Advanced Member L'Ancien Regime Posted August 14, 2011 Advanced Member Report Share Posted August 14, 2011 Also, it's in pieces...I'd like to bring them in from Maya as layers I can turn on or off and manipulate seperatly as I work on them but I'd like them all on the same setup in 3d Coat. I'm bringing them in from Maya so I don't necessarily have to import them to 3d Coat as .obj files if that is necessary. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted August 14, 2011 Report Share Posted August 14, 2011 Have you tried the maya AppLink for 3DC? I don't use maya so I couldn't help with how it works. http://3d-coat.com/forum/index.php?showtopic=6886 Otherwise you should be able to load the object as OBJs. You should see them as layers you can turn on/off on the Objects tab, if you don't see it look at Windows > Popups > Sub-Objects. For UV editing just import it to the paint room, switch to the UV tab, hit Clear Seams. Then Mark Seams and place them where you like (hold Shift for a full loop), then hit Unwrap. Click Apply UV-Set to send the new UVs to the model in the paint room. Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted August 14, 2011 Author Advanced Member Report Share Posted August 14, 2011 Have you tried the maya AppLink for 3DC? I don't use maya so I couldn't help with how it works. http://3d-coat.com/forum/index.php?showtopic=6886 Otherwise you should be able to load the object as OBJs. You should see them as layers you can turn on/off on the Objects tab, if you don't see it look at Windows > Popups > Sub-Objects. For UV editing just import it to the paint room, switch to the UV tab, hit Clear Seams. Then Mark Seams and place them where you like (hold Shift for a full loop), then hit Unwrap. Click Apply UV-Set to send the new UVs to the model in the paint room. Thanks I'm using the Applink for Maya 3dCoat and it's excellent but there's a hell of a lot of buttons to push in it and a lot to know.. I've gotten a created asset from Maya to 3dcoat for Voxelization in the past, but now I want to transfer an asset as a topology for UV Mapping...and it's all trial and error for me...I'm looking for a smooth workflow here. Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted August 15, 2011 Author Advanced Member Report Share Posted August 15, 2011 Ok I've got it now..right in front of my nose.. Aaaaand the new workd champeen for UV mapping...3d Coat! hahaha. what a struggle of stumbling around in the gullies though... 1 Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted August 15, 2011 Report Share Posted August 15, 2011 Looks good! I did a similar chair for a project a few years ago. In fact, I did it in 3DC 2.x before we even had voxels! Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted August 15, 2011 Author Advanced Member Report Share Posted August 15, 2011 Looks good! I did a similar chair for a project a few years ago. In fact, I did it in 3DC 2.x before we even had voxels! 3dCoat 2.xxx was a crude beast. I respect you for that. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted August 15, 2011 Report Share Posted August 15, 2011 Yeah but I was able to work that rivaled zb and mb for only $70. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.