Member HevJudo Posted August 22, 2011 Member Report Share Posted August 22, 2011 Hi At the best of times my uv skills are not that impressive.. I can paint pictures and get my models painted and looking fine until the cows come home..but I have only recently explored the generation of different maps for different purposes.. Ive been reading up on UV textures and how translucancy maps can be used to control the effect of subsurface scattering on your model.. Is it possible to generate these in 3d coat.. or do I just paint my model mid grey and paint the areas I want effected by transluceny and use that map. Im using lightwave at the moment for my rendering.. Regards andrew Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted August 22, 2011 Report Share Posted August 22, 2011 I believe you're only option is to paint shades of grey like you suggested. Quote Link to comment Share on other sites More sharing options...
Member HevJudo Posted August 22, 2011 Author Member Report Share Posted August 22, 2011 I believe you're only option is to paint shades of grey like you suggested. Thanks Phil Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted August 22, 2011 Report Share Posted August 22, 2011 You can also try using the eraser on Layer 0, this is how you make a Transparency map. The map appears as an alpha in one of the other maps, Color I think. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.