Jump to content
3DCoat Forums

Retopology


Slipping_Through_07
 Share

Recommended Posts

  • Member

Lets say you have completed a sculpt with a complete set of textures, retopo and uvs. Is it possible to go back and create a new topology and assign it to your sculpt without having to rebake, remerge and repaint your textures?

Many thanks in advance!

Link to comment
Share on other sites

All texture painting operations depend, entirely, on UV maps - which are entirely based on topology.

When you "retopo", you change the topology and a new UV map must be created to receive a texture. Since your original painting efforts are based on a completely different UV map, they won't work with the new topology and the correspondingly new UV map.

So, the bad new is - you've got to start over, (painting-wise), I mean.

Greg Smith

Link to comment
Share on other sites

  • Reputable Contributor

Actually you can re-project the texture onto another mesh with the Texture baking tool. It needs to be similar in shape, but slightly different topology shouldn't matter.

I was once working on a display model that, when subdivided, was too high-poly for the UV unfold to do a very clean job. I had already done the texture work, but the client later wanted the UV layout to be done a specific way. I didn't have a copy of the low res mesh saved, so I sent the high poly model over to Max, used the Dot Loop/Ring tool to reduce the poly count dramatically (been asking for this little tool forever in 3DC) in just a couple of clicks. I then exported that, and re-worked the UV's in 3DC and it did a great job. From there, all I had to do was use the Texture Baking tool to project the texture from the hi-res model to the low res model...with completely different UV's. Worked like a charm.

Different topology....different UV's. No problem. I just haven't tried it on a model that is considerably different in overall shape.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...