Member kbrilliant Posted August 12, 2011 Member Report Share Posted August 12, 2011 BUILD: 3.5.23 Cuda (GL & DX) OS: Windows Vista 64 bit HARDWARE: (If applicable) Intel Core 2 Quad CPU9450 @ 2.66GHz 8 GB RAM NVidia Quadro D 1GB memory BUG DESCRIPTION: Per Pixel Memory Leak STEPS TO REPRODUCE: I'm attempting to work on a model (43K polygons) with 17 materials (17 UV tiles). The textures rage in size from 256 - 2K (5-2K, 7-1K, 2-512, 1-256). Memory and performance seems ample at first, but soon depletes until system and program freeze. This can happen even when not painting or adding layers. Any insight is appreciated. (deadlines!) Ken Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted August 18, 2011 Report Share Posted August 18, 2011 Excuse for late reply. It couls be good to provide me mesh (I will keep it confidenially) for ease of reproduction of the issue and fast fixing. Quote Link to comment Share on other sites More sharing options...
Member kbrilliant Posted August 19, 2011 Author Member Report Share Posted August 19, 2011 Excuse for late reply. It couls be good to provide me mesh (I will keep it confidenially) for ease of reproduction of the issue and fast fixing. Hi Andrew, What is the best way to submit this file to you? It's rather large. For the record, I had this problem today with a simple per-pixel paint model and one 4k texture. The problem happened more frequently on the larger model. The only other bit of information I can provide is that I work with a 3D connexion space navigator controller Thank you for looking into it. Ken Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted August 20, 2011 Report Share Posted August 20, 2011 Hi Andrew, What is the best way to submit this file to you? It's rather large. For the record, I had this problem today with a simple per-pixel paint model and one 4k texture. The problem happened more frequently on the larger model. The only other bit of information I can provide is that I work with a 3D connexion space navigator controller Thank you for looking into it. Ken All I need - example OBJ file that meets problem quickly enough, no need in 3B file if it is large. + instructions what you usually do or how to run to hang asap. Quote Link to comment Share on other sites More sharing options...
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