Advanced Member michalis Posted August 5, 2012 Advanced Member Share Posted August 5, 2012 That's a very interesting sculpting. I like it a lot. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted August 8, 2012 Author Reputable Contributor Share Posted August 8, 2012 Another 225,000 polygon sculpt in surface mode with a little vertex polypainting on top of the gold shader... Also a collection of doodles I'm working on... 1 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted August 9, 2012 Author Reputable Contributor Share Posted August 9, 2012 A girl to go with the man... They are both stylized so not following human anatomy completely... Hair is a stand in... still working on the head covering and other areas, etc... She is topping out at 330,000 polygons so far. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted August 9, 2012 Advanced Member Share Posted August 9, 2012 Impressive work!! You could try a better renderer though. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted August 14, 2012 Author Reputable Contributor Share Posted August 14, 2012 Just a rough concept that popped in my brain today... yep, war is is here unto tommorrow... Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted August 14, 2012 Advanced Member Share Posted August 14, 2012 Two heads on the spikes --> creepy! I like the way you combined sculpt and magazine cover, as if it was the real thing. Unfortunately, in a way, it is... Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted August 14, 2012 Author Reputable Contributor Share Posted August 14, 2012 Thanks for the comments and I'm glad you found parts of the sculpts that you enjoyed viewing. I am very aware of the fact these are rough and I mean rough doodles, plus renders. At this present time if I wait to post more finished sculpts, well there would be nothing to post... Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted August 16, 2012 Author Reputable Contributor Share Posted August 16, 2012 I decided to revisit this render. I brought the sculpt forward, Yeah, I know Michalis it's needs to be sharper... All rendering in Blender Cycles and then used Blender's compositor , no post pro outside of Blender... I will keep working on it off and on... 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted August 16, 2012 Advanced Member Share Posted August 16, 2012 Very convincing work on compositor David! A good demonstration of what cycles is capable to do with lighting. Some thoughts of mine. Please don't take it as critics. A great experiment on what sculpting is about, this could be the title of you post. Sculpting has little to do with anatomy or such things. It sounds heretic? Sculpting has to do with scaling. But what scaling really means? Sculpting is all about light and shadows. It's how it captures lighting. There isn't any short of clipping path around a mesh, this may exist in our imagination only. Light "eats" the mesh and in the end we have a space full of shapes of light and shadow. This is what a renderer provides, this is what you'll notice in a real museum (under the influence of such ideas) So, to keep watching the surrounding space while sculpting, trying to achieve a flow of shapes all around, to find references of the surrounding shapes into your sculpt... this is the essence of sculpting. A little about drawing/2d painting. Have a square piece of paper, draw a shape. What you have done is to divide the square face of the paper in two pieces of equal importance. David, sharper details is not exactly what I had in mind. What I see in your fine render is a rather small sculpt that someone made it gigantic. What I'm asking from you is months of work on this. I doubt if anyone between us can do it right. It's not easy at all. Recently blender cycles and blender sculpting (dynatopo) are under rapid and innovating development. What's innovating? The ability to sculpt and have such wonderful and fast previews from time to time. It's what I call precision. It's far away from approaches that game industry loves, but it's a new innovative way. Very interesting to some, a useless thing to others. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted August 16, 2012 Advanced Member Share Posted August 16, 2012 Hi Digman! #40 --> Great improve on your last post. Fountain fits nicely with the background! I like the slight blur on the forward plan. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted August 18, 2012 Author Reputable Contributor Share Posted August 18, 2012 Thanks for the comments.. Another rough doodle as I got bored working on just the head... I will put it on the back burner though I think.. Titled " The Company Man" after he has been used up, washed out and then let go with a watch and a kick out the door... Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted August 18, 2012 Contributor Share Posted August 18, 2012 His look may derive from the gold watch he just dropped in the gutter before the bus ran over it. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted August 18, 2012 Author Reputable Contributor Share Posted August 18, 2012 You gave me an idea, Tony, either in his hand or in the gutter all crushed up.... Yep, the arms are still wacky... Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted August 18, 2012 Contributor Share Posted August 18, 2012 He must have known what was coming, Is he shaking his fist at the heavens? Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted August 18, 2012 Author Reputable Contributor Share Posted August 18, 2012 Well, he will be shaking his fist when it is not just a blob but not at the heavans. He is shaking his fist at corporate religion... Lets make "Corporations" in our own image, Be fruitful, multiply and fill the whole earth... Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted August 18, 2012 Contributor Share Posted August 18, 2012 I think you hit the nail on the head with "Lets make "Corporations" in our own image," Presumably, it depends on whose image is used. I just finished an article in The Economist describing the financial woes of the Catholic Church (a very old corporation) as it tries to pay for million dollar payouts to each claimant for you know what. Ooops! I think I may be getting too OT! Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted August 18, 2012 Author Reputable Contributor Share Posted August 18, 2012 Oh, No! I'm turning my thread into a political thread... I know I started. it... Well, I was talking about the Cult of Corporations... secular ones but they act like a religion... but a corporation is one no matter if it is secluar or religious But I will let the art speak for itself and refrain from political dialogue in the wip thread... so back to sculpting... now where was I on the blob of a fist... Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted August 22, 2012 Author Reputable Contributor Share Posted August 22, 2012 Some guardian doodles to protect the Queen on her journey to the afterlife... 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member pixo Posted September 1, 2012 Advanced Member Share Posted September 1, 2012 I love the way you are presenting your arts. You always care. kind, Pixo Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted September 9, 2012 Author Reputable Contributor Share Posted September 9, 2012 A war club... 300,000 polygons in surface mode. What I still like about surface mode is how easy it is to start from a sphere or another primtive and let your imagination be free to design without having to have millions and millions of polygons... Very fast and fun... I will need to rework all the straps, rope and screws as they are just idea holders... Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted September 11, 2012 Advanced Member Share Posted September 11, 2012 where is the lotus frog divinity? Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted September 20, 2012 Author Reputable Contributor Share Posted September 20, 2012 A necklace doodle... Edit: Threw the doodle into Blender cycles, nothing fancy at all... 3 Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted September 21, 2012 Advanced Member Share Posted September 21, 2012 Good one, David. I like it! Which is the cycles render, both? To make a gold shader in cycles, it's a bit tricky. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted September 21, 2012 Author Reputable Contributor Share Posted September 21, 2012 Thanks. The picture with the black background is a 3DCoat render. Neither picture is simulating a real metal... Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted September 25, 2012 Author Reputable Contributor Share Posted September 25, 2012 Some armor concepts using an old charactor of mine. The armor still look like blobs but I need to finish the charactor first, then the armor. I will add more details to to the armor, etc... The Roman Gladitor helmets and armor have some great looking designs on them... I will see what I can do... The 3D concept gives my brain something to work on. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted September 29, 2012 Author Reputable Contributor Share Posted September 29, 2012 A small update... Added more to the helmet, started a shield idea and separated part of the chest armor for further work etc... body work to follow... 1 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted October 6, 2012 Author Reputable Contributor Share Posted October 6, 2012 Starting to slap some major muscle groups on and working on the hands as well... very rough still. I'm not sure if I will stick with the shield idea, maybe a round one instead... Also been getting ideas about what kind of designs to put on the armor and shield... 3,700,000 polygons in surface mode of the entire scene so far... Edit: added a few more items... Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted October 8, 2012 Author Reputable Contributor Share Posted October 8, 2012 One last update for a while... Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted October 12, 2012 Author Reputable Contributor Share Posted October 12, 2012 Some more armor and shield work. After armor, back to the rest of the stuff to figure out how I want to finish them as they are still in the rough including the body... Total scene polygons so far 5,800,000. EDIT: I started a early low voxel concept sculpt for his spearman opponent. That is what I so enjoy about 3DCoat, no 2D concept but one in 3D... Now 2D concept is better in the long run but I like I just having fun with 3D and this all so far is 3D concepts both the first and second gladiator. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted October 12, 2012 Contributor Share Posted October 12, 2012 Looking good! Show us some more (at your leisure, of course). Quote Link to comment Share on other sites More sharing options...
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