PolyHertz Posted January 5, 2016 Share Posted January 5, 2016 Nice. There's so many applinks the seem to be abandoned on here, but it's great to see some of the original authors are still willing to do updates 1 Quote Link to comment Share on other sites More sharing options...
Member Justifun Posted January 20, 2016 Member Share Posted January 20, 2016 Looking forwards to the update! 1 Quote Link to comment Share on other sites More sharing options...
Member Percevan Posted January 21, 2016 Member Share Posted January 21, 2016 me too. quite excited about this. Quote Link to comment Share on other sites More sharing options...
Styler Posted February 16, 2016 Author Share Posted February 16, 2016 (edited) Hey guys.I released a new version (link in topic header) What's new: - Supported Maya 2011+ (32/64) win/linux/osx (requires PyQt/PySide)- All GUI moved to Pymel and Qt- Support for object hierarchies and rotation/scale pivots- Copy/Replace mode The applink has been rewritten with using Pymel and Qt4. That means it won't work with Maya version lower than 2011. For Maya 2011/2012 you have to install PyQT/PySide, choose which one you like, both of them are supported by the code. Versions 2013+ have PyQt/PySide modules out of the box, so you don't have to worry about it. Here you can find an additional information regarding installation PyQt for Maya 2011/2012:http://nathanhorne.com/guide-to-pyqtpyside/ This release introduces a couple new import features such as support for object hierarchies/pivots and "Copy/Replace shape" mode. You can do now export objects from hierarchy and import them back with the same transformations and pivot positions. It should work in most cases, but could be some minor issues. Use "Replace Shape" button for toggling import modes. When "Replace" mode is active, applink will replace an old mesh with a new one. If you uncheck the button, the tool will use copying mechanism, meaning you save your old mesh shape with all extra attributes, expressions ans etc., but topology will be changed. Enjoy. P.S. Don't forget to change you exchange folder in Options tab. It has to reference to correct 3dcoat exchange directory. For instance, if you have installed version 4.5, the path should be "Documents/3D-CoatV45/Exchange" and so on. Edited February 17, 2016 by Styler 5 Quote Link to comment Share on other sites More sharing options...
Member slavademen Posted February 17, 2016 Member Share Posted February 17, 2016 Hello. Is it possible to use this applink with Maya LT 2015 ? Quote Link to comment Share on other sites More sharing options...
Styler Posted February 17, 2016 Author Share Posted February 17, 2016 (edited) slavademen Unfortunately Maya LT is not supported, because of its restrictions, such as: MEL scripting only and no access to Maya API. Edited February 17, 2016 by Styler Quote Link to comment Share on other sites More sharing options...
Member Justifun Posted February 23, 2016 Member Share Posted February 23, 2016 Awesome! After setting up the 3dcoat path and the exchange path in the options i've been able to import from maya into 3d coat. How do i go from 3d coat back to maya? I'm using 4.5.28 and maya 2016 In the video it shows a 3d coat menu item that says "open object in external program" but i guess they've changed that Thanks for this awesome tool ! Quote Link to comment Share on other sites More sharing options...
PolyHertz Posted February 23, 2016 Share Posted February 23, 2016 There are two ways: File > Export To > 'name of the program' File > Open in Original App Quote Link to comment Share on other sites More sharing options...
Member Justifun Posted February 23, 2016 Member Share Posted February 23, 2016 When i use "export to maya" it opens a save as dialogue box. is there a specific location it needs to be for maya to automatically pick up? I've also tried pressing the "import button" on the applink shelf and it says Warning: Applink No information for processing import Quote Link to comment Share on other sites More sharing options...
Styler Posted February 23, 2016 Author Share Posted February 23, 2016 Justifun, In 3D-Coat use File->Open in Original App Quote Link to comment Share on other sites More sharing options...
Member Justifun Posted February 23, 2016 Member Share Posted February 23, 2016 @Styler - I dont have that option under the File Menu windows - 3d coat 4.5.28 beta Quote Link to comment Share on other sites More sharing options...
Styler Posted February 23, 2016 Author Share Posted February 23, 2016 It appears only in case if you imported the model to 3D-Coat via applink. 1) make object in Maya2) do export via applink (in 3D-Coat you should have importing dialog, do import)3) Paint you model4) File->Open in Original App Quote Link to comment Share on other sites More sharing options...
Member Justifun Posted February 23, 2016 Member Share Posted February 23, 2016 Hrmm, it appears to do something on the 3D coat end, but nothing updates on the maya end. Does it work for sculpting changes as well or just painting? thanks for all of your help with this Quote Link to comment Share on other sites More sharing options...
Styler Posted February 23, 2016 Author Share Posted February 23, 2016 (edited) >> Does it work for sculpting changes as well or just painting? Which export mode do you use? (Maya->Coat) Edited February 23, 2016 by Styler Quote Link to comment Share on other sites More sharing options...
Member Justifun Posted February 23, 2016 Member Share Posted February 23, 2016 The best way seems to be Drop Mesh in 3D-Coat as voxel model if im just building a rough base model to start sculpting from. Quote Link to comment Share on other sites More sharing options...
Advanced Member ghib Posted April 8, 2016 Advanced Member Share Posted April 8, 2016 This does not work with Maya 2016, can anyone else confirm? Quote Link to comment Share on other sites More sharing options...
Styler Posted April 8, 2016 Author Share Posted April 8, 2016 ghib, which os are you using? Quote Link to comment Share on other sites More sharing options...
Advanced Member Hammers Posted May 10, 2016 Advanced Member Share Posted May 10, 2016 I'm having trouble getting this to work. Using Edu version of 2016, plugin shows in plugin manager but gives me: -------------------------------- // Error: line 1: ApplinkError: file /Users/Stephen/Library/Preferences/Autodesk/maya/2016/plug-ins/3dc_applink.py line 57: Registration failed for <coatExport> command. // // Warning: line 1: Failed to call script initialize function // // Error: line 1: (3dc_applink) // I'm on OSX10.9.5 btw Quote Link to comment Share on other sites More sharing options...
Styler Posted May 10, 2016 Author Share Posted May 10, 2016 Hammers, which version of applink? Quote Link to comment Share on other sites More sharing options...
Advanced Member ghib Posted May 15, 2016 Advanced Member Share Posted May 15, 2016 Hey Styler, for some reason when I updated to the latest 3DCoat version 4.5.38 your script now works. Sorry for any consternation I might've caused I'm on Win7 64Bit Quote Link to comment Share on other sites More sharing options...
Styler Posted May 15, 2016 Author Share Posted May 15, 2016 i'll check it Quote Link to comment Share on other sites More sharing options...
Member Justifun Posted May 18, 2016 Member Share Posted May 18, 2016 I keep getting the error - Warning: <Applink> No information for processing import" when i try to press the import button in the maya script maya 2016 Quote Link to comment Share on other sites More sharing options...
Styler Posted May 21, 2016 Author Share Posted May 21, 2016 I keep getting the error - Warning: <Applink> No information for processing import" when i try to press the import button in the maya script Check applink settings. 3dcoat version and exchange folder in "My Documents" must be the equivalent Quote Link to comment Share on other sites More sharing options...
New Member kayan Posted June 1, 2016 New Member Share Posted June 1, 2016 I do not have a new version of Maya. For this reason I want to download the old version of Maya Applink, it has broken links. I hope that it becomes available old version of Maya Applink. Quote Link to comment Share on other sites More sharing options...
Member Pawel_ Posted June 2, 2016 Member Share Posted June 2, 2016 I just installed 3D-Coat AppLink for Maya. When I hit the button "Load plugin" in Maya I getting an error: loadPlugin("3dc_applink.py"); // pymel.internal.factories : MFnDagNode.model is deprecated // pymel.core : Updating pymel with pre-loaded plugins: DirectConnect, mayaHIK, AbcImport, tiffFloatReader, VectorRender, gpuCache, rotateHelper, Substance, MayaMuscle, AutodeskPacketFile, autoLoader, fbxmaya, matrixNodes, ik2Bsolver, modelingToolkit, OpenEXRLoader, ikSpringSolver, Mayatomr, AbcExport, ArubaTessellator, quatNodes, mayaCharacterization, OneClick, retargeterNodes, sceneAssembly // Warning: pymel.internal.factories : could not create a PyNode for manipulator type nexManip // // Error: line 1: UnicodeDecodeError: file C:\Program Files\Autodesk\Maya2014\bin\python27.zip\json\encoder.py line 384: utf8 // // Warning: line 1: Failed to run file: C:/Program Files/Autodesk/Maya2014/bin/plug-ins/3dc_applink.py // # Error: pymel : Failed to get controlCommand list from 3dc_applink # # Error: pymel : Failed to get modelEditorCommand list from 3dc_applink # # Error: pymel : Failed to get command list from 3dc_applink # # Error: pymel : Failed to get constraintCommand list from 3dc_applink # # Error: pymel.core : Failed to get depend nodes list from 3dc_applink # // Error: line 1: (3dc_applink) // What is the reason for the error? ---- I'm using Maya 2014 SP3. I made install like below: Copy file "3dc_applink.py" from "plug-ins" folder ( depend on Maya version ) to ..\Maya20xx\bin\plug-ins Copy whole folders "icons", "shelves" to ..\My Documents\maya\20xx\prefs Quote Link to comment Share on other sites More sharing options...
Styler Posted June 3, 2016 Author Share Posted June 3, 2016 Pawel, Can you attach your config file? C:/Users/UserName/Documents/applinkMayaCoat.cfg Kayan Which version are you using? Quote Link to comment Share on other sites More sharing options...
Member Pawel_ Posted June 4, 2016 Member Share Posted June 4, 2016 I'm sending config file. I'm using 3D-Coat 4.5.23. applinkMayaCoat.cfg Quote Link to comment Share on other sites More sharing options...
New Member kayan Posted June 4, 2016 New Member Share Posted June 4, 2016 I'm using Maya is 2010. Quote Link to comment Share on other sites More sharing options...
Member Pawel_ Posted June 4, 2016 Member Share Posted June 4, 2016 (edited) 4 hours ago, kayan said: I'm using Maya is 2010. So? Do You know what could be the problem? Documentation says "Supported: Maya 2011+ (32/64)". On my friends computers Applink is working with Maya 2014. Edited June 4, 2016 by Pawel_ Quote Link to comment Share on other sites More sharing options...
Member Pawel_ Posted June 7, 2016 Member Share Posted June 7, 2016 Can anyone help me? Quote Link to comment Share on other sites More sharing options...
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