Jump to content
3D Coat Forums
Garagarape

Garagarape sketchbook

Recommended Posts

Whatever, I like this style, its real sculpture. I'm not a fun of trolls mythology etc but Its just me. These are great attempts for 'real' sculpture. A fine nude study after all. :clapping:

Share this post


Link to post
Share on other sites

LJB > Thanks! Yes you are right. Dropped shoulder is better with a heavy weapon in

right hand. I really like Artman's morning star idea, but the goblin has a wrong

pose for this kind of weapon now; I keep his shield idea though :)

Tried a little sketch to imagine what it could be in the end.

Still no idea for the helmet style and other parts. Just a vague idea

of the whole move. Armour parts slightly floating in the air would

be cool (gauntlet), but hard to do...

goblin8.jpg

Michalis > Calispera. Efkaristo!

Thank you for your kind words. It helps keeping motivation.

Share this post


Link to post
Share on other sites

how many polys so far?

It looks great. :clapping:

This green clay is killing me. lol

About the arm with the sword. Just a little maybe.

Share this post


Link to post
Share on other sites

Michalis, thanks!

Yes, you are right about the arm twisting.

I've just tried the pose for real and what I sculpted is

impossible unless you brake your bones :)

It is 7578112 triangles so far.

Share this post


Link to post
Share on other sites

I never met any real orc so far. Similar answer to the one el Greco gave when asked for the length of wings of the angels.

Share this post


Link to post
Share on other sites

Didn't understand the joke :(

I'm completely losing my wits.

I have to sharpen my wit.

Wit on earth are you saying?

Hemm... Sorry. Too much work ---> Almost brain dead today = silly french jokes tsunami.

I would have liked to see El Greco's goblin paintings.

If you find one, please e-mail me at garagarape@live.jp

Share this post


Link to post
Share on other sites

excellent work so far. The shield looks great, how have you done these symmetrical ornaments there? I know how in zbrush but not in 3DC.

Share this post


Link to post
Share on other sites

LJB, Michalis, Thanks!

The pattern on the shield is just done with

an alpha brush made in photoshop. It's a very

low tech solution (But I'd rather use something

like "Match Maker" in fact...)

Share this post


Link to post
Share on other sites

:) Yes, their blacksmith won't carve leaves on a shield.

Do they have blacksmith? I must read Tolkien once more

to get hints. But you're right, it is more a war loot.

That's what I like with goblins; they pick-up things

belonging to different styles and the result dangerously oscillate

between Baroque and bad taste.

Share this post


Link to post
Share on other sites

Little update.

I tried to make the goblin helmet out of primitives

directly in 3d-coat. It took... two hours.

May be more training is needed.

I'm planning to add few details on it and then

put a torn cloak on his shoulders.

The difficulty will be to keep parts of the back

visible. Don't want all the muscles to disappear.

goblin13.jpg

Share this post


Link to post
Share on other sites

Ok, that's a bit sad but I'm running out of memory

at about 12 millions. PC is really lame so I guess

I have to give up with the cloak idea.

It is a bit too late, but I understand that it is

better to start working on all parts and increase the detail

level on each part little by little simultaneously

than finishing parts one by one and getting out of memory like that.

Even a simple cloak would have been cool, but it seems difficult now.

After fixing too rough legs and hands, I'll call this one done

and go retopo.

goblin_sculpt.jpg

Share this post


Link to post
Share on other sites

BeatKitano, thanks!

Yes may be that would work, but then

you have to bake normal and occlusion map separately too, no?

I wonder if I'm patient enough to do that. I want to have a try.

After having merged the low, you still have to make a baking

with the entire voxel sculpt, no? Or do you bake separately each part?

Anyway, I have to try your work-flow to improve. Let's try it!

Share this post


Link to post
Share on other sites

There's something very strange happening with my pc.

Even with a 3 millions poly file, after working for a while

3d-coat performances starts to get low. Even if I do nothing,

for example, open the file just have a look at the model(camera navigation is smooth then),

go for a coffee and come back in front of the pc after 10 minutes, everything is slow just as

if PC is k.o by memory leak.

In the end, the application freezes and I have no choice but restarting the pc (can't even go out of 3dc).

I actually work on a brand new pc (windows 7) with 3.5.5B version (64bit), but it also happened with 3.5.3.

What is weird is that it really didn't happened before yesterday even with much more

heavy files. I just can't see what is the problem. There's not even the typical fan acceleration sound

when you ask your graphic card too much effort. Do you have a hint?

Share this post


Link to post
Share on other sites

Thanks! It seems that it's not a problem with the amount of "polygons"

(always strange to talk about polygons in voxel room).

As long as I don't use pose or transform tool there's no crash (?).

Yes X-normal is cool. I wanted to do all in 3d-coat this time, but that's an option.

Thank you for your support. My knees were quite shaking this time. I thought something

really bad happened in my pc :)

Last version of the goblin with a rough cloack:

goblin14.jpg

Share this post


Link to post
Share on other sites

Hey BeatKitano!

Of course you're right. His arm is torn like a pig tail. Shame on me!

I asked my wife to take a pic of my own arm and started to rebuild the goblin one with it.

The thumb position is more natural like that, may be:

goblin16.jpg

Thanks for watching.

Share this post


Link to post
Share on other sites

It's definetely better, but not quite there, watch the twist of your two bones in forearm, observe how they deform the enveloppe, that's the key to get it, right there. When looking at your own arm in that pose, try to imagine the silhouette of your arm in the different angles.

I tried to help a bit there, but without the 3d model I'm sucky at explaining.

paintovgob.gif

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×