right now output textures naming is based only uv-sets and material. It would be nice if object would be included into naming.

Like for example if I have two objects in 3d-coat scene the naming would be like this

Cube_Material_UvSet1_disp.jpg

Sphere_Material2_UvSet1_disp.jpg

In my opinion order Object_Material_Uvset_texturetype.jpg would be the best order.

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Any word on the LightWave AppLink?

The programmer working on the Maya AppLink is also working on the LW applink, he's re-working the Maya one and is nearly finished. Shortly thereafter he'll begin coding the LW applink.

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  • 3 weeks later...
  • Member

Another vote and thank you for the development efforts going into AppLink. Now that Lightwave 10 is being released and modo 501 is out, these are the two AppLinks that I would welcome. Can 3DC link to and respect the folders of existing texture images, and create new ones in the same folder as needed??

Thank you again.

Paul

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  • 4 weeks later...
  • 3 months later...

ok. I have next problem. Each time when export happens from 3dcoat, I have clear obj-name, but +extra "import_" in texture name.

Example:

1-st interaction:
-----------------
Maya export:

obj: export.obj, import.obj
texture: __

***

3dcoat export back:
obj: import.obj
texture: import_initialShadingGroup_color.tga

2-nd interaction:
-----------------
Maya export:

obj: export.obj, import.obj
texture: import_initialShadingGroup_color.tga

***

3dcoat export back:
obj: import.obj
texture: import_import_initialShadingGroup_color.tga

As you can see, after 10 interactions we have a very very long names ))

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  • 2 weeks later...

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