Member Lahoreh Posted January 18, 2008 Member Report Share Posted January 18, 2008 Hi! I play with 3d-Brush since some days and I find it very cool to use.. I want to know, in your opinion, what could be the best practice to blend colors from different textures. For exemple to blend colors from two close to be identical textures when the light/shadows are not the same from both, like human textures or clothes textures taken from different views with sometimes some differents light/shadows... Since i'm new to texture i'll be happy to learn some tips, specialy with 3d-brush.. thanks Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted January 18, 2008 Report Share Posted January 18, 2008 Why not to load them to different layers and then blend them using layer opacity in layers menu? Or that textures arre projections, not uv-maps? Quote Link to comment Share on other sites More sharing options...
Member Lahoreh Posted January 18, 2008 Author Member Report Share Posted January 18, 2008 Yes, I mean projections with materials, not uv-maps! Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted January 19, 2008 Report Share Posted January 19, 2008 You can add two materials and apply one of them and then second with opacity or apply on another layer and then blend them using layer opacity slider. Quote Link to comment Share on other sites More sharing options...
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