Member Equiso Posted June 7, 2016 Member Share Posted June 7, 2016 From modo 10 to 3dcoat it failed to export more than 1 uv set. Quote Link to comment Share on other sites More sharing options...
Advanced Member dimitribastos Posted June 10, 2016 Advanced Member Share Posted June 10, 2016 Yeah, modo applink is all broken. Would be great to have a better integration Quote Link to comment Share on other sites More sharing options...
Advanced Member dimitribastos Posted June 12, 2016 Advanced Member Share Posted June 12, 2016 (edited) Actually, I think I made it work. It's now working fine on Modo 10.1 even being a beta. What I did: 1. installed the applink as described on instructions (did a manually install). 2. created TWO .txt files on the Exchange folder inside of 3D Coat's V3 folder under Users/Documents. Did the same on other folders/versions just in case. 3. These TWO .txt files are exactly the ones as described on the error message when trying to bring something from 3D Coat to Modo. textures.txt and export.txt Exporting from Modo to 3D Coat trough applink works fine. To bring it back, inside 3D Coat go to File > Export To > Modo. Nothing happens, but on Modo just need to use the applink and then Import From 3D Coat. It brings the mesh, textures and else. Edited June 12, 2016 by dimitribastos Quote Link to comment Share on other sites More sharing options...
Member Equiso Posted June 14, 2016 Member Share Posted June 14, 2016 Thanks dude, I'll try that as soon as i finish a project - deadlines u.u- However, as you point in the beta topic, i think it's an obj issue from Modo side. I think it's a seneca or farfarer plugin that let you export from the item tab. That obj exporter works fine with the uv set issue. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 29, 2016 Share Posted June 29, 2016 Hi ! is this appLink working on MacOSX ? ty Quote Link to comment Share on other sites More sharing options...
New Member bma_japan Posted July 14, 2016 New Member Share Posted July 14, 2016 change 3dc_applink.py text \\Documents\\3D-CoatV3\\Exchange\\ to \\Documents\\3D-CoatV47\\Exchange\\ all OK. 1 Quote Link to comment Share on other sites More sharing options...
New Member Diasyn Posted July 27, 2016 New Member Share Posted July 27, 2016 Hello, best regards to all from a new one, please build an update for the new Modo 10 ! Quote Link to comment Share on other sites More sharing options...
Member Equiso Posted September 14, 2016 Member Share Posted September 14, 2016 +1, thnx bma japan. However, the exchanger fail exporting several uv sets Quote Link to comment Share on other sites More sharing options...
Member herrkjeldsen Posted October 18, 2016 Member Share Posted October 18, 2016 I would also love an updated plugin for modo 10! That would be sweet! Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted October 19, 2016 Reputable Contributor Share Posted October 19, 2016 12 hours ago, herrkjeldsen said: I would also love an updated plugin for modo 10! That would be sweet! See a few posts above where it is mentioned that the applink is working fine with Modo 10, after changing the Exchange directory. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member RabenWulf Posted April 18, 2017 Advanced Member Share Posted April 18, 2017 (edited) Anyone else actually manage to get this to work for import? Export is fine after going through all the recommended methods but import is a no go. Using Modo 10.2v2. I really wish these were maintained. Edited April 18, 2017 by RabenWulf Quote Link to comment Share on other sites More sharing options...
Member Adions Posted May 23, 2017 Member Share Posted May 23, 2017 It is a shame that Pilgway didn`t update the Modo Uplink script since "13/05/11 00:05 Last Update" and it is a shame that Pilgway do not support the Modo community anymore. In 3d Coat 4,7 is no more Modo preset, even in the export setup. I don`t know what the strategy of the company is but regarding to this support I´m quite dissapointed. I will not expect that Pilgways strategy will change in the next time. It didn`t change since 2011! Can somebody from the Modo Community fix this script so that it works in Modo 10 and 11? I and I thnik a lot of Modo users will apreciate this effort. Thx. Quote Link to comment Share on other sites More sharing options...
Advanced Member Shawn Driscoll Posted June 25, 2017 Advanced Member Share Posted June 25, 2017 (edited) Does this app work with 3D-Coat 4.7? I have both modo 501 and 601 installed on my Windows 10 machine. Edited June 25, 2017 by Shawn Driscoll Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted June 26, 2017 Reputable Contributor Share Posted June 26, 2017 On 7/14/2016 at 0:40 AM, bma_japan said: change 3dc_applink.py text \\Documents\\3D-CoatV3\\Exchange\\ to \\Documents\\3D-CoatV47\\Exchange\\ all OK. To those who are having difficult making the applink work, make sure to follow this step. 1 Quote Link to comment Share on other sites More sharing options...
Styler Posted September 14, 2017 Share Posted September 14, 2017 (edited) Hey guys, I have an updated applink version for you. This is a first relaunched version, so expect to see some bugs and please do report about them =). Currently It built for Modo version 9.01+. I can probably downgrade system requirements to 8.01 in upcoming releases. How to install? - Goto your Modo user folder: by default it's here "C:\Users\your_user_name\AppData\Roaming\Luxology" or you can run Modo and click in System menu "Open User Folder". - Copy an entire "coat" folder from archive to "Kits" subfolder. - Don't forget to reboot Modo. After installation you should have a 3D-Coat submenu in main panel Applink has not been tested properly on macos and linux yet. Working on it. 3dcoat_for_modo_v2.0.0.zip Edited September 14, 2017 by Styler 1 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted September 14, 2017 Reputable Contributor Share Posted September 14, 2017 1 hour ago, Styler said: Hey guys, I have an updated applink version for you. This is a first relaunched version, so expect to see some bugs and please do report about them =). Currently It built for Modo version 9.01+. I can probably downgrade system requirements to 8.01 in upcoming releases. How to install? - Goto your Modo user folder: by default it's here "C:\Users\your_user_name\AppData\Roaming\Luxology" or you can run Modo and click in System menu "Open User Folder". - Copy an entire "coat" folder from archive to "Kits" subfolder. - Don't forget to reboot Modo. After installation you should have a 3D-Coat submenu in main panel Applink has not been tested properly on macos and linux yet. Working on it. 3dcoat_for_modo_v2.0.0.zip Thanks a bunch, Styler. It is sorely needed. Quote Link to comment Share on other sites More sharing options...
Member Adions Posted September 15, 2017 Member Share Posted September 15, 2017 Finaly! Thank you so much Styler! Quote Link to comment Share on other sites More sharing options...
Member Adions Posted September 15, 2017 Member Share Posted September 15, 2017 I am using Modo 11.1 v.1 and 3d Coat 4.7.24 (GL). Unfortunately the Script doesn`t work for me. It can not inport or export. The Folder instalation is correct and I also setup the excange Folder and 3d Coat Path in the kit. Any Ideas? Quote Link to comment Share on other sites More sharing options...
Styler Posted September 15, 2017 Share Posted September 15, 2017 (edited) 13 minutes ago, Adions said: The Folder instalation is correct and I also setup the excange Folder and 3d Coat Path in the kit. Any Ideas? 1) Does the Exchange folder points to correct 3d-coat version? In your case it must be: '..Documents\3D-CoatV47\Exchange' 2) Take a look Event log, applink reports about its actions and errors Edited September 15, 2017 by Styler Quote Link to comment Share on other sites More sharing options...
Member Adions Posted September 15, 2017 Member Share Posted September 15, 2017 Solution 1. solves the problem to export the Mesh, but I still can not import it from 3d Coat. See Log: Quote Link to comment Share on other sites More sharing options...
Styler Posted September 15, 2017 Share Posted September 15, 2017 1 hour ago, Adions said: Solution 1. solves the problem to export the Mesh, but I still can not import it from 3d Coat. Do you press "Open in Original App" in 3D-Coat before clicking on "Import" button in applink, rIght? Quote Link to comment Share on other sites More sharing options...
Member Adions Posted September 15, 2017 Member Share Posted September 15, 2017 Yes, I did. Quote Link to comment Share on other sites More sharing options...
Styler Posted September 15, 2017 Share Posted September 15, 2017 (edited) I tried 4.7.24 and it doesn't work, indeed. I guess you need to install 30+ version, which contains are a few critical fixes for applink export data. Edited September 19, 2017 by Styler Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted September 30, 2017 Reputable Contributor Share Posted September 30, 2017 On 9/15/2017 at 8:56 AM, Styler said: I tried 4.7.24 and it doesn't work, indeed. I guess you need to install 30+ version, which contains are a few critical fixes for applink export data. Styler, with 4.8 being released, what do we need to change, or can you update the applink to include the change? Quote Link to comment Share on other sites More sharing options...
Styler Posted September 30, 2017 Share Posted September 30, 2017 I tried the last version. It works just fine as expected. From user side you need to change path to exchange folder and path to 3c-coat executable (see. Applink->Options) Quote Link to comment Share on other sites More sharing options...
New Member Brad J Hayes Posted October 16, 2017 New Member Share Posted October 16, 2017 Hey everyone! I just discovered 3Dcoat a few weeks ago, was so impressed I bought it. while I was trying it out on a PC I downloaded the a--link and set it up as the button in the early documentation and it worked. but now the Im at home and on a mac, I can NOT seem to get it to work at all. So, I have read through this thread and I'm still not getting it. So I have a few questions. 1.) when I first run the plugin, I have already placed the "coat" folder in "content/Kits" and the menu shows up and i can open the pallet. So I'm pretty sure that part is working. Next I go to Options. and set the 3DCoat Path to "/Applications/3D-CoatV4-8/3D-Coat.app" the Exchange folder I don't really understand and I feel this is my problem. So I leave it at it's default "/Users/bradhayes/Documents/3D-CoatV4/Exchange" Now when I click per-pixel-painting as my output, at first noting appeared to happen. but then I checked the event log. and I could see that it was doing something. THEN i discovered a file called "import.txt" in the exchange folder. and that pointed me to "/Users/bradhayes/Documents/ModoDefaultScene/3dcoat/export.obj" but 3D-Coat dose not react to this at all. So basically it's saving an .obj in a random folder. 2.) How can I get it to put the obj where I want it, and how can I get 3D_Coat to recognize that something has been exported? Previously when using the demo on the PC, 3Dcoat would just know there had been an export and try to load it the next time I switched to the 3D-Coat app. Any Help would be much appreciated. Cheers Brad J Hayes Quote Link to comment Share on other sites More sharing options...
Member Przemas Posted October 16, 2017 Member Share Posted October 16, 2017 does the applink work with Linux versions of 3DCoat and Modo? Quote Link to comment Share on other sites More sharing options...
Styler Posted October 16, 2017 Share Posted October 16, 2017 >> does the applink work with Linux versions of 3DCoat and Modo? it should >> the Exchange folder I don't really understand and I feel this is my problem. So I leave it at it's default "/Users/bradhayes/Documents/3D-CoatV4/Exchange" You have to set this folder to point where are your export information will be placed. if you are using Coat V4.8 you have to point it to "3D-CoatV48/Exchange" folder Regarding Linux/Macos versions - they were not tested properly yet. I have a plan to fix all issues on next week, when my Linux/MacOs machine will be up and running. 1 Quote Link to comment Share on other sites More sharing options...
New Member Brad J Hayes Posted October 17, 2017 New Member Share Posted October 17, 2017 10 hours ago, Styler said: if you are using Coat V4.8 you have to point it to "3D-CoatV48/Exchange" folder I am, and I did. It is still saving the .obj as "/Documents/ModoDefaultScene/3dcoat/export.obj" Is that what it is supposed to do? And secondly how can I get 3DC to recognize and import that file? Quote Link to comment Share on other sites More sharing options...
Styler Posted October 17, 2017 Share Posted October 17, 2017 Every time when you send mesh to 3DCoat by clicking one of export buttons, it does export the current selection to 3dcoat sub folder in your project root. If you have a brand new scene and haven't saved it yet applink will export data to "/Documents/ModoDefaultScene/3dcoat/export.obj". During the export process it also save extra data to Exchange folder where 3DCoat is looking up for new files for importing. If he found some, you'll see the import dialog in 3DCoat. Currently MacOs blocks running 3DCoat from Modo, so make sure that you have 3D-Coat running first. As I mentined before, I'll take a look the MacOS version on next week. PS> Besides that you can always drop your model file directly to 3D-Coat to do wherever you want. Quote Link to comment Share on other sites More sharing options...
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