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Mixamo Launches Auto-Rigger


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Mixamo is pleased to announce the release of our Auto-Rigging feature. Mixamo has been bettering the world of 3d animation for over two years now and in an attempt to streamline the rigging process we created a brand new Auto-Rigger system from scratch.

http://www.mixamo.com/c/auto-rigger

All online and in a matter of minutes you can have a fully rigged and skinned character ready for use in your scenes or games. No software to download, permanent back up, fbx output. Just point and click Auto-Rigging.

As the development of games continues to democratise, automating the tasks that dont require artistic or design decisions is extremely valuable, says Mark DeLoura, VP of Technology at games developers THQ. By simplifying the development of character animations through automatic rigging, Mixamo enables game designers and developers to iterate much more quickly.

3D artist Wes McDermott has also tested the new tool: Over my career as a 3D artist Ive used several auto-rigging solutions and Mixamos Auto-Rigger is by far the best in terms of quality and ease-of-use.

Auto-Rigger works with single or multiple overlapping or non-overlapping meshes. Once you pay for the rig on a character you can re-rig the character as many times as you want with the service. Every time we update the service you get the updates on the character for free!

Our goal is to make general rigging much faster and easier for all 3d artists. If you give it a shot please leave some feedback, we would love to hear your thoughts.

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