Advanced Member spacepainter Posted February 19, 2011 Advanced Member Report Share Posted February 19, 2011 Maybe I'm doing something wrong, but the realtime render seems to show only white pictures, too much light. Quote Link to comment Share on other sites More sharing options...
Moderator Daniel Posted February 23, 2011 Moderator Report Share Posted February 23, 2011 Has it always been like that or you didn't use it in the past? What settings do you use? Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted February 23, 2011 Author Advanced Member Report Share Posted February 23, 2011 Please look to http://www.3d-coat.com/forum/index.php?showtopic=6634&pid=59170&st=920entry59170 Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted February 24, 2011 Report Share Posted February 24, 2011 I compared rendering code before 3.5.13 with my currenta and I see no difference, nothiong that may cause the issue. So several questions: - does it happen on every shader? - does leghting degree change when you altering "Lightness"? Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted February 24, 2011 Author Advanced Member Report Share Posted February 24, 2011 Yes, still only in DX. Every shader the same results. Lighting degree near zero makes object visible, Anything higher than 2 or 3 makes it white. Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted March 1, 2011 Author Advanced Member Report Share Posted March 1, 2011 Downloaded new update 3.5.14. Still cannot render at all in DX, only in OpenGL, which is considerably slower. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted March 7, 2011 Report Share Posted March 7, 2011 Please check if anything changed in 3.5.14A Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted March 8, 2011 Author Advanced Member Report Share Posted March 8, 2011 Yes, Now that problem is solved too, thank you very much! :) Quote Link to comment Share on other sites More sharing options...
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