Andrew Shpagin Posted February 8, 2008 Share Posted February 8, 2008 Hi! I have made beta 1 of 2.06. I think it could be interesting for you. The new features: 1) The new realtime preview in fill tool. 2) Now you can fill the material of object with the fill pattern. 3) You can fill the sub-object with the fill pattern. 4) You can use gradient filling in fill tool in much more intuitive way. 5) Cavity painting mode. 6) The bug for Intel GMA video fixed. Don't worry - most of other feature request I will implement in monday until 2.06 will be released. The link: http://www.3d-brush.com/files/3d-brush-2-06-beta1-en.exe Have a joy! Quote Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted February 8, 2008 Advanced Member Share Posted February 8, 2008 Nice! I'm really liking the new ability to direct the fill angle (now we can do vertical lines!). Any chance of hooking it up to work with symmetry too? Really nice to see the preview window too. And the object filling seems to works like a charm. (my material groups didn't seem to work from Silo .obj export tho...will test some more) Great job, Andrew. wailingmonkey *edit* Regarding the material groups, here is my .mtl file as it was exported from Silo: newmtl ball-top-tex Ka 0.8 0.8 0.8 Kd 0 0 0.498039 Ks 0 0 0 Ns 127 newmtl ball-middle-tex Ka 0.8 0.8 0.8 Kd 0.666667 0 0 Ks 0 0 0 Ns 127 newmtl ball-bottom-tex Ka 0.8 0.8 0.8 Kd 0.333333 0.666667 0 Ks 0 0 0 Ns 127 newmtl cylinder Ka 0.8 0.8 0.8 Kd 0 0.333333 0.498039 Ks 0 0 0 Ns 127 2.06beta1 fails to recognize the material groups. I'm including a picture of my test model for reference. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted February 8, 2008 Author Share Posted February 8, 2008 Please send me the sample object to support@3d-brush.com, I will check what is the problem. May be (?) tomorrow and after tomorrow I will be away, in monday I will fix all issues.. Quote Link to comment Share on other sites More sharing options...
Advanced Member lc8b105 Posted February 9, 2008 Advanced Member Share Posted February 9, 2008 So fast,I nearlly can't catch up with you... Great job!!! Yes,The bug for Intel GMA video almost fixed. 1. But in sculpt tool,the object still disapear. 2. I discover the "Lazymouse" in both 2.05 and 2.06 beta1 are not work well,please check it.(I think this problem may occur by the new feature "Adaptive geometry") Quote Link to comment Share on other sites More sharing options...
Advanced Member SonK Posted February 9, 2008 Advanced Member Share Posted February 9, 2008 Cavity painting is so cool, but how do i use it? I try it on a standard layer and it doesn't work... . Whats the correct way to use it? Quote Link to comment Share on other sites More sharing options...
Member xrok1 Posted February 9, 2008 Member Share Posted February 9, 2008 Sonk, look at the picture above that shows the feature. Quote Link to comment Share on other sites More sharing options...
Advanced Member SonK Posted February 9, 2008 Advanced Member Share Posted February 9, 2008 Sonk, look at the picture above that shows the feature. I guess it only works with materials :P Quote Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted February 9, 2008 Advanced Member Share Posted February 9, 2008 I guess it only works with materials :P SonK...as long as you have something displaced, it should work. Just did a test by taking the hexagon shape, painted a bit with the spotty pen (green), then went up to the second pulldown on the left hand side (where it says "pressure doesn't depend...") set it to 'more on cavity' (which means it will paint on the cavity area), changed the color to blue and turned off 'depth', then switched it again to 'less on cavity' and changed the color to yellow. It's another really handy feature Andrew's added. cheers. wailingmonkey Quote Link to comment Share on other sites More sharing options...
Advanced Member yukon_28 Posted February 9, 2008 Advanced Member Share Posted February 9, 2008 Wow, so many new additions, downloading now. Fill preview seems to be cool, and filling material\subobject its a few things i really waited for. Thanks a lot, going to play with my new toy :-) Quote Link to comment Share on other sites More sharing options...
Advanced Member lc8b105 Posted February 10, 2008 Advanced Member Share Posted February 10, 2008 Find a bug,If you delete the masks you are using now,3D-Brush will be crashed.This happen both in 2.05 and 2.06 beta1. Quote Link to comment Share on other sites More sharing options...
Advanced Member lc8b105 Posted February 11, 2008 Advanced Member Share Posted February 11, 2008 Tested another 5 bugs: Please see in the pictures: the 5th bug is about the translate to Chinese: I know you add "<TextItem> <ID>@ADV_MENU1</ID> <Text>@ADV_MENU1</Text> </TextItem> <TextItem> <ID>Ok</ID> <Text>Ok</Text> </TextItem> <TextItem> <ID>Cancel</ID> <Text>Cancel</Text> </TextItem> <TextItem> <ID>Apply</ID> <Text>Apply</Text> </TextItem> <TextItem> <ID>Undo</ID> <Text>Undo</Text> </TextItem> <TextItem> <ID>Yes</ID> <Text>Yes</Text> </TextItem> <TextItem> <ID>No</ID> <Text>No</Text> </TextItem>" in the new xml file,So I translated them,but in some places,the words display right,but in some place they are still English. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted February 11, 2008 Author Share Posted February 11, 2008 Thank you! Will update today with fixes. Quote Link to comment Share on other sites More sharing options...
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