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Garagarape sketchbook


Garagarape
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Thank you Michalis.

I added a scaffolding. I guess the picture is more "readable" like that.

Fallen ceiling parts + more wrecks + skybox and texture work (only Ao + Nm and a WIP specular now)

and that will be almost done.

I don't know what there will be in the center.

Yes, Laocoon style sculpture exhibition could be fine.

Hope there will be time for that.

crypt_scaffolds.jpg

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Yes you're right.

I found it strange to have shadows here.

Don't know how to change this yet.

May be two lights located in the same place.

One for very slight shade and the other for tint?

Can't lower the shade without losing the blue feel.

Have to tweak this.

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What renderer? There must be a way to soften the shadows. If you use an emitter or similar then change the size of this.

I hate renderers. LOL. Just boring. But in the end you may have a beautiful image.

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Really Nice, but I would think that the arch structure would be built of blocks of some shape, the hole in the ceiling looks like cast concrete.

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Yeah, renderers may be for lazy guys like me.

On the other hand it provides really nice effects

that would be hard to simulate in Maya or other app.

Don't lose your time hating them, could be bad for your health :)

Thank you for pointing out the concrete aspect of the hole.

I'll see if I can fix that. May be fake god-rays

coming out of it would keep of figuring out that it lacks

details (I'm definitely lazy).

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Thanks Geothefaust, thanks Michalis.

"God rays", yeah, more poetic than things we hear all day long

at work: quadratic, quaternion, and other barbarian names... :)

Could call it "light curtain", that would be less religious.

But some would imagine aurora instead.

Is it hot in Greece? I remember a summer in Athens with 40 degrees

even protected by building shades.

Definitely prefer Volos golf and its clear water.

38 degrees here in Tokyo. Too much concrete and air conditioners,

no trees enough.

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38 degrees here in Tokyo. Too much concrete and air conditioners,

no trees enough.

38 degrees here in Athens. Too much concrete and air conditioners,

no trees enough. :D

You may add on this another hot 'element' and have the picture. :drinks:

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Thanks Scott.

Do you sculpt something these days?

I try to make a diver, little by little.

Here are the "fins":

diver_b.jpg

Probably enough to dive, but I'll try to make the full equipment

(Air tank, stabilization pack, etc...).

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Thanks. It is all 3dCoat made.

It is only done with inverted "Grow" tool + Booleans (substract this shape from this layer).

Other users also use this technique for hard-surface modeling.

Trust me, it is fun (more fun than Nurbs, though you can't change the shapes by moving curve's points...)

HAving a hard time with the stabilization pack...

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Thanks. It is all 3dCoat made.

It is only done with inverted "Grow" tool + Booleans (substract this shape from this layer).

Other users also use this technique for hard-surface modeling.

Trust me, it is fun (more fun than Nurbs, though you can't change the shapes by moving curve's points...)

HAving a hard time with the stabilization pack...

Wow, thanks for the tip. I have to look more into hard surface in coat. I suspect that currently 3Dcoat's hard surface capabilities is the most underrated feature of the program.

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Chromatic Aberation, ok. I used this parameter,

but it was probably not strong enough.

There is so many things to learn...

I downloaded UDK weeks ago, but still

didn't find time to give it a shot.

Little progress on the diver's equipment:

diver_d.jpg

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