Member JulesD Posted January 24, 2011 Member Report Share Posted January 24, 2011 In the future it would be nice to have a Bones Tab, and on this page we can import our model, add bones to selected vertices, then save as FBX, or collada would be nice. Maybe one day even have a ANIMATION tab. Just Dreaming. Quote Link to comment Share on other sites More sharing options...
Member Dreamcube017 Posted January 24, 2011 Member Report Share Posted January 24, 2011 That'd be a geat idea. I was thinking it could be something like the curve or pose tool, burt then we can keep those and save them out as bones. That would be really cool and useful. Quote Link to comment Share on other sites More sharing options...
Advanced Member blackant Master Posted January 25, 2011 Advanced Member Report Share Posted January 25, 2011 i fink it should be a real great idea, making 3dc totally independant from external tools Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted January 26, 2011 Report Share Posted January 26, 2011 Then animation too? How about ray traced rendering and compositing? Maybe a built in game engine? Just making the point that you have to draw the line somewhere. The rigging / animation suggestion has been brought up many times before. It could be nice, but I think it's best to focus on modeling / texturing and be the best at that. Quote Link to comment Share on other sites More sharing options...
Member Voxelman Posted February 1, 2011 Member Report Share Posted February 1, 2011 All I would like to see is a rigging system I can use to custom make a skeleton, add body mass and then pose it. Something like DAZ STUDIO where the muscles on the rigging will flex/morph realistically no matter the pose they are in. No animation stuff...just a solid posing feature for these sculpts we can make. It's great we sort of have that now, with the POSE TOOL, but I'm speaking about a system were the joint points can be permanently put into the sculpt and manipulated at will. Maybe such a feature could be sold as a seperate package. I know I would buy it. Quote Link to comment Share on other sites More sharing options...
Advanced Member Tom K Posted February 1, 2011 Advanced Member Report Share Posted February 1, 2011 Maybe such a feature could be sold as a seperate package. I know I would buy it. Those features are sold as seperate packages. Just use any of the other programs out there that do rigging. I think you're better off rigging in the final package anyway, rather than trying to rig in one program and hoping everything gets exported correctly to something else. Tom Quote Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted February 1, 2011 Advanced Member Report Share Posted February 1, 2011 I would also like to see rigging/posing enhancements, but I would rather see work done on the main existing features (Painting, Sculpting). However, I would like to see some small additions that would allow the functionality of these extra features. For example, Andrew added "Import vertices positions" which allows vertex position changes to be imported to a matching obj in the Paint room. So now we can export a character, add bones and pose in an external app, and import the poses into 3DC. As far as sculpting, if a lattice deformation tool was created, a similar workflow could be created. for example, create lattice geometry in the retopo room, export lattice and bring into external rigging app (LW, blender, etc), rig and animate, export pose(s) as obj(s), import into 3DC and apply pose in lattice tool. It may sound complicated, but once set up, it could be a good workflow and it would allow people to use what rigging software they like. And if they want to continue to animate, the base rig is ready to go. Just thinking... Oh, and mdd support would be nice too... Quote Link to comment Share on other sites More sharing options...
Member Adamek Posted February 1, 2011 Member Report Share Posted February 1, 2011 No no no.... philnolan3d has right. Someone other on this forum sad that 3DC should grow up high instead of wide. High - focus on modeling / texturing and be the best at that wide - adding another buggy/beta/non stable/non tested/need to test tools. We should be glad, that 3DC is as it is. Need of rigg/animation? The are tons of soft out there. Grab one you like it and use it as it was designed. Quote Link to comment Share on other sites More sharing options...
Javis Posted February 2, 2011 Report Share Posted February 2, 2011 No no no.... philnolan3d has right. Someone other on this forum sad that 3DC should grow up high instead of wide. High - focus on modeling / texturing and be the best at that wide - adding another buggy/beta/non stable/non tested/need to test tools. We should be glad, that 3DC is as it is. Need of rigg/animation? The are tons of soft out there. Grab one you like it and use it as it was designed. I agree. It would be a fancy feature, but not completely necessary unless we could use it for simple posing for texturing painting (ala Mudbox). That said, there are so many features in right now that need that extra bit of polish that adding new features just seems like overkill, IMHO. Quote Link to comment Share on other sites More sharing options...
Member JulesD Posted February 2, 2011 Author Member Report Share Posted February 2, 2011 Just bone rigging is fine with me. The reason I would like to see it in 3D coat, is that Andrew is so smart he would probably find a easy way of doing it. And doing things easy, is the future, that way programmers can become artists, and artist can become programmers. Quote Link to comment Share on other sites More sharing options...
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