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Styler

Maya AppLink

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How do you send your painted object back to Maya?
I guess you do Export To->Maya instead of Open in Original App

Edited by Styler

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Seems like it's another bug in 3D-Coat. After export it should create at least a pair of files (export.txt, textures.txt) or even 3 files, includes Export.xml. Something definitely went wrong here. I'll tell to Andrew.


Thanks for finding the bug!

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Hi Styler,

Having some troubles with APPLINK, I will note as follows exactly what the issues versus (intended) functionality is.

the script seems to be fundementally broken in that it expects a selection to export, but when anything is selected, it exports ALL geometry, and ALL shader groups.

The assumption is that what you select and any connected shader groups would be what is exported, this is not the case, ive tested many times.

1.load up new maya scene, add cube and sphere, apply a material to each, apply a NEW material to each (so there is now 4 shader groups)

2. a)selecting nothing and exporting via PPP will error - 'please select polymesh'
    b ) selecting EITHER the cube or the sphere will allow the export to work.

3. new scene, merge, whatever - the case is always the same. regardess of what geo is selected, both the sphere and cube will be added, and all 4 shader groups will also import.

maya 2018, win64

Cheers mate, would love a fix on this. great job btw its already a time saver but this is a huge issue for my workflow (indie game, HEAPS of objects)
Thanks
Swin

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Hi Swinny,
Yes, you're right. Apparently I broke something during refactoring. I'll check and fix the issue asap.
Thanks for the bug report!

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Hi guys, 

So is there a way to get the applink working in maya lt?
the plugin seems to be .py only, right?

Thx. a lot

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