Contributor artman Posted December 28, 2010 Contributor Report Share Posted December 28, 2010 As stated in title : -To be able to assign the many voxel shaders to Reference Mesh and have them baked to depth/normal/color/spec layers when merging to ptex/mv/ppp. The reason for this is merging to voxels requires incredibly high polycount when objects are very sharp while Import as reference mesh takes the .obj as it is and does not require high polycount. *Also improving baking of shaders from bottom camera angle,its too dark,it needs to fit with the lighting of the other camera angles. Then it would be what we could call ,coating a model. Quote Link to comment Share on other sites More sharing options...
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