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Request:Voxel shader to Reference mesh + baking of shader to depth/color layers .


artman
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As stated in title :) :

-To be able to assign the many voxel shaders to Reference Mesh and have them baked to depth/normal/color/spec layers when merging to ptex/mv/ppp.

The reason for this is merging to voxels requires incredibly high polycount when objects are very sharp

while Import as reference mesh takes the .obj as it is and does not require high polycount.

*Also improving baking of shaders from bottom camera angle,its too dark,it needs to fit with the lighting of the other camera angles.

Then it would be what we could call ,coating a model. :D:brush:

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