PolyHertz Posted January 5, 2016 Share Posted January 5, 2016 Nice. There's so many applinks the seem to be abandoned on here, but it's great to see some of the original authors are still willing to do updates 1 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/6886-maya-applink/page/3/#findComment-130297 Share on other sites More sharing options...
Member Justifun Posted January 20, 2016 Member Share Posted January 20, 2016 Looking forwards to the update! 1 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/6886-maya-applink/page/3/#findComment-130784 Share on other sites More sharing options...
Member Percevan Posted January 21, 2016 Member Share Posted January 21, 2016 me too. quite excited about this. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/6886-maya-applink/page/3/#findComment-130850 Share on other sites More sharing options...
Styler Posted February 16, 2016 Author Share Posted February 16, 2016 (edited) Hey guys.I released a new version (link in topic header) What's new: - Supported Maya 2011+ (32/64) win/linux/osx (requires PyQt/PySide)- All GUI moved to Pymel and Qt- Support for object hierarchies and rotation/scale pivots- Copy/Replace mode The applink has been rewritten with using Pymel and Qt4. That means it won't work with Maya version lower than 2011. For Maya 2011/2012 you have to install PyQT/PySide, choose which one you like, both of them are supported by the code. Versions 2013+ have PyQt/PySide modules out of the box, so you don't have to worry about it. Here you can find an additional information regarding installation PyQt for Maya 2011/2012:http://nathanhorne.com/guide-to-pyqtpyside/ This release introduces a couple new import features such as support for object hierarchies/pivots and "Copy/Replace shape" mode. You can do now export objects from hierarchy and import them back with the same transformations and pivot positions. It should work in most cases, but could be some minor issues. Use "Replace Shape" button for toggling import modes. When "Replace" mode is active, applink will replace an old mesh with a new one. If you uncheck the button, the tool will use copying mechanism, meaning you save your old mesh shape with all extra attributes, expressions ans etc., but topology will be changed. Enjoy. P.S. Don't forget to change you exchange folder in Options tab. It has to reference to correct 3dcoat exchange directory. For instance, if you have installed version 4.5, the path should be "Documents/3D-CoatV45/Exchange" and so on. Edited February 17, 2016 by Styler 5 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/6886-maya-applink/page/3/#findComment-131698 Share on other sites More sharing options...
Member slavademen Posted February 17, 2016 Member Share Posted February 17, 2016 Hello. Is it possible to use this applink with Maya LT 2015 ? Quote Link to comment https://3dcoat.com/forum/index.php?/topic/6886-maya-applink/page/3/#findComment-131717 Share on other sites More sharing options...
Styler Posted February 17, 2016 Author Share Posted February 17, 2016 (edited) slavademen Unfortunately Maya LT is not supported, because of its restrictions, such as: MEL scripting only and no access to Maya API. Edited February 17, 2016 by Styler Quote Link to comment https://3dcoat.com/forum/index.php?/topic/6886-maya-applink/page/3/#findComment-131720 Share on other sites More sharing options...
Member Justifun Posted February 23, 2016 Member Share Posted February 23, 2016 Awesome! After setting up the 3dcoat path and the exchange path in the options i've been able to import from maya into 3d coat. How do i go from 3d coat back to maya? I'm using 4.5.28 and maya 2016 In the video it shows a 3d coat menu item that says "open object in external program" but i guess they've changed that Thanks for this awesome tool ! Quote Link to comment https://3dcoat.com/forum/index.php?/topic/6886-maya-applink/page/3/#findComment-131863 Share on other sites More sharing options...
PolyHertz Posted February 23, 2016 Share Posted February 23, 2016 There are two ways: File > Export To > 'name of the program' File > Open in Original App Quote Link to comment https://3dcoat.com/forum/index.php?/topic/6886-maya-applink/page/3/#findComment-131864 Share on other sites More sharing options...
Member Justifun Posted February 23, 2016 Member Share Posted February 23, 2016 When i use "export to maya" it opens a save as dialogue box. is there a specific location it needs to be for maya to automatically pick up? I've also tried pressing the "import button" on the applink shelf and it says Warning: Applink No information for processing import Quote Link to comment https://3dcoat.com/forum/index.php?/topic/6886-maya-applink/page/3/#findComment-131867 Share on other sites More sharing options...
Styler Posted February 23, 2016 Author Share Posted February 23, 2016 Justifun, In 3D-Coat use File->Open in Original App Quote Link to comment https://3dcoat.com/forum/index.php?/topic/6886-maya-applink/page/3/#findComment-131870 Share on other sites More sharing options...
Member Justifun Posted February 23, 2016 Member Share Posted February 23, 2016 @Styler - I dont have that option under the File Menu windows - 3d coat 4.5.28 beta Quote Link to comment https://3dcoat.com/forum/index.php?/topic/6886-maya-applink/page/3/#findComment-131871 Share on other sites More sharing options...
Styler Posted February 23, 2016 Author Share Posted February 23, 2016 It appears only in case if you imported the model to 3D-Coat via applink. 1) make object in Maya2) do export via applink (in 3D-Coat you should have importing dialog, do import)3) Paint you model4) File->Open in Original App Quote Link to comment https://3dcoat.com/forum/index.php?/topic/6886-maya-applink/page/3/#findComment-131872 Share on other sites More sharing options...
Member Justifun Posted February 23, 2016 Member Share Posted February 23, 2016 Hrmm, it appears to do something on the 3D coat end, but nothing updates on the maya end. Does it work for sculpting changes as well or just painting? thanks for all of your help with this Quote Link to comment https://3dcoat.com/forum/index.php?/topic/6886-maya-applink/page/3/#findComment-131873 Share on other sites More sharing options...
Styler Posted February 23, 2016 Author Share Posted February 23, 2016 (edited) >> Does it work for sculpting changes as well or just painting? Which export mode do you use? (Maya->Coat) Edited February 23, 2016 by Styler Quote Link to comment https://3dcoat.com/forum/index.php?/topic/6886-maya-applink/page/3/#findComment-131874 Share on other sites More sharing options...
Member Justifun Posted February 23, 2016 Member Share Posted February 23, 2016 The best way seems to be Drop Mesh in 3D-Coat as voxel model if im just building a rough base model to start sculpting from. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/6886-maya-applink/page/3/#findComment-131875 Share on other sites More sharing options...
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