Advanced Member michalis Posted August 23, 2011 Advanced Member Report Share Posted August 23, 2011 Last one is great, you fixed a lot of details. But I also prefer the green version. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted August 24, 2011 Author Advanced Member Report Share Posted August 24, 2011 Thanks everyone. Yes, I did like the plastic soldier green too. Could change the colors once more after the character is done. Michalis, your country's culture is a great source of inspiration to me. You probably remember those diving items: I saw this kind of mask many times when I was a kid in Greece. It's funny because there is a kind of ping-pong ball inside the tube part. Cheers! Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted August 24, 2011 Advanced Member Report Share Posted August 24, 2011 Oh, I was a child when people using this. I never used this. Just the tube, always. My, vintage!!!! Yeah the ping pong ball, it never worked. The worst was, everything could become blurred, breathing inside the mask. And a fast building problem with ears, of course. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted August 25, 2011 Author Advanced Member Report Share Posted August 25, 2011 Yes! This stuff was OK when looking down at sand or rocks, but when looking forward, the water used to go straight into the pipe. Didn't try it, but remember kids suffocating or trying to take the ping-pong ball out of the pipe. Anyway, it's a part of my childhood memories and I like it's design (romantic but not practical). Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted August 28, 2011 Author Advanced Member Report Share Posted August 28, 2011 Started the diver's head. I found it difficult to sculpt after a while playing with booleans. Hard to find the motivation knowing the time it will take to end him... I made a kind of hollow "Barbie Doll" head in order to save few memory. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted August 28, 2011 Author Advanced Member Report Share Posted August 28, 2011 shoot! Is that true? I'll have to inject new voxel inside then. Too bad. But, yes, thinking a little bit more tells me that you are right. What about a cylinder for the neck and a sphere for the head extracted from the mass. That wouldn't be too detailed for the interior surface, no? Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted August 28, 2011 Author Advanced Member Report Share Posted August 28, 2011 That's something that should be tested. I'll see if I can find time to do so. Probably a simple sphere with a high definition (X8?), the same but with its center extracted, and another one with a complicated volume extracted inside. Thank you BeatKitano. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted August 28, 2011 Advanced Member Report Share Posted August 28, 2011 As beat says, you're losing memory this way. Have you tried to start a head sculpting using booleans? And some cuts after. Geometry is a good friend. Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted August 29, 2011 Contributor Report Share Posted August 29, 2011 Why not just using multires. (unless of course,you prefer voxel brushes to surface one) Subdivide up to your maximum and work at -4x when you want to use big radius to use move brush or smooth. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted August 30, 2011 Author Advanced Member Report Share Posted August 30, 2011 Oh thanks Artman! I must try this. There was a topic on multires somewhere, but I completely forgot about it... Last update. Lost some sharpness. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted August 31, 2011 Author Advanced Member Report Share Posted August 31, 2011 There is a lot of tools that I never saw before in the lowres mode. Wonderful to see that details are not washed away after tweaking in lowres. I'll go for this head: Not perfect, but I think I could add skin details in Photoshop later on. I will try to make his air with alpha masked polygons. Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted August 31, 2011 Contributor Report Share Posted August 31, 2011 There is a lot of tools that I never saw before in the lowres mode. Wonderful to see that details are not washed away after tweaking in lowres. I'll go for this head: Not perfect, but I think I could add skin details in Photoshop later on. I will try to make his air with alpha masked polygons. Looks like a diver head to me. I like also both color schemes for the equipments.Nice work! If you feel lazy you could keep him hairless like Jean-Marc Barr in "Le Grand Bleu". Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted September 1, 2011 Author Advanced Member Report Share Posted September 1, 2011 Thank you for your kind words. Yes, he will probably be bold in the end. And may be with one or two arms cut-off if I don't find time to work on him Made fun of him: Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted September 12, 2011 Author Advanced Member Report Share Posted September 12, 2011 Little progress on the diving suit (gear?). sausage like fingers and legs to be fixed. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted September 12, 2011 Advanced Member Report Share Posted September 12, 2011 If you feel lazy you could keep him hairless like Jean-Marc Barr in "Le Grand Bleu". Indeed, it reminds me Jean-Marc Barr a bit. I love this film. One of the few 3-4 movies that captured the greek islands (or mediterranean) light. Very difficult to photo this. Go norther, south (egypt) and photos are easier. They were shooting at ~6am So Garagarape, you gonna need a great mediterranean rocky background and a dolphin at least. . Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted September 13, 2011 Author Advanced Member Report Share Posted September 13, 2011 Yes, indeed. Where did I put my Amorgos pictures? Quote Link to comment Share on other sites More sharing options...
Advanced Member Giuseppe Posted September 13, 2011 Advanced Member Report Share Posted September 13, 2011 hei, great work here!! Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted September 13, 2011 Author Advanced Member Report Share Posted September 13, 2011 Thanks! Your robots and pirate are very inspiring too. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted September 17, 2011 Author Advanced Member Report Share Posted September 17, 2011 Reminds me of something, but I can't put my finger on it Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted September 19, 2011 Author Advanced Member Report Share Posted September 19, 2011 Attached the items to the body mesh. It just didn't fit at all. I had to use Maya deformers (wire tool) to make adjustments. Obviously it is better not to build body and items separately... Texture still wip. When texture will be done I'll try to animate him. Quote Link to comment Share on other sites More sharing options...
Advanced Member chris_solo Posted September 20, 2011 Advanced Member Report Share Posted September 20, 2011 really nice stuff bro!! the character has been done in 3dcoat? ++Chris Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted September 20, 2011 Reputable Contributor Report Share Posted September 20, 2011 Ah, nice to see the gear now attached to a human... great work... Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted September 20, 2011 Contributor Report Share Posted September 20, 2011 Looking tidy now he's altogether. Now Go make him move! Quote Link to comment Share on other sites More sharing options...
Advanced Member blackant Master Posted September 21, 2011 Advanced Member Report Share Posted September 21, 2011 really nice work, just normals are little bit to much noisy on calfs, bumped... when compositing separated elements, next time you should build first the character and keep it for size reference, after you can build all around. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted September 23, 2011 Author Advanced Member Report Share Posted September 23, 2011 Chris, thanks! Yes it is almost all 3dCoat done. Just merged the body and the gear in Maya. The normal map and occlusion baking is done in Xnormal after a "dense quad" export. Thanks Digman. I still have to learn Messiah to make something similar to your dino presentation. LJB. Yes it is time to make him move. Just fighting against my laziness (bought "Ace Combat4" for Ps2 in a bargain sale...) BlackAnt Master, yes you're right about the legs. May add a r128 g128 b255 20% layer on those parts. Don't tell anybody that I use this trick Changed the skin color (too pink) and the glass transparency a bit (#369) Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted October 1, 2011 Author Advanced Member Report Share Posted October 1, 2011 Completely lost in a new animation soft. But can't decide to give up and let the poor guy with the Da Vinci pose... Probably won't post new works for a while. Gasp. Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted October 1, 2011 Contributor Report Share Posted October 1, 2011 :-( What animation software is it? Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted October 2, 2011 Author Advanced Member Report Share Posted October 2, 2011 It is Messiah. Just can't understand the way to properly set the materials. Have to pay a membership to get to the beginner video tutorials, that sucks... I will not sculpt new things in 3dCoat before this diver swims in a sea scenery. Between, I like your soldier very much. It is obvious that you enjoy sculpting. I should try this way too. See you. Quote Link to comment Share on other sites More sharing options...
Member freelancah Posted October 2, 2011 Member Report Share Posted October 2, 2011 Very nice work. I wish you luck with the messiah thingy. I bought the 5 version during their campaign but I have barely had time to scratch the surface of that software :P Quote Link to comment Share on other sites More sharing options...
Javis Posted October 3, 2011 Report Share Posted October 3, 2011 It is Messiah. Just can't understand the way to properly set the materials. Have to pay a membership to get to the beginner video tutorials, that sucks... I will not sculpt new things in 3dCoat before this diver swims in a sea scenery. Between, I like your soldier very much. It is obvious that you enjoy sculpting. I should try this way too. See you. Man that is looking quite nice! Can't wait to see it all finished up in a scene. If you have any questions about messiah, let me know and I'll try to answer them. I am working on a project atm that uses a lot of messiah surfacing and animation. PS, try using the autorigger for your guy, I think it'll work pretty well. Quote Link to comment Share on other sites More sharing options...
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