Javis Posted May 5, 2015 Share Posted May 5, 2015 Forum user mocaw sent this to me, seems pretty useful (already passed it to Andrew, who passed it to Raul): 3 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/35/#findComment-121941 Share on other sites More sharing options...
Taros Posted May 5, 2015 Share Posted May 5, 2015 Impressive. The retopo routines seems to be very fast. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/35/#findComment-121948 Share on other sites More sharing options...
Advanced Member The Candy-floss Kid Posted May 6, 2015 Advanced Member Share Posted May 6, 2015 Raul your situation has been in our thoughts and wishes. So delighted to read that you have finally through perseverance and good faith come through your hardships. Best wishes for your new beginning. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/35/#findComment-121962 Share on other sites More sharing options...
Carlosan Posted May 11, 2015 Share Posted May 11, 2015 Improved CloseHoles tool Hi Recent developments into QuadFill tool, proving its bulletproof robustness I found a must to also port a similar algorithm into our closing holes arsenal. The result is quite preomising and equally robust. Our previous tools for the task where quite good, but there was still some remaining “difficult” cases to handle, like the ones I show here. Well, soon that will be the past Previous closing holes algorithm where non optimal for this case Convex contour partitioning based Yet better using flat interpolation for this case. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/35/#findComment-122047 Share on other sites More sharing options...
Carlosan Posted May 11, 2015 Share Posted May 11, 2015 Yet new Close Holes algorithm Here’s new closing holes algorithm in action, based on the FillHoles research on convex contour splitting and advancing front triangulation, greatly improving existing tools. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/35/#findComment-122054 Share on other sites More sharing options...
Contributor Tony Nemo Posted May 11, 2015 Contributor Share Posted May 11, 2015 Hurrah! Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/35/#findComment-122055 Share on other sites More sharing options...
Advanced Member gbball Posted May 11, 2015 Advanced Member Share Posted May 11, 2015 (edited) Awesome! Edit: Sorry I wrote down my thoughts in point form and forgot to explain! Here goes...I would love to see the following Raul. Something where we could define the underlying geometry with an advanced move tool that would allow the user to create, points, lines or shapes in conjunction with the move tool to manipulate the sculpt. It would work as follows. (User)draw an arbitrary line along the surface of the geometry (software)conform underlying topology to match line (User)optionally define points (bezier control points) along the line (User)move line or points and have it move the underlying geometry as defined by the size and alpha of the brush tool (User)Optionally create closed lines(shapes) (User)ability to extrude/bevel these shapes and affect underlying geometry (User)ability to define points/lines/shapes within a shape (User)move said point/line/shape and have it move the underlying geometry constrained to the boundaries of the bounding shape Is that clear? This would really open the door for doing precision sculpts with relatively low poly counts Edited May 11, 2015 by gbball 1 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/35/#findComment-122060 Share on other sites More sharing options...
farsthary Posted May 12, 2015 Author Share Posted May 12, 2015 Hi guys! Thanks a lot for your comments and shared ideas, yes, those approaches seems very interesting to me, in the past I was focused only on the sculpting tools but now that I have more resources I will start tinkering in other areas as well like retopo Keep it up! 2 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/35/#findComment-122075 Share on other sites More sharing options...
Advanced Member JoseConseco Posted May 12, 2015 Advanced Member Share Posted May 12, 2015 Thanks for updates farsthary. I wonder what happened to this feature from your blog post http://farsthary.com/2014/05/06/simplicity-is-the-key/. I was really excited to try new simple triangulation algorithm because of this image you posted. But there is no option for division type in LC brushes yet. Topology for simple division seems way cleaner than old method, and from what I understand it is also faster because algorithm is simpler. 1 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/35/#findComment-122085 Share on other sites More sharing options...
Carlosan Posted May 20, 2015 Share Posted May 20, 2015 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/35/#findComment-122281 Share on other sites More sharing options...
Carlosan Posted May 22, 2015 Share Posted May 22, 2015 A closing holes tool for the re-topology room, with similar flexibility and power as the LiveClay closing holes tools. 2 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/35/#findComment-122332 Share on other sites More sharing options...
Advanced Member GeneralAce55 Posted May 22, 2015 Advanced Member Share Posted May 22, 2015 (edited) When can we expect to see this feature implemented into the betas? And keep up the great work! It's looking fantastic! Edited May 22, 2015 by GeneralAce55 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/35/#findComment-122334 Share on other sites More sharing options...
Contributor TimmyZDesign Posted May 22, 2015 Contributor Share Posted May 22, 2015 A closing holes tool for the re-topology room, with similar flexibility and power as the LiveClay closing holes tools. YES! Adding these kinds of features to the Retopo Room is a great idea! Partly automatic retopology is exactly what we need! Please continue to work in the Retopo Room!Also, will the retopo polygons still snap to a high density voxel mesh? Snapping is very important. In your demo video it does not show that happening... Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/35/#findComment-122351 Share on other sites More sharing options...
farsthary Posted May 23, 2015 Author Share Posted May 23, 2015 Hi! Yes I will stay for a while in Retopo, there's a lot of room for improvement there Currently new vertices is not snapped but I will add that possibility soon 2 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/35/#findComment-122354 Share on other sites More sharing options...
farsthary Posted May 23, 2015 Author Share Posted May 23, 2015 Thanks for updates farsthary. I wonder what happened to this feature from your blog post http://farsthary.com/2014/05/06/simplicity-is-the-key/. I was really excited to try new simple triangulation algorithm because of this image you posted. But there is no option for division type in LC brushes yet. Topology for simple division seems way cleaner than old method, and from what I understand it is also faster because algorithm is simpler. Oh yes, I'm working to bring it back, somehow it didn't got merged while I was in Cuba so I will try to rewrite this again. 2 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/35/#findComment-122355 Share on other sites More sharing options...
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