Jump to content
3DCoat Forums

Recommended Posts

Nice work Garagarape, :clapping:

For the final composition-render I could suggest lot of DepthOfField (dof) blur. This is a good trick for a miniature like result. And some heavier dramatic lighting-shadows effects.

This is a composition in Ps or similar app, right? I have a calibrated monitor here, I suppose so LOL. Here's my try. I couldn't resist.

Share this post


Link to post
Share on other sites

Wow! Yours is much more better.

I finally changed my mind and chose

something more basic.

I wonder wich kind of filters you used, that was fast!

Share this post


Link to post
Share on other sites

Hard work indeed, and great results. :drinks:

Now its time to render it, why don't you? Use two lights or three, one cold one warm etc. Use dof also as its a miniature.

About Ps, I use all the filters but basically layers as overlay, saturation, lens distortion (vignette effect) and levels of course. Some years in DTP and lot of archi vis, boring things you know. But I learned some dirty tricks.

But try some renders first.

Share this post


Link to post
Share on other sites

Aye aye sir! :)

I'm an absolute beginner at rendering.

Is it possible to put 2 or 3 lights in 3DC and render?

I'm kind of busy at work before a departure to France

next week. If I can I'll bring a book about rendering

to read in the plane (12 hours...). But, if there's an easy and fast way

(the dark one with thunder coming out of the fingers), I'd like to have a try.

Thanks for comments and crits.

Share this post


Link to post
Share on other sites
Is it possible to put 2 or 3 lights in 3DC and render?

Hey, of course you can, just go to render room and play. Its easy and you can have real time preview. After setting the scene you have to first name the file and then render it. You may choose a 2x resolution (its fast), or transparent background (png only). You may have DOF.

Just a moment, here is something like a tutorial.

Share this post


Link to post
Share on other sites

Oh thanks! I'll have a try when back home.

So far, I've just gave up because "real time render"

was weird: the model was kind of flat and there were

strange "vibrations" each time I tweaked the camera angle.

Hope it is not because the model is too low (12000 polys).

Thank you for taking time and writing a quick tutorial.

I'm very thankful for that.

Share this post


Link to post
Share on other sites
strange "vibrations" each time I tweaked the camera angle.

I think this is normal. Its an almost real time renderer, not a 40fps renderer, you shouldn't expect this kind of performance now. I like this render a lot. Great previews before exporting to a more decent app-renderer. Here an observation. Zbrush 4 has a new render engine with some kind of sss and other goodies. And its also fast. But try to combine an alpha transparent export with some real photo-background. Do the same with the 3dc internal and lets hear some opinions.

These internal preview renders have another purpose. As they are fast (rendering in extreme definitions) they become great tools for illustrations, an excellent base for matte painting or similar purposes. I already posted on my last wip topic a way to isolate (mask) all voxels layers by material. Think about it.

Share this post


Link to post
Share on other sites

Thank you for watching.

Special thanks to Michalis:

There's a lot of new possibilities coming to my mind thanks to you.

I've been using 3D Coat for months and still didn't had

a look at the render part. Shame on me. You helped me fight

my laziness :)

Share this post


Link to post
Share on other sites

what an improvement :clapping:

It wasn't so hard, was it?

Next lesson is to export separate renders for each light and combine them in ps. A superior way. LOL

Share this post


Link to post
Share on other sites

A much improved render,nice...

Man, that arrow penetrated at an angle into his trapezius, that has to hurt and his expression shows it... B)

Share this post


Link to post
Share on other sites

Thks! Now I'll try to improve in

hard surface. That was great to work

and have your feed back from time to time.

Really appreciate that.

Yoroshiku!

Share this post


Link to post
Share on other sites

Wow - this is great work! Don't know how I missed this thread.

Share this post


Link to post
Share on other sites

Wow, great job Garagarape, it would be nice to see a more of a rustic metal look on metal parts would really make it stand out I am sure you are probably not finished yet.

Share this post


Link to post
Share on other sites

Scott, you are right about that. It is kind of plastic like.

Unfortunately, I'm done with this character. Will try to do better next time.

Share this post


Link to post
Share on other sites

×