farsthary Posted March 29, 2011 Share Posted March 29, 2011 Hi All Since this forum cover a wide variety of topics and I can't track them all due to my slow internet connection I will try to focus on this thread insetead Here I will post updates and will answer community questions as well if I can. LiveClay is progressing very well, I'm finishing the smoothing part of the algorithm and soon will tackle extraordinary vertices that arises when the detail level between the pen and the base mesh is too different. After that, I think there's no big showstopper to make the first public update, Andrew will review the code and commint some design changes, I can't foretell how long will that take but not too much Beta testers will be wellcome in this part in order to stress the new feature and discover improvements path (I'm not a modeler so I will need a good feedback to improve it further) Further in the roadmap is the mesh simplification feature, dynamic subdivision is not only adding detail but also removing detail. All of that in the Surface mode, but eventually all of those tools will be replicated into the Voxel Room to get a very powerfull Voxel LiveClay that will allow interchangeability between both modes without loosing adaptive detail and improving memmory footprint a lot Voxels are very powerfull but currently in order to sculpt fine detail on relative small zones of an object you need to double the voxel resolution in the whole model, so having LiveClay for voxels will allow to finely refine any portion of the object in a local and adaptive way More surface tools will come, polygons are inexpensive to handle by current graphics pipelines and many users find them very easy to work on, I see the voxels as the heart and the power of 3DCoat and the Polygons as the skin and the face, that way we can serve every modeling paradigm Stay tunned.... I'm very ambitious in terms of development and research so with the Lord's help an with Andrew and the Pilgway tem help I think the sky is the limit ! Cheers Farsthary 4 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/ Share on other sites More sharing options...
Member Flipper Posted March 29, 2011 Member Share Posted March 29, 2011 Thanks for the post. This very exciting! Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/#findComment-60837 Share on other sites More sharing options...
Advanced Member kay_Eva Posted March 29, 2011 Advanced Member Share Posted March 29, 2011 Can I beta tester! Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/#findComment-60838 Share on other sites More sharing options...
Applink Developer haikalle Posted March 29, 2011 Applink Developer Share Posted March 29, 2011 Thanks for the info. That really sounds great. Also the new smooth all tool is great. It really evens triangles faces nicely. I don't know if this is your task or Andrews but when you press resample it changes mesh into voxel mesh density. Also when you do smooth all -> resample -> smooth all -> resample -> smooth all = it brakes the mesh But thanks again for joining to 3d-coat team. I think that even sky is not enough for you and Andrew 1 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/#findComment-60839 Share on other sites More sharing options...
Contributor BeatKitano Posted March 29, 2011 Contributor Share Posted March 29, 2011 I'm waiting, can't wait to see the wonders of both worlds combined I'm really happy that you joined the team, this is christmas before time. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/#findComment-60840 Share on other sites More sharing options...
Advanced Member ghib Posted March 29, 2011 Advanced Member Share Posted March 29, 2011 This is great news, really looking forward to seeing how this improves the voxel performance on my ageing machine.. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/#findComment-60841 Share on other sites More sharing options...
Javis Posted March 30, 2011 Share Posted March 30, 2011 Hi Raul! Thanks for the update. I'm glad to hear things are progressing nicely. I'm very much looking forward to testing 3DC with your LiveClay tools, especially the voxels. It should be very interesting. Any thoughts on how you'll also integrate the LiveClay tools within the poly sculpting room? Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/#findComment-60857 Share on other sites More sharing options...
Advanced Member michalis Posted March 30, 2011 Advanced Member Share Posted March 30, 2011 Any thoughts on how you'll also integrate the LiveClay tools within the poly sculpting room? What do you have in mind Javis? A different workflow, an after retopo detailing sculpting? This is a 'must' in some cases. The ability to add geometry as in sculpting multi-res room... now I ask too much. Raul is maybe familiar with this as this comes from blender development. So we'll have three possible workflows. 1. one from voxels > retopo > bake (best for terrains and other subjects) 2. a surface (Raul's mode over voxels) > retopo > bake (best for interesting spontaneous forms as dynamic topology and easy moving helps a lot) 3. A after retopo multires detailed sculpting > bake maps ( a MV mode I suppose) These at least three possible workflows make UI a little complicated but very clear to me. Some people in this forum may not understand what I'm talking about but this isn't my concern. Some may believe that they can sculpt with details and then retopo and bake. In some cases this will work, in some other cases it will be a disaster. We have to face it. 1 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/#findComment-60864 Share on other sites More sharing options...
Contributor BeatKitano Posted March 30, 2011 Contributor Share Posted March 30, 2011 What he said. That way we can be... cool. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/#findComment-60868 Share on other sites More sharing options...
Member robotbob Posted March 30, 2011 Member Share Posted March 30, 2011 like jarvis i am curious about new tools in the poly sculpt room. specifically to model morph targets of a retopo'd mesh, this for expressions and phonemes for animation. is this to be expected or am i mistaken ? Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/#findComment-60874 Share on other sites More sharing options...
farsthary Posted April 4, 2011 Author Share Posted April 4, 2011 Hi all Just another quick update, I have implemented a zero shrinkage mesh relaxation that will solve the current issues with the SmoothAll tool, it is awesome because it preserves the shape in every detail while gives the advantage of the smoothing algorithms and improves topology, consider it as an upgrade of the new smooth, soon I will post in my site new screenshots and will sned the code to Andrew It also performs very very well with LiveClay. Cheers Farsthary 2 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/#findComment-61091 Share on other sites More sharing options...
Member pluMmet Posted April 4, 2011 Member Share Posted April 4, 2011 Very exciting stuff Farsthary! I can't wait Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/#findComment-61099 Share on other sites More sharing options...
Advanced Member stevecullum Posted April 7, 2011 Advanced Member Share Posted April 7, 2011 Just another quick update, I have implemented a zero shrinkage mesh relaxation that will solve the current issues with the SmoothAll tool, it is awesome because it preserves the shape in every detail while gives the advantage of the smoothing algorithms and improves topology, consider it as an upgrade of the new smooth, soon I will post in my site new screenshots and will sned the code to Andrew It also performs very very well with LiveClay. Stop teasing and let us play Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/#findComment-61289 Share on other sites More sharing options...
Javis Posted April 7, 2011 Share Posted April 7, 2011 What do you have in mind Javis? A different workflow, an after retopo detailing sculpting? This is a 'must' in some cases. The ability to add geometry as in sculpting multi-res room... now I ask too much. Raul is maybe familiar with this as this comes from blender development. So we'll have three possible workflows. 1. one from voxels > retopo > bake (best for terrains and other subjects) 2. a surface (Raul's mode over voxels) > retopo > bake (best for interesting spontaneous forms as dynamic topology and easy moving helps a lot) 3. A after retopo multires detailed sculpting > bake maps ( a MV mode I suppose) These at least three possible workflows make UI a little complicated but very clear to me. Some people in this forum may not understand what I'm talking about but this isn't my concern. Some may believe that they can sculpt with details and then retopo and bake. In some cases this will work, in some other cases it will be a disaster. We have to face it. You said it brother. That's what I have in mind. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/#findComment-61291 Share on other sites More sharing options...
Advanced Member ldzywsj Posted April 9, 2011 Advanced Member Share Posted April 9, 2011 where is liveclay,let us play! Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/#findComment-61380 Share on other sites More sharing options...
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