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How do you send your painted object back to Maya?
I guess you do Export To->Maya instead of Open in Original App

Edited by Styler

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Seems like it's another bug in 3D-Coat. After export it should create at least a pair of files (export.txt, textures.txt) or even 3 files, includes Export.xml. Something definitely went wrong here. I'll tell to Andrew.


Thanks for finding the bug!

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Hi Styler,

Having some troubles with APPLINK, I will note as follows exactly what the issues versus (intended) functionality is.

the script seems to be fundementally broken in that it expects a selection to export, but when anything is selected, it exports ALL geometry, and ALL shader groups.

The assumption is that what you select and any connected shader groups would be what is exported, this is not the case, ive tested many times.

1.load up new maya scene, add cube and sphere, apply a material to each, apply a NEW material to each (so there is now 4 shader groups)

2. a)selecting nothing and exporting via PPP will error - 'please select polymesh'
    b ) selecting EITHER the cube or the sphere will allow the export to work.

3. new scene, merge, whatever - the case is always the same. regardess of what geo is selected, both the sphere and cube will be added, and all 4 shader groups will also import.

maya 2018, win64

Cheers mate, would love a fix on this. great job btw its already a time saver but this is a huge issue for my workflow (indie game, HEAPS of objects)
Thanks
Swin

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Hi Swinny,
Yes, you're right. Apparently I broke something during refactoring. I'll check and fix the issue asap.
Thanks for the bug report!

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Hi,

I was wondering where to install 3dc_applink.py on a Mac. I tried installing to Applications\maya2020\bin\plug-ins but it doesn't load the plug-in when I try to use it from the shelf.

Thanks for any help!

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Hello

Hope this help

 

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I think that's a different problem. I'm just wondering where to install the .py file within Maya. The instructions say to put in 'bin' but I think it must be a different location on a mac. When I put it in 'bin' and try to run I get the error "3dc_applink.py" was not found on Maya plugin path. I tried installing at Applications\Autodesk\maya2020\plugins and also Applications\Autodesk\maya2020\plug-ins but it hasn't loaded the plugin correctly.

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Trying to set it up, the tutorial video looks like it was made 10 years ago and is all old interfaces. I`m having issues with maya opening up multiple 3d coats, also no idea of which export settings from 3d coat should be used, i`m missing gloss/metalness when it does go back to maya. The docs say you should have mental ray plugin enabled, but this has been removed since Maya 2018.
Would be nice to get some Maya/3d coat applink love in 2020.

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Getting errors with import, export.  Using Maya 2020.1 and latest 3DC not alpha.

I set

3D-Coat Path:C:\Program Files\3DCoat-V4.9.37\3DCoatDX64.exe

Exchange_Directory: c:\temp

However when I launch PPP button.  I get 3DC to open, however it presents the usual dialog box, doesn't import my object from Maya.  Then if I select per pixel paint, I don't see imported .obj still.  When I navigate to C:\temp.  I don't see an .obj to link up to there either?

Thanks!

Edited by co3Darts

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