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New feature 5, method of custom material mapping


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Let you have some object like shorts with uv-mapping set like on the picture below:

Shorts.jpg

The next image is ilike it will look in 3DB:

Shorts3DB.jpg

The you should come to "Fill tool"...

1) Add new custom pattern (int dropping list under "Mapping type").

2) Select textures for color and bump like Fabric.tga

3) Set specularity to zero

4) Select "UV-Mapping" as mapping type

5) Put preview window over the shorts

6) Adjust the u-offest, u-offset and scale to get best result

ShortsMapping.jpg

After that you can put stitch on the seam using strips. Also please compare the mapping result with "Cube mapping".

ShortsStitch.jpg

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