Member Swinny Posted March 15, 2018 Member Share Posted March 15, 2018 Hi Styler, Having some troubles with APPLINK, I will note as follows exactly what the issues versus (intended) functionality is. the script seems to be fundementally broken in that it expects a selection to export, but when anything is selected, it exports ALL geometry, and ALL shader groups. The assumption is that what you select and any connected shader groups would be what is exported, this is not the case, ive tested many times. 1.load up new maya scene, add cube and sphere, apply a material to each, apply a NEW material to each (so there is now 4 shader groups) 2. a)selecting nothing and exporting via PPP will error - 'please select polymesh' b ) selecting EITHER the cube or the sphere will allow the export to work. 3. new scene, merge, whatever - the case is always the same. regardess of what geo is selected, both the sphere and cube will be added, and all 4 shader groups will also import. maya 2018, win64 Cheers mate, would love a fix on this. great job btw its already a time saver but this is a huge issue for my workflow (indie game, HEAPS of objects) Thanks Swin Quote Link to comment https://3dcoat.com/forum/index.php?/topic/6886-maya-applink/page/8/#findComment-151898 Share on other sites More sharing options...
Styler Posted March 18, 2018 Author Share Posted March 18, 2018 Hi Swinny, Yes, you're right. Apparently I broke something during refactoring. I'll check and fix the issue asap. Thanks for the bug report! Quote Link to comment https://3dcoat.com/forum/index.php?/topic/6886-maya-applink/page/8/#findComment-151951 Share on other sites More sharing options...
Styler Posted March 18, 2018 Author Share Posted March 18, 2018 version 2.2.2 ************* Fixed: - The issue with exporting selected objects 3dcoat_for_maya_v2.2.2.zip Quote Link to comment https://3dcoat.com/forum/index.php?/topic/6886-maya-applink/page/8/#findComment-151957 Share on other sites More sharing options...
New Member ikonnow Posted March 26, 2018 New Member Share Posted March 26, 2018 Hi guys, So is there a way to get the applink working in maya lt? the plugin seems to be .py only, right? Thx. a lot Quote Link to comment https://3dcoat.com/forum/index.php?/topic/6886-maya-applink/page/8/#findComment-152035 Share on other sites More sharing options...
Styler Posted March 27, 2018 Author Share Posted March 27, 2018 Currently it's not possible. Only of rewrite it in C++. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/6886-maya-applink/page/8/#findComment-152055 Share on other sites More sharing options...
Member Mikairi Posted March 31, 2020 Member Share Posted March 31, 2020 Hi, I was wondering where to install 3dc_applink.py on a Mac. I tried installing to Applications\maya2020\bin\plug-ins but it doesn't load the plug-in when I try to use it from the shelf. Thanks for any help! Quote Link to comment https://3dcoat.com/forum/index.php?/topic/6886-maya-applink/page/8/#findComment-166104 Share on other sites More sharing options...
Carlosan Posted March 31, 2020 Share Posted March 31, 2020 Hello Hope this help Quote Link to comment https://3dcoat.com/forum/index.php?/topic/6886-maya-applink/page/8/#findComment-166109 Share on other sites More sharing options...
Member Mikairi Posted March 31, 2020 Member Share Posted March 31, 2020 I think that's a different problem. I'm just wondering where to install the .py file within Maya. The instructions say to put in 'bin' but I think it must be a different location on a mac. When I put it in 'bin' and try to run I get the error "3dc_applink.py" was not found on Maya plugin path. I tried installing at Applications\Autodesk\maya2020\plugins and also Applications\Autodesk\maya2020\plug-ins but it hasn't loaded the plugin correctly. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/6886-maya-applink/page/8/#findComment-166110 Share on other sites More sharing options...
Member pr1970 Posted May 7, 2020 Member Share Posted May 7, 2020 Trying to set it up, the tutorial video looks like it was made 10 years ago and is all old interfaces. I`m having issues with maya opening up multiple 3d coats, also no idea of which export settings from 3d coat should be used, i`m missing gloss/metalness when it does go back to maya. The docs say you should have mental ray plugin enabled, but this has been removed since Maya 2018. Would be nice to get some Maya/3d coat applink love in 2020. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/6886-maya-applink/page/8/#findComment-166997 Share on other sites More sharing options...
Member co3Darts Posted May 27, 2020 Member Share Posted May 27, 2020 (edited) Getting errors with import, export. Using Maya 2020.1 and latest 3DC not alpha. I set 3D-Coat Path:C:\Program Files\3DCoat-V4.9.37\3DCoatDX64.exe Exchange_Directory: c:\temp However when I launch PPP button. I get 3DC to open, however it presents the usual dialog box, doesn't import my object from Maya. Then if I select per pixel paint, I don't see imported .obj still. When I navigate to C:\temp. I don't see an .obj to link up to there either? Thanks! Edited May 27, 2020 by co3Darts Quote Link to comment https://3dcoat.com/forum/index.php?/topic/6886-maya-applink/page/8/#findComment-167437 Share on other sites More sharing options...
Member Удалой Posted September 11, 2020 Member Share Posted September 11, 2020 4.9.59 3DcoatDX 2.2.2 uplink Maya 2020 Every time then i press "paint mesh in 3dcoat" - it update scene in actual 3D Coat instance, but start another copy 3DCoat with empty scene. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/6886-maya-applink/page/8/#findComment-169256 Share on other sites More sharing options...
Member martin Posted September 22, 2020 Member Share Posted September 22, 2020 On 9/11/2020 at 7:14 PM, Удалой said: 4.9.59 3DcoatDX 2.2.2 uplink Maya 2020 Every time then i press "paint mesh in 3dcoat" - it update scene in actual 3D Coat instance, but start another copy 3DCoat with empty scene. Hello, I am having the same issue. Every time I export a geo from Maya to 3Dcoat, it starts another 3DCoat Application. I remember it did stay in the same app before, and ask, if you would like to merge or create a new scene. thanks Martin Quote Link to comment https://3dcoat.com/forum/index.php?/topic/6886-maya-applink/page/8/#findComment-169442 Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.