Advanced Member simmsimaging Posted February 27, 2011 Advanced Member Report Share Posted February 27, 2011 I have always had this issue painting in 3DC: painting on a surface (like a cube for example) and getting near the edge always creates a stretched out overspray down the other (90 degree angled) sides of the shape. It's almost impossible to avoid in 3DC, for me anyway. This is taken care of in Zbrush via the brush controls that prevent spraying over edges or beyond certain surface angles etc, but I cannot figure out how to prevent it in 3DC. It makes it very hard to paint details on edges of things without messing up their surface, and vice-versa. Is there some kind of control that I'm missing? It's gotta be there somewhere.... Thanks /b Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted February 27, 2011 Report Share Posted February 27, 2011 Use "Fade on edge" in Brush settings Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted February 27, 2011 Reputable Contributor Report Share Posted February 27, 2011 Check the video out by Taros (Paint over mesh borders) It also helps with your problem... Scroll to bottom of the page. http://3dcoat.blogspot.com/search?updated-max=2011-01-03T18%3A08%3A00%2B01%3A00&max-results=7 Also you can open up the Texture UV Editor under the Textures menu and paint directly on the flat 2D UV map... Plus in the effects panel you can use the triangle brush (last one on the right) to paint directly on just the individual polygons of the mesh, great for nice clean base coating. Quote Link to comment Share on other sites More sharing options...
Advanced Member simmsimaging Posted February 27, 2011 Author Advanced Member Report Share Posted February 27, 2011 Use "Fade on edge" in Brush settings Thanks Andrew - I tried this an it did not seem to make any difference at all. Any other settings that interact with this parameter? Quote Link to comment Share on other sites More sharing options...
Advanced Member simmsimaging Posted February 27, 2011 Author Advanced Member Report Share Posted February 27, 2011 Check the video out by Taros (Paint over mesh borders) It also helps with your problem... Scroll to bottom of the page. http://3dcoat.blogsp...0&max-results=7 Also you can open up the Texture UV Editor under the Textures menu and paint directly on the flat 2D UV map... Plus in the effects panel you can use the triangle brush (last one on the right) to paint directly on just the individual polygons of the mesh, great for nice clean base coating. That Triangle painting is handy! Never saw that before - thanks for the tip! I am aware of the 2D route, and that is how I usually go back and fix things up, but it is still creating a lot of unnecessary work for me and would rather avoid it. I will check that link out too - thanks for that as well. b Quote Link to comment Share on other sites More sharing options...
Advanced Member simmsimaging Posted February 27, 2011 Author Advanced Member Report Share Posted February 27, 2011 That Triangle painting is handy! Never saw that before - thanks for the tip! I am aware of the 2D route, and that is how I usually go back and fix things up, but it is still creating a lot of unnecessary work for me and would rather avoid it. I will check that link out too - thanks for that as well. b I checked the vid - it doesn't really apply to this issue unfortunately, but it's a cool fix in the program I have tried several times now with Fade on Edge off and on and it makes zero difference in this file. Is it possible this function is broken in the latest build? b Quote Link to comment Share on other sites More sharing options...
Member fingers Posted February 28, 2011 Member Report Share Posted February 28, 2011 Thank's for the tip on the Triangle poly fill tool Digman !!! I use 3DCoat for mostly texturing hard-surfaced arch models with hard poly boundries. In the past I've always used the "hide" tool to restrict painting to visable polys. The problem with this method is now the painted polys are "hidden" ... So lining up textures (like coarses of bricks, blocks and stones, going around the main body of a lighthouse) are very tough and pretty much guess work. This tool will help greatly Thank's Digman !!! Quote Link to comment Share on other sites More sharing options...
Advanced Member simmsimaging Posted March 1, 2011 Author Advanced Member Report Share Posted March 1, 2011 I tried it again today and the Fade on Edge is not doing anything at all for me. Can anyone verify if it's working on their version? b Quote Link to comment Share on other sites More sharing options...
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