Member jcue Posted July 15, 2011 Member Report Share Posted July 15, 2011 Hello, I've been using 3d Coat for about a few months and I'm having no problems. I'm just wondering if my computer will be able to handle 3d coat once I start making more complex models. Here's what I'm running: i7 920 nvidia gtx 470 1.25gig (w/ cuda) and 6 gigs of memory. Should I increase my memory? Thank you Quote Link to comment Share on other sites More sharing options...
Moderator Daniel Posted July 15, 2011 Moderator Report Share Posted July 15, 2011 Hello jcue, Your hardware is pretty tough, so "go for it"! Try and you will know what your limits are. Millions of tris in Voxels should cause no problems. Good luck! Quote Link to comment Share on other sites More sharing options...
Member jcue Posted July 15, 2011 Author Member Report Share Posted July 15, 2011 Hello jcue, Your hardware is pretty tough, so "go for it"! Try and you will know what your limits are. Millions of tris in Voxels should cause no problems. Good luck! Nice...thank you. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted August 17, 2011 Report Share Posted August 17, 2011 My current character that I'm working on (see Ara Ang in the WIPs area) uses 18 paint layers and is made up of 6 objects totaling 10423 polys and is using 3.3 GB ram if that helps at all. My desktop specs are in my signature. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted August 17, 2011 Reputable Contributor Report Share Posted August 17, 2011 Hello, I've been using 3d Coat for about a few months and I'm having no problems. I'm just wondering if my computer will be able to handle 3d coat once I start making more complex models. Here's what I'm running: i7 920 nvidia gtx 470 1.25gig (w/ cuda) and 6 gigs of memory. Should I increase my memory? Thank you Because 3D Coat scales with your hardware, you will see limitations with 6GB's faster and more often than you would if you had, let's say 12-24GB. I have 16, and on some models with lots of secondary objects, it can add up quickly. However, smart usage of the tools in the Voxel sculpting room, will help you steer around the need for greater amounts. Tools like "Cache to disk" which works in conjunction with the Multi-Res functionality. Also, using the Split tool to divide your model into discreet sections/layers and either caching the ones your aren't actively working on, or saving those layers out to .3b file (right-click the layer in the Vox Tree and choose to save to .3b file), and deleting them from the scene until you need them.Lot's of ways of making 3D Coat more efficient with your resources. Having said that, the more you want to push 3D Coat, the more RAM you want to have. LiveClay is also, making the need for RAM much lower, but until we see it's sibling in the Voxel Volume mode (Subcells), it has limited applications. For now, I would suggest saving all the uber high detail for the last step in your workflow, and then, use LiveClay. This way you can bake straight from Surface mode...no need to return to voxel volume (cube icon in your vox-tree layer). Quote Link to comment Share on other sites More sharing options...
Advanced Member Monkeybrain Posted August 20, 2011 Advanced Member Report Share Posted August 20, 2011 Hello, I'm new here, and I have also a question about OBJ Import, where can I reset the size? Every new start I have only very small .obj objects Whish to mak it bigger, like after the installation of 3dcoat - sorry, but I'm very new Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.