Jump to content
3DCoat Forums
Garagarape

Garagarape sketchbook

Recommended Posts

Hi Artman!

No, the model is not that clean. It is full of stretched quads and triangles... I ran out of patience this time.

Anyway, this one won't be put in a game engine. It's just for fun.

I'll try to make descent uv layout at least.

 

knight_retopo_done.jpg

Share this post


Link to post
Share on other sites

Very nice bake! Nice model overall!

 

Yes, your retopo is a little strange here and there, but I'm thinking that it won't really matter much even if it is animated.

Share this post


Link to post
Share on other sites

Thanks!

Now the Uvs work is done.

 

knight_uvs.jpg

 

Also tried a NM bake in 3dc without splitting parts. Few artifacts left, but I know how to fix them. It is tomorrow work.

 

knight_3dc_bake.jpg

 

Yes Tony, I'll try to animate it.

  • Like 1

Share this post


Link to post
Share on other sites

Thanks! I don't know how much time it will take to do a good texture set.

There's a lot to fix before. It's full of artifacts :(

Here is a version with a mix of 3dCoat Ao and Xnormal Ao.

Rendered in Marmoset Toolbag.

It still looks like plastic toy.

Next step is cleaning the little baking issues.

Even if I baked the model parts separately, the are some

little stains in sharp angles areas where ray-cast couldn't work

properly. I ought to split the model more, but that's too time consuming...

 

knight_MT.jpg

Edited by Garagarape

Share this post


Link to post
Share on other sites

The plastic toy look derives from the universal specular in areas where specular is inappropriate, that is materials that are matte. When you create your textures, this can be easily dealt with.

Share this post


Link to post
Share on other sites

Tony, AbnRanger, Thanks!

I got rid of all the little stains due to baking errors (which are rather my errors):

 

knight_MT_02.jpg

 

Now it's coloring time.

  • Like 1

Share this post


Link to post
Share on other sites

Garagarape...first of all, overall I'm digging your dood here. He's got
quite a bit of character and uniqueness about him. :)

 

In terms of things that jump out at me, I've put a few notes on the attached
image...which you can take or leave for however much they are worth to you. ;)

 

Nice stuff, Garagarape! 

post-475-0-59172800-1380353317_thumb.jpg

Share this post


Link to post
Share on other sites

WailingMonkey,

 

Thanks for the advices. Yes, there's a lot to fix. The lighting and used shader

are maybe also a part of the problem.

I'll tweak all this little by little. I don't know how you got the pic,

seems that the server I use is down... I have no picture shown in the thread here on my pc,

just the pic name.

Share this post


Link to post
Share on other sites
Quality work here. Your attention to detail and realism creates a fully composed characters  from all directions. My only nibblet is some characters seem a little stout in height for the realism you are achieving. IE the Skeksis from the dark crystal felt like it would tower over most creatures... 

 

 And well, The dragon with the texture work was just an awesome piece.  Keep going... great work! :)  Look forward to checking out your thread.

Share this post


Link to post
Share on other sites

Thanks BoxM,

I've had troubles with my website. Impossible to access to it.

But it's ok now.

Yes, I know the proportions are not too great and I always

think "well, this kind of humans do exists"... but it is not the right way to progress.

Oh... I'm also having troubles with shader settings and sss effects.

I'd like to set something that would be OK in any environment,

but don't know what's an average lightning.

Here's a shot of the character (clothes still look like plaster...):

 

knight_color_04.jpg

Share this post


Link to post
Share on other sites

Tweaked the lighting and fixed some minor bugs on the specular.

Now it hasn't changed that much... Running in circles.

I wonder if he should be more dirty, with mud stains and torned clothes.

 

footman.jpg

  • Like 1

Share this post


Link to post
Share on other sites

He looks great! You would probably benefit more from a new project, perhaps cpmplimentary to this one.

Share this post


Link to post
Share on other sites

I like it very much,trxturing those kind of  charcters is difficult.

With clothes like that sometimes artists bake vray shaders as starting base to get the material properties of clothes down.

Considering the 3dcoat only  approach you took I find it very well executed,

Share this post


Link to post
Share on other sites

Thanks Tony and Artman,

 

I updated #792 pic. It is better with a few emblems on the clothes.

Now I'm going to rig it because someone asked a motion for this guy :)

Share this post


Link to post
Share on other sites

Thanks! I changed #792 lighting once more. The previous one

was like neon light, too harsh to fit the subject.

Still no time to rig it. 

Share this post


Link to post
Share on other sites

Hi there, long time not see!

Still in love with the soft, but too busy at work to practice at home... (?)

 

The soldier above is not posed. Anyway, let's play with sculpt tools.

 

Blocking a Storm trooper. Obviously not the right method. I'm so rusty!

 

storm_01.jpg

Edited by Garagarape
  • Like 2

Share this post


Link to post
Share on other sites

Hey! It is good to see you back. :)

 

Nice start on your storm trooper helmet.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×