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Maya appLink


Styler
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  • 2 weeks later...
  • 4 weeks later...

Hey guys.
I released a new version (link in topic header)

 

What's new:

- Supported Maya 2011+ (32/64) win/linux/osx (requires PyQt/PySide)
- All GUI moved to Pymel and Qt
- Support for object hierarchies and rotation/scale pivots
- Copy/Replace mode

 

version_2_1_0.jpg

 

The applink has been rewritten with using Pymel and Qt4. That means it won't work with Maya version lower than 2011. For Maya 2011/2012 you have to install PyQT/PySide, choose which one you like, both of them are supported by the code. Versions 2013+ have PyQt/PySide modules out of the box, so you don't have to worry about it.

 

Here you can find an additional information regarding installation PyQt for Maya 2011/2012:
http://nathanhorne.com/guide-to-pyqtpyside/

 

This release introduces a couple new import features such as support for object hierarchies/pivots and "Copy/Replace shape" mode.

 

You can do now export objects from hierarchy and import them back with the same transformations and pivot positions. It should work in most cases, but could be some minor issues.

 

Use "Replace Shape" button for toggling import modes. When "Replace" mode is active, applink will replace an old mesh with a new one. If you uncheck the button, the tool will use copying mechanism, meaning you save your old mesh shape with all extra attributes, expressions ans etc., but topology will be changed.

 

Enjoy.

 

P.S. Don't forget to change you exchange folder in Options tab. It has to reference to correct 3dcoat exchange directory. For instance, if you have installed version 4.5, the path should be "Documents/3D-CoatV45/Exchange" and so on.

Edited by Styler
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  • Member

Awesome!

 

After setting up the 3dcoat path and the exchange path in the options i've been able to import from maya into 3d coat.

 

How do i go from 3d coat back to maya?

 

I'm using 4.5.28 and maya 2016

 

In the video it shows a 3d coat menu item that says "open object in external program" but i guess they've changed that

 

Thanks for this awesome tool !

 

 

  • Member

When i use "export to maya" it opens a save as dialogue box.  is there a specific location it needs to be for maya to automatically pick up?

 

I've also tried pressing the "import button" on the applink shelf and it says Warning: Applink No information for processing import

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