Advanced Member Roger_K Posted February 21, 2011 Advanced Member Report Share Posted February 21, 2011 This is my current personal project. As the title says its a Deringer Pistol. Im modelling it in sub D and using Voxels to distress the surfaces. so far I've been working on the wooden body. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member polyxo Posted February 21, 2011 Advanced Member Report Share Posted February 21, 2011 Already in Clay one can see that it is wood. The Material, its typical wear and shrinkage over the years looks very believable. Quote Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted February 21, 2011 Contributor Report Share Posted February 21, 2011 Yep, impressive material rendering, you got it perfectly, the chipping effect is great. Quote Link to comment Share on other sites More sharing options...
Member shape shifter Posted February 23, 2011 Member Report Share Posted February 23, 2011 looks cool one can even see the end grain on th wood verry profesional Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted February 23, 2011 Advanced Member Report Share Posted February 23, 2011 True! Even if it is monochrome the wood scratches are very realistic, no need for a wood texture here. Love the way the metal parts are stucked in it. Great! Quote Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted February 23, 2011 Applink Developer Report Share Posted February 23, 2011 Very impressive work. all those small details fit perfectly into that pistol. Quote Link to comment Share on other sites More sharing options...
Advanced Member Roger_K Posted February 23, 2011 Author Advanced Member Report Share Posted February 23, 2011 Thanks so much guys Ill keep this thread updated as i go. Im looking at how to do the embossed detail on the inset metal panels. http://www.rockislandauction.com/photos/49/p_standard/PRJ29-K-CU9-H.jpg Its an odd balance, making things look hand made but not badly sculpted. Quote Link to comment Share on other sites More sharing options...
Advanced Member chris_solo Posted February 25, 2011 Advanced Member Report Share Posted February 25, 2011 Nice piece Roger!!! > brilliant! can we see the model sub D? it is always interesting Quote Link to comment Share on other sites More sharing options...
Advanced Member Roger_K Posted February 25, 2011 Author Advanced Member Report Share Posted February 25, 2011 Nice piece Roger!!! > brilliant!can we see the model sub D? it is always interesting Certainly can. Quote Link to comment Share on other sites More sharing options...
Advanced Member Roger_K Posted March 17, 2011 Author Advanced Member Report Share Posted March 17, 2011 I've started texturing the low poly now, its mainly been photoshop work so far, will bring it into 3dc to fix seams. Progress wise, I've got to a point where i like the metal on the barrel and hammer. the rest of the texture is just blocking, no real work has been done on it. Also the spec map is hacked together at the moment, i should be able to do better once i'm done with the diffuse. heres a realtime render in the Maromoset Toolbag: and one without colour correction 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted March 17, 2011 Advanced Member Report Share Posted March 17, 2011 :clapping: :clapping: Impressed! Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted March 17, 2011 Contributor Report Share Posted March 17, 2011 Steel Parts already look really good, Looking forward to seeing some of that distress coming out in the texteure. Quote Link to comment Share on other sites More sharing options...
Advanced Member blackant Master Posted March 17, 2011 Advanced Member Report Share Posted March 17, 2011 very nice work love it. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted March 17, 2011 Advanced Member Report Share Posted March 17, 2011 Oh, nice metallic parts and ornaments! But where as gone the wood feel with scratches? You could show them a little more, for exemple with a "more in cavity" on, in paint room. Don't take it seriously, it is just because I'm in a 20000 miles under sea mood Quote Link to comment Share on other sites More sharing options...
Advanced Member Scott Padbury Posted March 18, 2011 Advanced Member Report Share Posted March 18, 2011 Wow, nice job.. I have to go with Gragarape the wood looks to new or painted over.. I one in white distressed looks awesome you can tell it looks rough I know you can make it look much better with the color you have come this far with it.. Quote Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted March 18, 2011 Contributor Report Share Posted March 18, 2011 I'm pretty sure the wood is not textured yet, just a solid color, same for gold, just wait people :> BTW good luck with gold, that's maybe the hardest material to get right. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted March 19, 2011 Report Share Posted March 19, 2011 Nice model, it's funny that we both are working on gun models at the same time. I also have to give a shout-out to my home town of Philadelphia! Woo Philly! Quote Link to comment Share on other sites More sharing options...
Advanced Member Roger_K Posted March 23, 2011 Author Advanced Member Report Share Posted March 23, 2011 Hey Guys Thanks for the feedback , as BeatKitano says, the wood/gold coloured metal is just a flat colour or a very basic base, the only part of the texture I've put any time into is the wrought iron, which I've been told is too noisy. I'm trying at the moment to find out exactly what metals were used on each part of the gun so i can do them justice without relying on blurry photos. Quote Link to comment Share on other sites More sharing options...
Advanced Member Roger_K Posted May 22, 2011 Author Advanced Member Report Share Posted May 22, 2011 Hey, I got back to this after a long hiatus Personally I think its getting close to done. Looking at it as I write I think i need to reduce the amount of noise in the texture a bit. (also i've made no effort to fix seams so ignore them, I'll deal with the ) Tri count is just under 4000, Texture size 2k 1 Quote Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted May 22, 2011 Contributor Report Share Posted May 22, 2011 Reaaally good work, nice, clean, I like it. I've a little remark though, the barrel needs some love in the spec area: right now light is reflected as a soft perfect surface, some noise and a bit more contrast on that part would help the old metal feeling I think. It's very visible on that picture But pro looking model for sure, with a proper light setupand offline render I think it could pass as a photograph easily. 1 Quote Link to comment Share on other sites More sharing options...
Member XRA Posted May 22, 2011 Member Report Share Posted May 22, 2011 great work! I have a question about your workflow, did you bake the normals from 3D Coat or another program? Wondering because I've been unable to get 3DC normals to render properly in Marmoset when I was trying it out. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted May 22, 2011 Advanced Member Report Share Posted May 22, 2011 Oh! Didn't see the final shot. I like the red tinted wood. Great piece! Quote Link to comment Share on other sites More sharing options...
Advanced Member Roger_K Posted May 22, 2011 Author Advanced Member Report Share Posted May 22, 2011 BeatKitano: Thanks mate, will give the spec a tweak and see how it looks. XRA: Worflow is as follows *Model Main forms and 'cutters' in max *Sculpt in 3DC, subtract cutters. *Bake Normals,Final Gather,Cavity in max *Bake Blended Box Maps in max. (Wood, Metal, Grunge and so on) *Bake Curviture map in XNormal. *Texture in Photoshop, I'm finding 3DC less and less capable to give me what I want for painting. I can load Marmoset and PS, or do it all in 3DC. Without support for coloured spec, and easy layer masking 3DC looses. *Preview in Marmoset.(Still not sure if I will buy this or make a shader for max) *(Future Step) fix seams in 3DC If you want really nice normals for Marmoset you should use XNormal or Maya. Max and 3DC use a slightly different method of tangent calculation which can result in shading artifacts if your low poly has strong shading errors, not that either are wrong, just different. I would have liked to do more of this in 3DC, but to be honest I'm getting pretty tired of the paint room being totally ignored. The speed just isnt good enough, masking is weird, spec is unintuitive and doesnt support colour or gloss, Comparitive to other tools I get less layers, there is no AO. There is no multiple map support, I cant offload data to disk.. the list is long and getting longer . Anywho I'm ranting. Garagarape: Thanks Mate , Glad you like it. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted May 23, 2011 Advanced Member Report Share Posted May 23, 2011 Yes, I agree with you about the paint room. It seems that, most of the time, sculpting tools are considered more important than the paint tools. I found it sad that some of the options like "paint in cavity" doesn't work fine as it use to in the early time of 3.5 version. I noticed the difference with Xnormal normal baking too. And its AO is far better than 3dC one. I tried to export with "dense quads" many times in order to get a fine NM baking in Xnormal, but it is just tiring to merge Voxel layers (especially when they have different density), degrade to reach a polygon count that the pc can deal with... I'm probably too lazy to look at the specifications carefully and adapt a workflow to it. Wait and see. I'm sure that 3dC will become better even if it takes time. Quote Link to comment Share on other sites More sharing options...
Member robotbob Posted May 23, 2011 Member Report Share Posted May 23, 2011 nice gun. BTW has the paint in cavity bug been reported ? how can you tell if 3dc's people know about it ? i had that yesterday and was quite disappointed as that's exactly what i needed at the time. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted May 23, 2011 Advanced Member Report Share Posted May 23, 2011 Beautiful !!! Quote Link to comment Share on other sites More sharing options...
Member Promethias Posted May 23, 2011 Member Report Share Posted May 23, 2011 that looks amazing!!! I hope to reach that leave some day.I hope to see more of your work Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted May 24, 2011 Advanced Member Report Share Posted May 24, 2011 I reported the "paint in cavity" bug a long time ago. But it may be considered as a minor bug. The more people talk about it, the more it will be fixed quickly IMO. So feel free to post something with a screen-shot as I did 2 or 3 monthes ago. Good luck! Sorry Roger_K, it may not be a place to debate about bug like that. Can't wait to see your next work! Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted May 24, 2011 Advanced Member Report Share Posted May 24, 2011 You can find on of the "cavity" topic here: http://www.3d-coat.com/forum/index.php?showtopic=7580 Quote Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted May 24, 2011 Applink Developer Report Share Posted May 24, 2011 And mantis report about this issue is here: http://www.3d-coat.com/mantis/view.php?id=132 So it's not forgotten, it just waiting there to be fixed. Quote Link to comment Share on other sites More sharing options...
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