Advanced Member popwfx Posted February 28, 2011 Advanced Member Report Share Posted February 28, 2011 Hi again, I'm trying to figure out good workflow for transferring all maps (morphs, weight maps, and UV maps and vertex color maps maybe) from a hi-poly res model to a low or mid-poly res one. I noticed AbnRanger's post which mentioned using the Texture baking tool, which was very useful and I've tried that a few times and eventually got it working somewhat (on a test simple object - have yet to try it on my characters). But how can I get morphs and weight maps across to them? I work with LightWave and have tried the Weighter2 plugin, but since it is a script it is very slow with large poly characters (I think it might take over an hour to transfer some maps and I'm not even sure if they will be ok - it's hard to experiment when my models are so big that it slows it down). Any ideas on how to achieve this in 3DCoat? Is it possible, and if not, is it on any feature wish list? thanks Quote Link to comment Share on other sites More sharing options...
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