Member Guedin Posted January 20, 2011 Member Report Share Posted January 20, 2011 Hi guys. Here's a speed sculpt did in one hour, using 3DCoat to block the mesh, and ZBrush to detail it : 3DCoat is a powerful tool to block a mesh, it allows me to make complex organic forms really easily, like holes in the chick etc ... And much easier than the zsketch in my opinion. Here's a timelapse, sorry for the crappy quality : http://www.youtube.com/watch?v=8ds7HATjFiE&feature=player_embedded 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted January 20, 2011 Advanced Member Report Share Posted January 20, 2011 I had a problem with the quality of the video. So you exported a tri mesh, why not a topo- mesh? For details, better use MV hi output and reconstruct subs in zb. I mean to sculpt on tri meshes was never the best. Yes, the benefits of voxels, I know, but to remesh and project in zbrush is better. And fast. A rather problematic topology but much better than tris. To work on a nice-topo mesh is the best we can do. Quote Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted January 20, 2011 Advanced Member Report Share Posted January 20, 2011 What about exporting as dense quads? Better than tri mesh but not as good as retopo mesh? Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted January 21, 2011 Reputable Contributor Report Share Posted January 21, 2011 How about not having to export to ZBrush to begin with? Seriously, there's nothing done in the video, that couldn't have been done from start to finish in 3DC. That's not a slap at ZB in any way...I'm just a big proponent of doing as much in one application as you can. Voxel sculpting has taken a major step forward over the past several months. Quote Link to comment Share on other sites More sharing options...
Advanced Member blackant Master Posted January 21, 2011 Advanced Member Report Share Posted January 21, 2011 everything you show sould be done inside 3dcoat ... why using zbrush ? Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted January 21, 2011 Advanced Member Report Share Posted January 21, 2011 Why not? Workflow is a personal matter. Guedin has his reasons. But I also can't understand the benefits to work on a triangulated mesh. BTW, the export dense quads doesn't work for me. It produces worse topology than the remesh-project zb method. And wrong scaling... Quote Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted January 21, 2011 Applink Developer Report Share Posted January 21, 2011 Nice video. Thanks a lot. It's interesting to see this kind of workflow. Quote Link to comment Share on other sites More sharing options...
Member UnCommonGrafx Posted January 21, 2011 Member Report Share Posted January 21, 2011 If you have xyz, And you use xyz together, Since you bought 'em (ya know, paids ya money) , then I can certainly understand playing the strengths of xyz with and against each other in order to get maximum value out of one's investment. 3DC will suffer nothing at the hands of one using the hated (around here, seemingly) ZB. It's a different beast with it's uses outside of ZBs scope or concern. For example, I can't go straight to LW from ZB. But I can from 3DC. And if I want to do big mesh to big mesh then these two programs offer that in spades. So, base outta LW; Into 3DC; Bounced back and forth betwixt ZB and 3DC; Export from 3DC as an lwo. They are tools. Not religions. Quote Link to comment Share on other sites More sharing options...
Member Guedin Posted January 21, 2011 Author Member Report Share Posted January 21, 2011 Hi guys. You're right about my workflow. It's probably no the best way to work with a triangle meshes. I did this guy for a quick contest ... Make a bust in one hour so I went to the fastest way, but obviously not the more efficient. About ZBrush vs 3DCoat, I'm sorry but I really think the sculpt feelings is not the same. And right now I much comfortable with ZBrush for sculpting. 3DCoat is far from being as precise as ZBrush for me. Maybe I need to train myself more with 3DCoat but I can't achieve the same result in 3DCoat than in ZBrush. However, 3DCoat is just awesome to conceptualize and block meshes, since I'm absolutely free ! I can do holes, horn, extrude, split meshes if I want. There's no constraint. I did a second shot, and give a try to the autopo tool. And it worked like a charm http://www.youtube.com/watch?v=Agb9ydL8k-A&feature=player_embedded#! Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted January 21, 2011 Reputable Contributor Report Share Posted January 21, 2011 Nice work...yeah, I understand the comfort factor and familiarity with the tools in ZB. Andrew did some MAJOR work on the Brush engine, throughout the application recently, as well as multi-threading work, and it's now very nice. I have a seat of MB (I bought before all this work was done, because I was getting frustrated with some of the previous limitations), that largely goes unused now. Brush speed and brush feel is very comparable, IMO. Voxels still are more resource (RAM) intensive and MB is faster at stepping through the Subdivision levels, but that's usually not enough to compel me to step out of 3DC to do the work. Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted January 21, 2011 Contributor Report Share Posted January 21, 2011 Cool,les petits speed sculpts! Quote Link to comment Share on other sites More sharing options...
Member Guedin Posted February 7, 2011 Author Member Report Share Posted February 7, 2011 I try to do something 100% inside 3DCoat : Finally I'm quite hapy with the result, especially cause I found the traditional sculpt tools, which are much precise than the voxel ones. However I don't really like the move tools, it's not really precise, both in voxel and sculpt mode. It looks like there is steps when we play with it and it's quite annoying, maybe I'm doing it wrong. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted February 7, 2011 Advanced Member Report Share Posted February 7, 2011 Nice result though, I agree about the move tool. The most useful tool and yet it doesn't perform well. How to model a portrait this way? I still prefer the voxels mode when in 3dcoat because a less than 300k is what I have in mind. A smooth one right for retopo and export to zbrush. About the surface mode: I don't really like to work on tri models. The remesh - project method of zb is better for me. I usually perform 3dc retopo early, as soon I figure out what I'm after. A 100k after retopo model looks much crisper in zbrush than a 20M voxel one. Hi density for poses and such, only. What makes voxels and 3dcoat great is when a terrain is the case. Zb is very weak there. Quote Link to comment Share on other sites More sharing options...
Advanced Member chris_solo Posted February 7, 2011 Advanced Member Report Share Posted February 7, 2011 nice sculpt Guedin!! 3dcoat is great for sculpt I think. Quote Link to comment Share on other sites More sharing options...
Member Guedin Posted February 7, 2011 Author Member Report Share Posted February 7, 2011 @Michalis : Actually, the best strength of the surface tools are than it blends well with voxel ones. You can go for the surface tools, press enter to apply the modification on the voxel mesh, and go back to sculpt. This way, any time you got stretched polygons, you can press enter and it'll be converted in voxel. @Chris_solo : I was surprised by the sculpting tools indeed. Too bad the move tool is not so great. But I really think 3DCoat can be permanently part of my workflow Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted February 8, 2011 Advanced Member Report Share Posted February 8, 2011 Yes, I know, the real difference between surface and vox mode is that in the last one 3dc converts every stroke to vox immediately like pressing enter all the time. Quote Link to comment Share on other sites More sharing options...
Member Guedin Posted February 11, 2011 Author Member Report Share Posted February 11, 2011 This time I really tried to push myself to make something more polished with 3DCoat, so I guess we can't really call that a speed sculpt Everything was done in 3DCoat, sculpt and render, except for some post process inside photoshop : Quote Link to comment Share on other sites More sharing options...
Advanced Member Jake_H Posted February 11, 2011 Advanced Member Report Share Posted February 11, 2011 Nice work mate !! - Quality bar goes up - good to see its all 3DC too. Quote Link to comment Share on other sites More sharing options...
Advanced Member chris_solo Posted February 11, 2011 Advanced Member Report Share Posted February 11, 2011 oOtch!!! oh nice work! Quote Link to comment Share on other sites More sharing options...
Taros Posted February 11, 2011 Report Share Posted February 11, 2011 Yes. Very cool. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted February 11, 2011 Report Share Posted February 11, 2011 Well done! But please tell what is wrong with move tool? Please describe it as you feel it should be and post to mantis, there is very big probability that it will be done soon. Quote Link to comment Share on other sites More sharing options...
Member Guedin Posted February 12, 2011 Author Member Report Share Posted February 12, 2011 Hi Andrew I played a little bit more with the move brush and, now I don't think the move tool is buggy. I had sometime the feelings the move tool worked with steps, and sometime it was nearly impossible to reach exactly the position I wanted. But for the last bust I did, I installed the newer version of 3DCoat (3.5.11 actually)and the tool seems a lot more precise. Before that I used 3DCoat 3.5.05 if I remember correctly. Is it possible the move tool was improve between this too version ? Thanks for the link by the way, I'll keep it in case I spot another bugs Quote Link to comment Share on other sites More sharing options...
Advanced Member gbball Posted February 13, 2011 Advanced Member Report Share Posted February 13, 2011 Very nice my friend! I like this last one a lot! Quote Link to comment Share on other sites More sharing options...
Member Guedin Posted February 14, 2011 Author Member Report Share Posted February 14, 2011 Hi guys, My last sculpt, entirely done with 3DCoat again, the more I use it, the more I like it ! Besides, I wanted to know if there was a way to keep in memory the alpha used for the smooth brush. For exemple, I'm using the clay tool, with a plain disc alpha, and when I switch to the smooth tool with shift pressed, I'd like to have a smooth alpha, but instead of that, it uses the same alpha as the last tool, the clay one in that case. It slows me down to swith alpha each time I use the smooth brush In the same idea, I'd love to have the stroke mode stored for each brush. for exemple, pressure affects depth and size for the build brush, and depth only for the clay, ... etc. I hope it's understanble, my english is not so good Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted February 14, 2011 Advanced Member Report Share Posted February 14, 2011 Impressive last one nicolas. The kind of sculpting I love to see! I really don't know what it supposed to be but its the continuity of shapes that I always love watching. Nothing else. How you'll retopo this, is another matter. I'm still convinced that a after retopo sculpting room (like zb) should exist for the main job. Quote Link to comment Share on other sites More sharing options...
Member Guedin Posted February 15, 2011 Author Member Report Share Posted February 15, 2011 Thanks Michalis. I don't think I'm gonna push this things more, I prefer to keep focus myself doing speed sculpts cause I need to learn to work quicker. New stuff will be coming Quote Link to comment Share on other sites More sharing options...
Advanced Member chris_solo Posted February 15, 2011 Advanced Member Report Share Posted February 15, 2011 j'attends avec impatience le suivant!! je t'ai fait de la pub car j'adore ton style et ce que tu fais Nicolas!! ici--> http://www.3dsaloon.fr/phpbb3/viewtopic.php?f=7&t=428#p6129'>http://www.3dsaloon.fr/phpbb3/viewtopic.php?f=7&t=428#p6129 et ici--> http://www.3dsaloon.fr/phpbb3/viewtopic.php?f=7&t=428#p6539'>http://www.3dsaloon.fr/phpbb3/viewtopic.php?f=7&t=428#p6539 3dSaloon est un nouveau forum français très prometteur et je parle de 3dcoat très régulièrement! avec quelques tutos vidéos que j'ai fait. I look forward to the next! I've done the pub because I like your style and what you do! here -> http://www.3dsaloon.fr/phpbb3/viewtopic.php?f=7&t=428 # p6129 and here -> http://www.3dsaloon.fr/phpbb3/viewtopic.php?f=7&t=428 # p6539 3dSalon is a French new forum very promising and I speak regularly of 3dcoat! with some video tutorials that I did. ++Chris Quote Link to comment Share on other sites More sharing options...
Member Guedin Posted February 16, 2011 Author Member Report Share Posted February 16, 2011 Hehe ! Thanks a lot for the ad Chris It's really appreciated Quote Link to comment Share on other sites More sharing options...
Member shape shifter Posted February 19, 2011 Member Report Share Posted February 19, 2011 These are awesome man lots of personality in your creatures and your face is so realistic very cool Quote Link to comment Share on other sites More sharing options...
Member amph Posted February 21, 2011 Member Report Share Posted February 21, 2011 Hi!! Guedin, can u tell us your basic brushes for sculpt?? I mean in voxel room and in surface mode aswell. THNX and sorry for my english Quote Link to comment Share on other sites More sharing options...
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