philnolan3d Posted May 17, 2016 Report Share Posted May 17, 2016 Oh OK I see. Thank you. Looks like this will take some playing to get the hang of. Quote Link to comment Share on other sites More sharing options...
farsthary Posted May 17, 2016 Author Report Share Posted May 17, 2016 Also along with feedback and suggestions I would love to see some quality works with the tool. That motivates me a lot. Cheers Quote Link to comment Share on other sites More sharing options...
farsthary Posted May 18, 2016 Author Report Share Posted May 18, 2016 Yes, I could replicate the Undo remaining mesh...fixing asap Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted May 18, 2016 Report Share Posted May 18, 2016 OK here's one little bug. if I use QuadPaint to create some polys sometimes the ones are the edge are not exactly right, which is fine. I go and adjust them with Brush or Move. But then if I go back to QuadPaint and try to continue using it, it sees the edge points in their old positions, not the new positions where I moved them. This can be easily fixed by just pressing the Clear button on the QuadPaint tools. That's why it's a little bug. Quote Link to comment Share on other sites More sharing options...
Advanced Member manticor Posted May 18, 2016 Advanced Member Report Share Posted May 18, 2016 Awesome tool but there is a problem when I navigate with orbit around .If my mouse hovers over a patch while Im orbiting it moves the patch spline can you put in a disable action while navigating please 1 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted May 18, 2016 Contributor Report Share Posted May 18, 2016 True , noticed that too. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 18, 2016 Report Share Posted May 18, 2016 QuadPaint control keys http://farsthary.com/2016/05/18/quadpaint-control-keys … Basic test showing how to enforce a particular polygon flow inside a QuadPaint contour. Even if is not the optimal, nothing prevent the artist from doing it. Basic test showing how to alter a QuadPaint contour, adding, removing vertices, creating pinned vertices... 1 Quote Link to comment Share on other sites More sharing options...
farsthary Posted May 18, 2016 Author Report Share Posted May 18, 2016 Awesome tool but there is a problem when I navigate with orbit around .If my mouse hovers over a patch while Im orbiting it moves the patch spline can you put in a disable action while navigating please Well, that particular bug is solved by now, I've adjusted the distance threshold to capture nearest point, in next update will be fixed 1 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted May 18, 2016 Contributor Report Share Posted May 18, 2016 You know that we all hang from your kips yes? BRING IT ONNNNNNN , need those tools for the projects i am working on this period so much that you really cant imagine. THANK YOU. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted May 20, 2016 Report Share Posted May 20, 2016 So this is something interesting. See the attached 2 images. On the left I used QuadPaint to fill in the large "flat" areas, then used regular tools to do the detailed raised areas. I then flipped to the other side of the model and used QuadPaint to fill in everything on that side (seen in blue). You'll notice after I finished that all the details on the green side are gone. Is it possible the tension or something is causing all polys to become smoothed? I did not use Shift+Brush at all so nothing I did should have caused smoothing. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 20, 2016 Report Share Posted May 20, 2016 Added icons for beta tools 1 Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted May 21, 2016 Report Share Posted May 21, 2016 I made a little video showing a problem with using QuadPaint on multiple objects. http://screencast.com/t/bqVsRv5M Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted May 21, 2016 Contributor Report Share Posted May 21, 2016 Good work, thanks! Quote Link to comment Share on other sites More sharing options...
farsthary Posted May 22, 2016 Author Report Share Posted May 22, 2016 @philnoland3d Yes,I performs a smoothing after merge. I can fix this by making it optional. Many thanks for your feedback and use case. Also I will research the multi layers issue, it is a very weird bug 1 Quote Link to comment Share on other sites More sharing options...
farsthary Posted May 23, 2016 Author Report Share Posted May 23, 2016 @philnoland3d Currently you do can dissable the smooth option in QuadPaint when you will do hard surfaces retopology and preserving details. is the "smooth" option besides "snap" in the tool menu. Though I will improve it to make it specific to the current generated mesh. 1 Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted May 23, 2016 Report Share Posted May 23, 2016 Thank you. Quote Link to comment Share on other sites More sharing options...
farsthary Posted May 24, 2016 Author Report Share Posted May 24, 2016 Solved the global smoothing and the multi group collapsing issues 3 Quote Link to comment Share on other sites More sharing options...
Taros Posted May 27, 2016 Report Share Posted May 27, 2016 I have a wish: Is it possible to paint next curves with the same resolution like the one you set before? The most time you need lower resoluted meshes and I have to alter the line always. This is a bit messy. If possible it would be the best to set the line segment resolution for new lines to a fixed value of dots. F.e.: When I paint a new line and set a fixed line resolution value to 5 then my new created lines are always sudivided by 5 segments. I should be able to change them later of course like it is now. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member gbball Posted May 27, 2016 Advanced Member Report Share Posted May 27, 2016 31 minutes ago, Taros said: I have a wish: Is it possible to paint next curves with the same resolution like the one you set before? The most time you need lower resoluted meshes and I have to alter the line always. This is a bit messy. If possible it would be the best to set the line segment resolution for new lines to a fixed value of dots. F.e.: When I paint a new line and set a fixed line resolution value to 5 then my new created lines are always sudivided by 5 segments. I should be able to change them later of course like it is now. This Or a way to with a modifier key held, to click and drag an existing stroke to duplicate it and reposition it. That would be a lot faster. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member gbball Posted May 27, 2016 Advanced Member Report Share Posted May 27, 2016 Speaking of modifier keys... It would be nice to use a Shift or Ctrl+Shift modifier to switch filling algorithm. Along with 'Enter' to confirm/apply fill. 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 27, 2016 Report Share Posted May 27, 2016 Implemented independence retopology groups in QuadPaint. Different layers/groups wont interact. 2 Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted May 29, 2016 Report Share Posted May 29, 2016 On 5/27/2016 at 9:30 AM, Taros said: I have a wish: Is it possible to paint next curves with the same resolution like the one you set before? The most time you need lower resoluted meshes and I have to alter the line always. This is a bit messy. If possible it would be the best to set the line segment resolution for new lines to a fixed value of dots. F.e.: When I paint a new line and set a fixed line resolution value to 5 then my new created lines are always sudivided by 5 segments. I should be able to change them later of course like it is now. isn't the resolution set by the brush size? Larger brush = lower res? Quote Link to comment Share on other sites More sharing options...
farsthary Posted May 29, 2016 Author Report Share Posted May 29, 2016 Yes, brush size dictates resolution. I'm thinking about resolution enforcing and stroke duplication, those are very good features. 1 Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted May 29, 2016 Contributor Report Share Posted May 29, 2016 Yes please. Στάλθηκε από το Turbo-X_epsilon μου χρησιμοποιώντας Tapatalk Quote Link to comment Share on other sites More sharing options...
Taros Posted May 30, 2016 Report Share Posted May 30, 2016 Do you plan to add a bezier controlled lines mode or similar soon? I have real problems with the current dynamic lines. They are extremely hard to control. When I want to change a curve, the others follow. This is really bad. Dynamic lines like the ones you are using are contra productive for artists. Don't forget: Artists do not use your tools for retopo only. Some people use them for professional laser cut pattern/templates too. In this case we need a exact line control like the the other tools in 3D Coat already offer since a long time. Thank you Chris Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted May 30, 2016 Reputable Contributor Report Share Posted May 30, 2016 1 hour ago, Taros said: Do you plan to add a bezier controlled lines mode or similar soon? I have real problems with the current dynamic lines. They are extremely hard to control. When I want to change a curve, the others follow. This is really bad. Dynamic lines like the ones you are using are contra productive for artists. Don't forget: Artists do not use your tools for retopo only. Some people use them for professional laser cut pattern/templates too. In this case we need a exact line control like the the other tools in 3D Coat already offer since a long time. Thank you Chris Very much agree. I tried to see if a modifier key suspended this action and it seemed that the CTRL key did to some extent, but it wasn't consistent. Could never tell if you had to press before you start adjusting or afterward. It has some potential in terms of "coolness" factor, but it needs to be more practical, first. 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 30, 2016 Report Share Posted May 30, 2016 Farsthary @Farsthary Partially implemented constant stroke's vertices count. 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 31, 2016 Report Share Posted May 31, 2016 Finished implementing fixed count for Strokes in QuadPaint. 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member GeneralAce55 Posted May 31, 2016 Advanced Member Report Share Posted May 31, 2016 23 minutes ago, Carlosan said: Finished implementing fixed count for Strokes in QuadPaint. Awesome! That'll be a tremendous help when using the tool. Great job with the speed you've implemented these suggestions with!! Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted June 1, 2016 Contributor Report Share Posted June 1, 2016 Awesome , thank you so much , just make sure they get in the next Beta currenlty workload is HUGE Quote Link to comment Share on other sites More sharing options...
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