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haikalle

Blender 2.83 Applink

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Hi! I'm experiencing a problem when trying to make the applink work. I can export the model to 3D Coat, paint it and export it back into Blender, but no textures transfer from 3D Coat (the model is just white), when looking at the nodes in the shader editor, it only has the default Principled BSDF node, there's no applink node with all the maps themselves. The images are exported fine if looking for them in the folder with the exported .fbx model, they just don't get loaded automatically in Blender like in the tutorial video. Can someone help me find out what am I doing wrong? (I tried it both with the simple starter cube and more complex objects, the result is the same)

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On 8/13/2019 at 7:55 PM, Mikey1018 said:

Hi! I'm experiencing a problem when trying to make the applink work. I can export the model to 3D Coat, paint it and export it back into Blender, but no textures transfer from 3D Coat (the model is just white), when looking at the nodes in the shader editor, it only has the default Principled BSDF node, there's no applink node with all the maps themselves. The images are exported fine if looking for them in the folder with the exported .fbx model, they just don't get loaded automatically in Blender like in the tutorial video. Can someone help me find out what am I doing wrong? (I tried it both with the simple starter cube and more complex objects, the result is the same)

I can confirm this, I would very much like to use the applink, and I get the exact same result as @Mikey1018 unfortunately. Both on the official 2.80 release, and on the daily builds of yesterday too. Oh, okay I see @haikalle is moving at the moment. Patience will solve this problem :). Until then I'm goin manual I guess. Thanks in advance when this is solved.

Edited by yoohasz

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Hi! 

Quick update about me. I went back to school. I started in University of applied sciences. So my time is limited because all the work I need to do for my school.
I'm still interested to update applink addon but the update cycle is going to be slower in my part.  There is some issues with the applink and the latest blender version 
and I have plans to address them but I can't give any date when that's going to happen. If there is someone who would like to continue to develop this addon, I more than happy
to help him/her to get started with this addon.

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Hi Haikalle!

Thanks for being open about this, and for all your work so far. Given that blender is getting so much attention it would be a pity if the bridge between 3DC and B3D wouldn't be seamless. Does @Andrew Shpagin

have any ideas for this perhaps? I feel that quite a few artists choose these two in combo for serious work (Okay I'm biased I admit :) 

Good luck with Uni. I hope you find an opportunity to use 3Dcoat in your studies. For example I think that taking notes in 3D is the future (of sillyness :P ) But imagine sculpting math functions in the voxel room ;) okay, enough of this!

 

Cheers!

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Thanks yoohasz. I'm sure that 3d pays of in my studies. I'm interested about 3d scanning and bringging that closer to indie user.

I did small update. Applink addon didn't work with 2.81 but now it does.

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Hi! I got this message from Blender coders

Quote

1st off the bat is 3d coat app link. @Kalle-Samuli Riihikoski (haikalle) hi, I wish to discuss changes to your addon. Currently there's the Tab with only 3 options and also the Scene panel. I find it hard to justify this addon having it's own Tab. 2nd issue is this is not really a 3d view addon, its an app link which should be in the import/export category. I think it would be better to have all the settings in the Scene area "3d coat app settings" and remove the Tab altogether. At minimum here the addon will be moved to the import/export category.

Now I need your feedback. What you think if Tap panel is removed and moved ether into Scene menu where is the rest 3d-coat settings or into menu - >Import/Export settings. My oppinion is that this change will make the workflow slower when using applink because "send" and "getback" buttons are behind more clicks than it's now. What do think. I want to hear you before answering back to blender folks.

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Scene Area > 3dcoat applink sounds more logical to me. 

Let use Import/export only for 3b file types.

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I vote for less clicks, no matter where we put the UI, sorry I'm a bit vague here, but I don't have a preference other than speed and ease. I liked the tab version actually.

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Small update for Reference mesh option. This is a good option if you just want to manually retopo your blender mesh in 3d-coat.When you want to bring mesh from 3d-coat, just use File -> BringRetopoMeshBackToApp.
Also it should work that you can update the blender mesh anytime, just press that button and you should instant update in blender. This version has also other changes so it has big beta label on it.

io_coat3D.zip

Edited by haikalle
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The addon updated again and it has big BETA label on it. Now multi RetopoGroups supported when using “Reference mesh” workflow. Also I improved a little bit voxel mesh workflow. That needs some more work still. Here is a quick video about using REFERENCE MESH mode:

 

 

@tokikake I also changed the naming behaviour. Now it should not change your mesh/objects name anymore.

Changes should be in the next blender daily release, but you can download it here now too.

io_coat3D.zip

Edited by haikalle
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Kia ora

I've just started learning both 3D Coat and blender and have been trying to get the applink to work without any luck. nonthing I have found is explaining if I SHOULD or SHOULD NOT have 3D Coat running before sending, if I don'y have to running it pops a dialog for importing I check the setting I'm after and click OK
If I wait nothing happens, so I'm asuming the applink will not start 3D Coat, I'm ok with that I'm just finding it hard to find a video that has the complete process fully detailed

3D-CoatGL64C_2019-10-06_12-28-49.png

Edited by Kiwi-Hawk

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Hi 

You SHOULD have 3D Coat running before sending.

Send the model (you can to have previously created material and uvlayout)

send.jpg

Paint on 3dcoat

Use the command File > Open in the original app.

On Blender use the command GetBack

Hope this help.

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Kia ora

Has this app been hard coded to the standard windows install pathing?  I fail to understand why this erro is relater to c:\programs etc
my software is install on P drive under P:\Programs etc

3D-CoatGL64C_2019-10-08_17-38-36.png

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Hi! When do you see this error message. Is it after pressing a button and if yes, what button? 

Greetings

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After pressing the send button I go to 3D Coat and I get the import dialog, I set the texture size's etc click OK

and then I get that message, thats if I select to pixel paint, I can send Reopo and UV selections

Edited by Kiwi-Hawk
Clearify what I'm saying

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Could you tell what kind of mesh you are trying to transfer into 3d-coat. Maybe screenshot about the mesh. Is it mesh only?. Any bone structure?

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Its a Genisis 8 Daz 3d mesh I imported as an OBJ, I'll change the testures on her before I do screen shot in case the naked pixels ypset somebody

Screenshot 2019-10-10 21.39.44.png

Edited by Kiwi-Hawk
To add a pic

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37 minutes ago, z01ks said:

Does anybody know if there's a way to export multiple vertex color layers from 3D Coat to Blender?

At the moment you can only export only one vertex color. This would be nice feature request.

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When trying to 'Get Back' from Blender nothing is happening for me. Blender 2.80, 3DCoat 4.9.05 (GL64) . Exchange folders and  Object/Texture Folders all set up correctly. No errors as far as I can see... just nothing happens. What can I do?

:(

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When I try to "get back" after starting in Blender, it works. But now the Applink is broke when trying to start from 3DCoat. It's so frustrating to see something working great one day and a few months later it's broke again.

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