Jump to content
3D Coat Forums
vfxdomain

modo AppLink

Recommended Posts

sorry for not getting back sooner.

On my end I didn't see any bugs in the log. And here's the interesting part - after trying to make it work for an hour or so I gave up and removed the applink. To my surprise when I launched 3DC a bit later it started with a mesh I've wanted to transfer via applink.

So it seems I might have given up too early - I'll try to make it work again in a near future. It would come in handy as I've started using 3DC a bit more recently and a way to quickly move models between 3DC and Modo would come in handy.
In a future I hope that Foundry will open up a method they use for Unreal a bit and also hope 3DC would be able to use such option - of course if it will mean we'll get transfers from app to an app faster and more reliable ;) .

Share this post


Link to post
Share on other sites

the Unreal method uses a binary plugin, not a script. Doesn't make a difference really as AFAIK Python has full SDK access in Modo. I could use a working Modo applink as I am currently doing a tutorial series on Youtube and when i hit the UV mapping and texturing part, I'm going to be doing that in 3dcoat.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×