Carlosan Posted June 1, 2015 Share Posted June 1, 2015 http://farsthary.com/2015/06/01/raw-subdivision/ Raw subdivision Posted on June 1, 2015 by Farsthary Some time ago as requested by an artist, I have implemented a subdivision type useful for low polygon models or hard edges geometry. At that time I was in Cuba and by some reason I can’t remember seems that code wont get into the main trunk. Since I have left all my previous work “behind” I had to re-implement again. but like a painter, the second time you do your artwork it will be different, now I have more experience so the rewrote feature is way better than the lost functionality Hope you like it. 1 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/36/#findComment-122773 Share on other sites More sharing options...
Advanced Member JoseConseco Posted June 1, 2015 Advanced Member Share Posted June 1, 2015 (edited) Great! I was waiting for this for long time. It should be great for sculpting on lowpoly, or hardsurface stuff. Too bad it was not included in 3dc 4.5 Edited June 1, 2015 by JoseConseco Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/36/#findComment-122775 Share on other sites More sharing options...
Advanced Member The Candy-floss Kid Posted June 1, 2015 Advanced Member Share Posted June 1, 2015 The Raw Subdivision addition is a great feature for extra control when required. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/36/#findComment-122776 Share on other sites More sharing options...
Carlosan Posted June 5, 2015 Share Posted June 5, 2015 Interactivity Posted on June 4, 2015 by Farsthary Hi finally I’ve added more interactivity to improve the workflow of CloseHolesRTool in Retopo room, soon will be added surface snapping Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/36/#findComment-123005 Share on other sites More sharing options...
Advanced Member The Candy-floss Kid Posted June 10, 2015 Advanced Member Share Posted June 10, 2015 Hi Raul, I'm curious about the pinch brush - does holding cntrl change the behavior? It's hard to tell what holding cntrl is doing with the Pinch brush if anything? I always feel that it would be good if holding cntrl when using Pinch could perhaps introduce the ability to lay down a sharper line to exaggerate planar/ angular changes of a form. In other words that holding the cntrl key with Pinch applies a crisp linear scoring of the surface - similar to using the draw brush then applying pinch. Try creating a stroke using the Draw brush - settings -68% focal shift, 14% falloff , depth 34%. After applying that stroke run over the stroke with a Pinch brush at 21% falloff and 3% depth. Doing so will give you a clear idea of the kind of scoring line I am talking about. Out of curiosity is there a brush that is the opposite of pinch i.e one that expands out the distance between polys under the brush radius? Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/36/#findComment-123209 Share on other sites More sharing options...
Advanced Member geo_n Posted June 13, 2015 Advanced Member Share Posted June 13, 2015 A full blown polymodelling room in 3dcoat please. https://twitter.com/Farsthary/status/609260891234795520 LIke the zbrush poly tools I would love the sculpt room turn into a real polymodel room for 3dcoat 5. 3 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/36/#findComment-123294 Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted June 13, 2015 Reputable Contributor Share Posted June 13, 2015 A full blown polymodelling room in 3dcoat please. https://twitter.com/Farsthary/status/609260891234795520 LIke the zbrush poly tools I would love the sculpt room turn into a real polymodel room for 3dcoat 5. You mean merge the Retopo Room and the Tweak Room together? That would be a good idea. Been asking Andrew for soft/gradient selection in the Retopo Room for a few years, now. But the Tweak Room is slow, doesn't have the consistency of tools that you see in other parts of the app...such as Transform tools. They are still the old legacy ones. And you cannot multi-select different mesh with the gradient select tool. That means it's nearly impossible to pose parts of a character that have different parts. Such as the head having eyes, teeth and tongue, or the arm having clothes draped over it, or braclets, chains, armor, etc. It's been wholly neglected. If Raul could unify the Retopo Room with the Tweak Room and add the surface mode brushes + Transform and maybe Pose Tool to it, that would be huge. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/36/#findComment-123302 Share on other sites More sharing options...
Member Wizardkiss Posted June 13, 2015 Member Share Posted June 13, 2015 Poly-modeling tools inside 3D Coat would be the greatest thing ever. That would make 3D Coat a complete content creation pipeline. I would say having it be a high priority rather than a side project would make a lot of sense. 1 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/36/#findComment-123312 Share on other sites More sharing options...
farsthary Posted June 14, 2015 Author Share Posted June 14, 2015 A full blown polymodelling room in 3dcoat please. That's one of my goals soon I'm currently beta - ing those tools starting by the pillars, alternated with the more urgent Retopo improvements @Candy Floss I will check that soon Cheers all 3 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/36/#findComment-123371 Share on other sites More sharing options...
Contributor TimmyZDesign Posted June 14, 2015 Contributor Share Posted June 14, 2015 That's one of my goals soon I'm currently beta - ing those tools starting by the pillars, alternated with the more urgent Retopo improvements @Candy Floss I will check that soon Cheers all Wow, this is exciting!Will you be adding subdivision surfaces too? If you do, I recommend the Opensubdiv method. Also, if you add subdivision surfaces, then sculpt layers will be easier to make. Sculpt layers are a big request from many users of 3D-Coat, and sculpt layers will attract many new customers as well. Thank you Farsthary for all of your hard work on such great new features! Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/36/#findComment-123372 Share on other sites More sharing options...
Taros Posted June 14, 2015 Share Posted June 14, 2015 That's one of my goals soon I'm currently beta - ing those tools starting by the pillars, alternated with the more urgent Retopo improvements @Candy Floss I will check that soon Cheers all Interesting. If you really plan to do this then take a look at industry leading modeling tools like modo. But I guess you already doing it... Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/36/#findComment-123376 Share on other sites More sharing options...
Advanced Member geo_n Posted June 14, 2015 Advanced Member Share Posted June 14, 2015 Interesting. If you really plan to do this then take a look at industry leading modeling tools like modo. But I guess you already doing it... No please not modo as inspiration for modelling. Too clicky, no mod stack, not flexible. This is from modo 301 to 801 user who is still waiting for modo to catch up to max. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/36/#findComment-123377 Share on other sites More sharing options...
Contributor Malo Posted June 14, 2015 Contributor Share Posted June 14, 2015 Use Blender as inspiration Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/36/#findComment-123378 Share on other sites More sharing options...
philnolan3d Posted June 14, 2015 Share Posted June 14, 2015 Or LightWave. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/36/#findComment-123380 Share on other sites More sharing options...
Taros Posted June 14, 2015 Share Posted June 14, 2015 Ok Ok. Just do something amazing and revolutionised... Quote Link to comment https://3dcoat.com/forum/index.php?/topic/7912-farsthary-update-channel/page/36/#findComment-123381 Share on other sites More sharing options...
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