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http://farsthary.com/2015/06/01/raw-subdivision/

 

Raw subdivision

Posted on June 1, 2015 by Farsthary

raw.png?w=670&h=376

Some time ago as requested by an artist, I have implemented a subdivision type useful for low polygon models or hard edges geometry. At that time I was in Cuba and by some reason I can’t remember seems that code wont get into the main trunk. Since I have left all my previous work “behind” I had to re-implement again. but like a painter, the second time you do your artwork it will be different, now I have more experience so the rewrote feature is way better than the lost functionality  :) Hope you like it.

 

  • Like 1
  • Advanced Member

Great!  I was waiting for this for long time.  It should be great for sculpting on lowpoly, or  hardsurface stuff. Too bad it was not included in 3dc 4.5 :(

Edited by JoseConseco
Interactivity

Posted on June 4, 2015 by Farsthary

 


pick.png?w=670&h=394


Hi


finally I’ve added more interactivity to improve the workflow of CloseHolesRTool in Retopo room, soon will be added surface snapping 



;)


  • Advanced Member

Hi Raul,

I'm curious about the pinch brush - does holding cntrl change the behavior?

 

It's hard to tell what holding cntrl is doing with the Pinch brush if anything?

I always feel that it would be good if holding  cntrl when using Pinch could perhaps introduce the ability to lay down a sharper line  to exaggerate planar/ angular changes of a form.

In other words that holding the cntrl key with Pinch applies a crisp linear scoring of the surface - similar to using the draw brush then applying pinch.

 

Try creating a stroke using the Draw brush - settings -68% focal shift, 14% falloff , depth 34%. After applying that stroke run over the stroke with a Pinch brush at 21% falloff and 3% depth. Doing so will give you a clear idea of the kind of scoring line I am talking about.

 

 

Out of curiosity is there a brush that is the opposite of pinch i.e one that expands out the distance between polys under the brush radius?

  • Advanced Member

A full blown polymodelling room in 3dcoat please.

CHSHjV2WcAAx81_.png

https://twitter.com/Farsthary/status/609260891234795520

 

LIke the zbrush poly tools I would love the sculpt room turn into a real polymodel room for 3dcoat 5.

  • Like 3
  • Reputable Contributor

A full blown polymodelling room in 3dcoat please.

CHSHjV2WcAAx81_.png

https://twitter.com/Farsthary/status/609260891234795520

 

LIke the zbrush poly tools I would love the sculpt room turn into a real polymodel room for 3dcoat 5.

You mean merge the Retopo Room and the Tweak Room together? That would be a good idea. Been asking Andrew for soft/gradient selection in the Retopo Room for a few years, now. But the Tweak Room is slow, doesn't have the consistency of tools that you see in other parts of the app...such as Transform tools. They are still the old legacy ones. And you cannot multi-select different mesh with the gradient select tool. That means it's nearly impossible to pose parts of a character that have different parts. Such as the head having eyes, teeth and tongue, or the arm having clothes draped over it, or braclets, chains, armor, etc. It's been wholly neglected.

 

If Raul could unify the Retopo Room with the Tweak Room and add the surface mode brushes + Transform and maybe Pose Tool to it, that would be huge.

 

 

A full blown polymodelling room in 3dcoat please.

That's one of my goals soon :)

I'm currently beta - ing those tools ;) starting by the pillars, alternated with the more urgent Retopo improvements :)

 

@Candy Floss

I will check that soon :)

 

Cheers all

  • Like 3
  • Contributor

That's one of my goals soon :)

I'm currently beta - ing those tools ;) starting by the pillars, alternated with the more urgent Retopo improvements :)

@Candy Floss

I will check that soon :)

Cheers all

Wow, this is exciting!

Will you be adding subdivision surfaces too? If you do, I recommend the Opensubdiv method.

Also, if you add subdivision surfaces, then sculpt layers will be easier to make. Sculpt layers are a big request from many users of 3D-Coat, and sculpt layers will attract many new customers as well.

Thank you Farsthary for all of your hard work on such great new features!

That's one of my goals soon :)

I'm currently beta - ing those tools ;) starting by the pillars, alternated with the more urgent Retopo improvements :)

 

@Candy Floss

I will check that soon :)

 

Cheers all

Interesting. If you really plan to do this then take a look at industry leading modeling tools like modo. But I guess you already doing it... :)
  • Advanced Member

Interesting. If you really plan to do this then take a look at industry leading modeling tools like modo. But I guess you already doing it... :)

 

No please not modo as inspiration for modelling. Too clicky, no mod stack, not flexible. This is from modo 301 to 801 user who is still waiting for modo to catch up to max. :rofl:

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