Reputable Contributor digman Posted December 21, 2014 Reputable Contributor Report Share Posted December 21, 2014 Just like Michelago saying ah, it's only a little chisel and hammer work... Your talent shows my friend... Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted December 29, 2014 Author Advanced Member Report Share Posted December 29, 2014 Yep. But there is surely faster ways (that I didn't try...). Here's the current looks of the robot: 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted January 5, 2015 Author Advanced Member Report Share Posted January 5, 2015 Little progress on the robot. Currently working on two scenes (upper and lower parts) for the data was too fat for my pc. This guy wouldn't walk... Anyway he's used to explore ocean on Deneb 42 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 5, 2015 Report Share Posted January 5, 2015 Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted January 5, 2015 Author Advanced Member Report Share Posted January 5, 2015 Hi Carlosan! Are you competing for the robot contest? ---------------------------------------------------------------- Strange... The pictures don't seem to be displayed on my previous post. Probably my bad connection. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 5, 2015 Report Share Posted January 5, 2015 Hi Garagarape Im finishing the last *2014* freelance work... delayed My plan is yes, to compite. and to be in the other contest that ends half February too -i hope- Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted January 5, 2015 Reputable Contributor Report Share Posted January 5, 2015 The robot is getting there in the sculpting stage... nice.... Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted January 6, 2015 Author Advanced Member Report Share Posted January 6, 2015 Carlosan, Digman, thanks! retopo is gonna be tricky, but at least each part is on a different layer. Carlosan, good luck to finish all your work. I'm looking forward to looking your entry on 3dSquirrel! Quote Link to comment Share on other sites More sharing options...
Advanced Member wave of light Posted January 6, 2015 Advanced Member Report Share Posted January 6, 2015 Wow, that is going to be a bugger to retopo. Let us know how you get on, especially as it's such a hard surface model. Ricky. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted January 7, 2015 Author Advanced Member Report Share Posted January 7, 2015 Yep. There's so many parts... I will start by giving each a different material to see more clearly in this mess. Just finished the sculpt. 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted January 8, 2015 Author Advanced Member Report Share Posted January 8, 2015 Retopo for breakfast, Retopo for lunch, Retopo for dinner. I love Retopo! and I really mean it. 2 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 8, 2015 Report Share Posted January 8, 2015 amazing work speed ! Do you tested Auto Sharp Seams for hardsurfaces ? Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted January 8, 2015 Contributor Report Share Posted January 8, 2015 Amazing, indeed! Quote Link to comment Share on other sites More sharing options...
Advanced Member wave of light Posted January 8, 2015 Advanced Member Report Share Posted January 8, 2015 Take a bow man, that takes some focus to do it by hand. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted January 8, 2015 Author Advanced Member Report Share Posted January 8, 2015 Thanks for the advice. This is gonna be very tight for this guy is to be done before the end of january. I'll try Auto sharp seams tonight. I guess this something to split uvs islands for models with sharp edges in order to have proper baking. Though this model is a robot, it has a lot of organic like round shapes. I'm not sure about the method to use. One thing is sure, is that there is no time. I wont do a "cage" for each part Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted January 9, 2015 Author Advanced Member Report Share Posted January 9, 2015 Sh*t! Again that problem with internet connection. Can't upload my last pic... Managed to finish the head part. And it is quite optimized because it's not unsymmetrical unwrap. Well, lot of things left to do... 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted January 10, 2015 Author Advanced Member Report Share Posted January 10, 2015 Chest done. Arms tomorrow... 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 10, 2015 Report Share Posted January 10, 2015 better and better Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted January 11, 2015 Author Advanced Member Report Share Posted January 11, 2015 Carlosan, is that you overthere with the Gothic armor styled robot? The part retopoed today: 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member wave of light Posted January 12, 2015 Advanced Member Report Share Posted January 12, 2015 Wow... retopo master! Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted January 13, 2015 Author Advanced Member Report Share Posted January 13, 2015 Ha ha! Thanks Wave of light. I just stop thinking and try to kill the "Oh no! It takes too much time" thought. It's like Zen, probably The retopoed parts so far: 1 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted January 13, 2015 Reputable Contributor Report Share Posted January 13, 2015 Looking good! : Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted January 13, 2015 Contributor Report Share Posted January 13, 2015 I learned that Autopo "can take too much time" also when I gave it a model with lavish use of live clay. I had to re 'Sketch' and use the Decimate command to get something that Autopo can handle in less than a day (or whatever). Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted January 14, 2015 Author Advanced Member Report Share Posted January 14, 2015 AbnRanger, Tony, Thanks! Yes, I think you're right Tony. Autopo is fine for quick tests especially for organic models. Good also when the model you produce is just used for renderning without obligation to make it light as a video game model. For a mechanic model that you want to be optimized, at this point it's probably better to do it "by hand". And 3dCoat has the tools needed for it. But it is as tiring as Uv mapping Because it is tiring, I always feel very happy when it's done and that only texture work is left. But it is only a workflow among others. At work I am sometime asked to make a 3d model by starting with an old texture. I start with a planar mapping on a quad plane and cut all the pieces needed with the patterns of the texture, then assembly the pieces to get a volume... That's what is cool about 3d. So many cases and occasions to learn. Cheers! Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted January 14, 2015 Reputable Contributor Report Share Posted January 14, 2015 AbnRanger, Tony, Thanks! Yes, I think you're right Tony. Autopo is fine for quick tests especially for organic models. Good also when the model you produce is just used for renderning without obligation to make it light as a video game model. For a mechanic model that you want to be optimized, at this point it's probably better to do it "by hand". And 3dCoat has the tools needed for it. But it is as tiring as Uv mapping Because it is tiring, I always feel very happy when it's done and that only texture work is left. But it is only a workflow among others. At work I am sometime asked to make a 3d model by starting with an old texture. I start with a planar mapping on a quad plane and cut all the pieces needed with the patterns of the texture, then assembly the pieces to get a volume... That's what is cool about 3d. So many cases and occasions to learn. Cheers! I asked Andrew, a while back, if he would allow us to use the different Selection modes in the E-Panel with the Strokes tool, to create very quick shapes with the Strokes tool (Rectangle, Square, Ellipse, Circle, Line) and he said he could, but he's been tied down almost exclusively in the Paint Room for the past year, so who knows when he'll get around to the Retopo room. I made a host of requests about 2yrs ago, that would make life so much easier in the Retopo room, and it would make 3D Coat closer to a full blown poly-modeler....but Andrew hasn't really visited the Retopo room much, to do any of them. Quote Link to comment Share on other sites More sharing options...
Javis Posted January 14, 2015 Report Share Posted January 14, 2015 Not quite a year, more like 6 months on the paint room. And hopefully another 12 months to equal the attention the sculpt room got. Anyway, great job Garagarape! I've been watching your thread, nice work. Reminds me of the hoard of engine parts I had to retopologize last winter. But yours looks more fun. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted January 14, 2015 Author Advanced Member Report Share Posted January 14, 2015 AbnRanger, Javis, Yes. I guess Andrew's very busy with the physically based (?) material stuff. I saw a test of Digman that looks fine with it. We'll have to wait for the retopo room to be upgraded. Yes, I remember some features ideas on mantis or somewhere else for the retopo tools, like "extrude" and other handy options. It could be tricky to extrude quads along a complicated voxel shape because of snapping issues, but after all that would be a kind of upgraded "slide edges" may be. Anyway, I found it good enough to work. Hope I manage to make a better model than before this time. I'll test Quixel suite on it. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted January 14, 2015 Author Advanced Member Report Share Posted January 14, 2015 Just when I say "retopo's room is fine" it crashes. lol. Do you guys have a button to make crash other users 3dCoat by remote control? Just kidding. A friend of mine who was a Maya master in my former company used to build teapot with remote control on others staff PCs. Like, you were working on a scene and suddenly a teapot popped out of nowhere... That was cool, but we didn't manage to use this trick on our workflow Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted January 14, 2015 Reputable Contributor Report Share Posted January 14, 2015 AbnRanger, Javis, Yes. I guess Andrew's very busy with the physically based (?) material stuff. I saw a test of Digman that looks fine with it. We'll have to wait for the retopo room to be upgraded. Yes, I remember some features ideas on mantis or somewhere else for the retopo tools, like "extrude" and other handy options. It could be tricky to extrude quads along a complicated voxel shape because of snapping issues, but after all that would be a kind of upgraded "slide edges" may be. Anyway, I found it good enough to work. Hope I manage to make a better model than before this time. I'll test Quixel suite on it. When you use the TRANSFORM TOOL in the Retopo Room, 3D Coat temporarily disables snapping, until you hit ESC to drop the tool. That's why just allow they user to simply hold down the SHIFT key while dragging, to create a new row of edges/group of polygons could make life a lot easier in the Retopo room. It's basically like using the SPLIT RINGS tool on the fly, with the TRANSFORM TOOL active. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted January 18, 2015 Author Advanced Member Report Share Posted January 18, 2015 AbnRanger. Yes that's a good tool. I think I've seen it in a video before (the one with a four legged beast). It's handy when you want to bend something afterwards. But for Mecha design, I haven't tried yet. I finally finished the retopo. Arranging Uvs layout is the next step. 3 Quote Link to comment Share on other sites More sharing options...
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