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Garagarape

Garagarape sketchbook

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Looking great, I wait for the day to see this gear attached to an animated character in Messiah...

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I liked the colors before, but the new colors really make it stand out. Nice job man!

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Thanks everyone. Yes, I did like the plastic soldier green too.

Could change the colors once more after the character is done.

Michalis, your country's culture is a great source of inspiration to me.

You probably remember those diving items:

diver_k.jpg

I saw this kind of mask many times when I was a kid in Greece.

It's funny because there is a kind of ping-pong ball inside the tube part.

Cheers!

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Oh, I was a child when people using this. I never used this. Just the tube, always.

My, vintage!!!!

Yeah the ping pong ball, it never worked. The worst was, everything could become blurred, breathing inside the mask. And a fast building problem with ears, of course.

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Yes! This stuff was OK when looking down at sand or rocks, but

when looking forward, the water used to go straight into the pipe.

Didn't try it, but remember kids suffocating or trying to take the ping-pong ball

out of the pipe. Anyway, it's a part of my childhood memories and I like it's design

(romantic but not practical).

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Started the diver's head.

I found it difficult to sculpt after a while playing with booleans.

Hard to find the motivation knowing the time it will take to end him...

I made a kind of hollow "Barbie Doll" head in order to save few memory.

diver_l.jpg

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shoot! Is that true?

I'll have to inject new voxel inside then. Too bad.

But, yes, thinking a little bit more tells me that you are right.

What about a cylinder for the neck and a sphere for the head

extracted from the mass. That wouldn't be too detailed for the

interior surface, no?

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That's something that should be tested.

I'll see if I can find time to do so.

Probably a simple sphere with a high definition (X8?),

the same but with its center extracted, and another one

with a complicated volume extracted inside.

Thank you BeatKitano.

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As beat says, you're losing memory this way.

Have you tried to start a head sculpting using booleans? And some cuts after. Geometry is a good friend.

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Why not just using multires. :) (unless of course,you prefer voxel brushes to surface one)

Subdivide up to your maximum and work at -4x when you want to use big radius to use move brush or smooth.

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Oh thanks Artman!

I must try this. There was a topic on multires somewhere,

but I completely forgot about it...

Last update. Lost some sharpness.

diver_m.jpg

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There is a lot of tools that I never saw before in the lowres mode.

Wonderful to see that details are not washed away after tweaking in lowres.

I'll go for this head:

diver_n.jpg

Not perfect, but I think I could add skin details in Photoshop later on.

I will try to make his air with alpha masked polygons.

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There is a lot of tools that I never saw before in the lowres mode.

Wonderful to see that details are not washed away after tweaking in lowres.

I'll go for this head:

diver_n.jpg

Not perfect, but I think I could add skin details in Photoshop later on.

I will try to make his air with alpha masked polygons.

Looks like a diver head to me. :) I like also both color schemes for the equipments.Nice work!

If you feel lazy you could keep him hairless like Jean-Marc Barr in "Le Grand Bleu".

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Thank you for your kind words.

Yes, he will probably be bold in the end.

And may be with one or two arms cut-off if I

don't find time to work on him :)

Made fun of him:

diver_o.jpg

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If you feel lazy you could keep him hairless like Jean-Marc Barr in "Le Grand Bleu".

Indeed, it reminds me Jean-Marc Barr a bit.

I love this film. One of the few 3-4 movies that captured the greek islands (or mediterranean) light. Very difficult to photo this. Go norther, south (egypt) and photos are easier. They were shooting at ~6am

So Garagarape, you gonna need a great mediterranean rocky background and a dolphin at least. .

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Attached the items to the body mesh.

It just didn't fit at all. I had to use

Maya deformers (wire tool) to make adjustments.

Obviously it is better not to build body and items separately...

Texture still wip. When texture will be done I'll try to animate him.

diver.jpg

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