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Garagarape sketchbook


Garagarape
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Nice work and congratulations Frederic! That's a great piece. :)

 

 

Thank you for the kind comments.

I'm happy to finish this robot on time; but still I always

fail rigging properly the model. This is where

I always lose against laziness... No animation handles,

no constraints, only bones and a smooth bind skin to

give it a pose... I bought Chris Maraffi great book a long

time ago, but never managed to integrate its concepts

in practice.

 

Anyway. I tried to promote a bit 3dCoat on 3D Squirrel's forum

during that contest by talking about the sculpt techniques.

3D Squirrel's community is really friendly. I hope some people

will join us here in the future.

 

A big thanks to Carlosan for having taught me about this contest. When he gave me the info about it, I was really

tired by the work at the company and hesitating a lot about getting involved in this contest.

But he pushed me a bit, and now I'm really thankful for that. I would have done nothing without him!

 

Here are the two last shots of the robot. I'll also put them in the finished work gallery.

 

pantarius_a.jpg

pantarius_b.jpg

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Starting a new thing.

This time I'll try to use something else than booleans.

Probably LC brushes that I don't know well enough + a test with PBR materials

at the end of the pipeline.

 

A little ridiculous for the moment. Blocking the shapes:

 

sp_soldier.jpg

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Little progress on the helmet:

 

sp_soldier_2.jpg

 

That's silly. I can't help putting the model back in voxel mode after a "Vox Extrude"...

Probably because I prefer voxels when it comes to merging layers.

Bad habits. I'll test more LC brushes on fabric parts, cloth, belt and non rigid surfaces.

The aim is to learn something, but I'm not comfortable with surface mode at all.

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Ha ha! Yes, I know little Nemo.

But didn't have it in mind when starting this sculpt.

This helmet is inspired from those used between

1814 and 1830 in France by the King's guards.

I like Little Nemo though. That's an old comic, but

has still something special to bring you to a trip to wonderland.... huh

I mean Slumberland (?) if I remember well.

Have a good day!

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If you know Winsor McKay's work, it's in your imagination. He was an 'animator' with his "Dino the Dinosaur" and alive today, he would be doing it with Maya and 3D-Coat. The individual frames in his comic strip captured the character's movement of what went before in a very film like sequence.

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Little progress on the helmet:

 

sp_soldier_2.jpg

 

That's silly. I can't help putting the model back in voxel mode after a "Vox Extrude"...

Probably because I prefer voxels when it comes to merging layers.

Bad habits. I'll test more LC brushes on fabric parts, cloth, belt and non rigid surfaces.

The aim is to learn something, but I'm not comfortable with surface mode at all.

Do not worry about going back to voxels, I do it all the time.. LC or surface mode is great but nothing beats voxels for worry free sculpting plus you do not need 60 millions voxels to get a nice sculpt. Readable form as you know is first, the ice cream comes later...  LOL...

Edited by digman
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Tony, Digman,

 

Thanks! There's also good drawings of Moebius who once

wanted to revive Little Nemo:

 

His version of the well known "bed scene" (no pornography in that):

 

lnemo.jpg

 

About the metod: Yes, I'm just a bit disappointed to always go back to the same method. But I just can't get clean shapes by hand sculpting

hard surface places even with the "lazy mouse" option on. Even with the interpolation of a long stoke move I often get irregularity in thin parts or edges borders.

I don't know if it's the lack of training. A completely organic character would be better to test the LC brush workflow. I'll try on cloth parts if I can.

Yes, the ice cream, the coating comes later, as you said. But I guess knowing better the surface mode workflow would help me to push the limits of 

my pc. Well, pleasure first! :)

 

Cheers!

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Hello there.

Sorry for letting the wip page without updates...

 

3D Artist issue 79 is out, with "Robot contest" three winners interviews in it!:

 

http://www.3dsquirrel.co.uk/forums/blog/1/entry-58-3d-artist-magazine-interview-challenge-winners/

 

I talked a bit about 3d-Coat during the interview. Hope it can bring new friends to our community!

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