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normal map problem

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when i export the low poly model, from 3d coat(as an obj) and then import it in to 3dstudio max. "the normal map get placed wrong" the painted and sculped straight lines get wobbly ? how can i fix

that.... ( this do not happen all the time)

yes the uv map is correct both in the max model and 3dcoat model. the normal map channel is on one





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The problem may be due to increased gamma correction, gamma correction settings look in 3ds Max.


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