farsthary Posted November 11, 2012 Author Share Posted November 11, 2012 @BeatKitano Is fully solved , yes, previously brushing on them caused unpredictable mess because those where vertices with ....hold my breath.... Infinite Normals! of course it casued all sort of problems, thanksfully new beta will be really stable in those cases. That's why we need artist to stress new betas to keep spotting LC bugs Quote Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted November 12, 2012 Contributor Share Posted November 12, 2012 I'm glad you did this, this bug has been one of many big issues rendering vox room useless in some cases. Keep working on the file the more complex (in the number and variety of operations) it is, the more likely you are to encounter the bigger bugs. Yesterday I was having spikes just like my post in update thread, the only way to avoid them was to brush over the problem area and THEN smooth it (smoothing it directly created explosions). Btw I also noticed (maybe just a coincidence) not using cuda smooth boost seemed to reduce the amount of bugs like that. Maybe it's worth checking out. 1 Quote Link to comment Share on other sites More sharing options...
farsthary Posted November 16, 2012 Author Share Posted November 16, 2012 Hi an update on status http://farsthary.wordpress.com/2012/11/16/a-pending-debt/ 1 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted November 16, 2012 Reputable Contributor Share Posted November 16, 2012 Hi an update on status http://farsthary.wor...a-pending-debt/ Pretty cool stuff. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted November 16, 2012 Reputable Contributor Share Posted November 16, 2012 I'm Looking forward to the LC improvements. Stay warm but enjoy the snow when it starts to fly... Quote Link to comment Share on other sites More sharing options...
Advanced Member wave of light Posted November 16, 2012 Advanced Member Share Posted November 16, 2012 This is good news. Quote Link to comment Share on other sites More sharing options...
Advanced Member chingchong Posted November 17, 2012 Advanced Member Share Posted November 17, 2012 wow you have a brain of awesomeness like the bridge tool very much do you consider to make a snap/align tool, too? Quote Link to comment Share on other sites More sharing options...
farsthary Posted November 18, 2012 Author Share Posted November 18, 2012 can you provide an example of a snapping/align tool? Quote Link to comment Share on other sites More sharing options...
Advanced Member chingchong Posted November 18, 2012 Advanced Member Share Posted November 18, 2012 can you provide an example of a snapping/align tool? basically i thought of the function which is available in Hexagon 3d http://m.youtube.com/#/watch?v=z-YxGE4dB_4&desktop_uri=%2Fwatch%3Fv%3Dz-YxGE4dB_4&gl=DE i mean the part 0:35 till 0:50 could be also done per brush selection. select objects 'snapping' Region and second select 'target' region for snapping. this way the object would be snapped automatically on right place and in right direction, without transforming and rotating manually. hexagon does this with edges and faces, but maybe it is possible with brush selection like in the bridge tool, you aalready built. that means it would be for snapping different objects on each other Quote Link to comment Share on other sites More sharing options...
Advanced Member David Schoneveld Posted November 19, 2012 Advanced Member Share Posted November 19, 2012 After solid testing of LC all weekend I can say I have no reservations about using it on any file when the time is right. Weekend tests: http://3d-coat.com/forum/index.php?showtopic=10714 I think work the clay in voxels until a point then switch over to LC. I can't see a reason not to work this way. I'm impressed with the quality and refinement already in place with the LC tools. LC makes me happy. I've been able to do things I've seen other modelers do and used to think argh I just don't want to go that high a voxel rez to get those clean lines. AbnRanger what's your reservations about using LC more? Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted November 20, 2012 Reputable Contributor Share Posted November 20, 2012 After solid testing of LC all weekend I can say I have no reservations about using it on any file when the time is right. Weekend tests: http://3d-coat.com/f...showtopic=10714 I think work the clay in voxels until a point then switch over to LC. I can't see a reason not to work this way. I'm impressed with the quality and refinement already in place with the LC tools. LC makes me happy. I've been able to do things I've seen other modelers do and used to think argh I just don't want to go that high a voxel rez to get those clean lines. AbnRanger what's your reservations about using LC more? Just all the holes and issues with the mesh. Hopefully those are being ironed out. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted November 20, 2012 Reputable Contributor Share Posted November 20, 2012 LC is alot more stable and should hopefully be more so in the next beta release. I been using LC extensively since was introduced and it is gettting closer to being ready for production use to where it was a year ago... The tears and explosions bugs are getting squashed pretty good now since Raul has been back and he has been according to his twitter tweets, working hard on fixing stuff... Quote Link to comment Share on other sites More sharing options...
farsthary Posted November 24, 2012 Author Share Posted November 24, 2012 Hi Yes, in coming beta, bugs may still happen but is trully much more stable and fast in the LC area I can guarantee of Andrew also have catched and solved several importnat bugs too. Quote Link to comment Share on other sites More sharing options...
Taros Posted November 24, 2012 Share Posted November 24, 2012 Great! Sounds very promising! Quote Link to comment Share on other sites More sharing options...
farsthary Posted November 24, 2012 Author Share Posted November 24, 2012 New beta released with lots of improvements (it has a big issue right now regarding symmetry but is being fixed and re-uploaded asap) http://3d-coat.com/forum/index.php?showtopic=10395 Quote Link to comment Share on other sites More sharing options...
farsthary Posted November 25, 2012 Author Share Posted November 25, 2012 Symmetry issue fixed yesterday by Andrew and today I have improved usability of SnakeClay to make it a safer tool because previously it could quickly ramp up poly count and bring system down. Quote Link to comment Share on other sites More sharing options...
farsthary Posted November 26, 2012 Author Share Posted November 26, 2012 Solved the explosions issue! Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted November 26, 2012 Share Posted November 26, 2012 That was quick. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted November 26, 2012 Reputable Contributor Share Posted November 26, 2012 Glad to hear about the new updates. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 30, 2012 Share Posted November 30, 2012 Suerte Raul, cuidate y esperamos volverte a ver pronto. Quote Link to comment Share on other sites More sharing options...
farsthary Posted November 30, 2012 Author Share Posted November 30, 2012 Gracias amigo. yo tambien espero que exista una solucion pronto. Thanks to everyone! will miss you all. Quote Link to comment Share on other sites More sharing options...
Javis Posted November 30, 2012 Share Posted November 30, 2012 Good luck Raul. Any idea when you'll be back in Ukraine? Quote Link to comment Share on other sites More sharing options...
Advanced Member wave of light Posted November 30, 2012 Advanced Member Share Posted November 30, 2012 Hope you're back soon Raul. Best of luck. Quote Link to comment Share on other sites More sharing options...
Advanced Member otsoa Posted January 30, 2013 Advanced Member Share Posted January 30, 2013 Any news ? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 8, 2013 Share Posted June 8, 2013 Happy Birthday !! Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted June 8, 2013 Contributor Share Posted June 8, 2013 Feliz cumpleanos! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 18, 2013 Share Posted August 18, 2013 Raul is supposed to be back in Kiev, this month, so we should expect to see even more LiveClay goodness, soon. Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted August 29, 2013 Advanced Member Share Posted August 29, 2013 Great thread. Any hope of Vector Displacement being fixed so it will be fully operational in this next work cycle? Quote Link to comment Share on other sites More sharing options...
Advanced Member gbball Posted September 3, 2013 Advanced Member Share Posted September 3, 2013 For those who didn't notice http://farsthary.wordpress.com/2013/09/02/mesh-mixing-at-hand/ Quote Link to comment Share on other sites More sharing options...
Member Jax_Cavalera Posted September 3, 2013 Member Share Posted September 3, 2013 Does anyone know if a Freeze type tool will be added to live clay or a way in which you can lasso around a select area and it ignores back areas. I'm specifically thinking of this for fingers and toes but I'm sure it would have other uses. ------------------- =========|| i finger || i << Selection area =========|| i ------------------- << Bottom of Selection.. Auto detects the back-face and ignores anything below this point you can set a buffer zone.. incase the finger or whatever has "folds or rough surface in it and also set the feather radius. ========================\\ BODY PART LOWER DOWN I was just thinking that if this type of tool existed as a quick way to space out fingers and things within live clay, it could be taking advantage of the tessellation so that there were a smoothing feather automatically applied as you make alterations saving the touch up work when using freeze with move in normal surface mode. Quote Link to comment Share on other sites More sharing options...
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