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a few obj.brushs / voxel stamps


Polygoon
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Hey ! Thanks for sharing these. Really cool. :)

BTW I don't think it's amateurish at all. If the greeble/nurnie has too much going on with it, it's less likely to be used. Having very basic shapes is really the point of it, and you've done that nicely!

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Thanks geothefaust, yes that is true. Most I use with Discreet dots in paint rm. and merging for voxel. rm Stepped and the Single Cutin are probably the one's I use most, other that the default pens.The cells one's can give some nice effects when drawing with lines and you can get some nice ornate results using strips with some of the flatter ones like the curcuits.

When I make some more I will post them also. Cheers.

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  • 3 weeks later...
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Wow, nice!

Thank you for sharing.

I'd like to make my own in Maya, but no time for that at all.

When you build this kind of shape, what kind of polygon and size limit

do you have in mind? I always wonder if a heavy obj brush can be

a slow down factor, or if it is kind of lighten or converted inside 3dC.

Nice work anyway!

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Really, I don't worry about the amount of polygons and concentrate more on the shape. For obj. pens a high poly in most cases is not necessary. For Voxel Stamps though high poly objects are often better to give the desired shape, esspecially for objects with a lot curvature.

Its probably true that the High poly objects do chew up extra amounts of memory when they are loaded. Obviously most noticable when in use scaled up large. I think though that any files not in use are just that - not in use, and foldres that are not open to the UI. don't use any memory. I don't know, maybee someone could confirm this.

I am glad you like them. Thankyou.

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